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authorJohannes Schickel2013-10-20 22:27:50 +0200
committerKamil Zbróg2013-10-24 12:59:16 +0100
commit2784901dac98f5972327a82bde147026cf7d7aee (patch)
tree06140c429b7510070332d0459cbc8c05adc143e6 /backends/graphics/openglsdl/openglsdl-graphics.h
parentaebe01f7ecf2faf884a027f5dabf7989bfaae32a (diff)
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SDL: Clean up graphics manager switching slighty.
Sadly this also requires us to extend GraphicsManager for this SDL specific feature. However, since that's only used in the SDL backend and Tizen it should be fine for now...
Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.h')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
index 0644f27602..9934ca79e2 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -35,9 +35,10 @@ public:
OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource);
virtual ~OpenGLSdlGraphicsManager();
- void initEventObserver();
-
// GraphicsManager API
+ virtual void activateManager();
+ virtual void deactivateManager();
+
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);