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author | Johannes Schickel | 2011-03-01 04:48:33 +0100 |
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committer | Johannes Schickel | 2011-03-01 04:57:10 +0100 |
commit | ee6853daf29357c55aa125a25cde348e1e1e70be (patch) | |
tree | f0120139ff8fabd03824b3cbbe0e1fcf20917d4b /backends/graphics/openglsdl/openglsdl-graphics.cpp | |
parent | 06e88662d92bc60a5f04a81ac44534a1c1fa8163 (diff) | |
download | scummvm-rg350-ee6853daf29357c55aa125a25cde348e1e1e70be.tar.gz scummvm-rg350-ee6853daf29357c55aa125a25cde348e1e1e70be.tar.bz2 scummvm-rg350-ee6853daf29357c55aa125a25cde348e1e1e70be.zip |
GUI: Fix default mode bug in initCommonGFX.
Formerly when a game which used defaultTo1XScaler was run with "-gdefault" from
command line, it was run with a 2x scaler in case of the SDL backend, since it
defaults to 2x (see SdlGraphicsManager::getDefaultGraphicsMode).
Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.cpp')
0 files changed, 0 insertions, 0 deletions