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author | Johannes Schickel | 2013-10-20 23:00:28 +0200 |
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committer | Johannes Schickel | 2013-10-23 22:58:38 +0200 |
commit | 1a56b521b598efcb1587dd8934b6564cf5799b7b (patch) | |
tree | 6b72fdad58a1748136497d31c7d1d3de8dd765b2 /backends/graphics/openglsdl | |
parent | 6e46e9dfaf141fda10af798d9770b9f2b0555575 (diff) | |
download | scummvm-rg350-1a56b521b598efcb1587dd8934b6564cf5799b7b.tar.gz scummvm-rg350-1a56b521b598efcb1587dd8934b6564cf5799b7b.tar.bz2 scummvm-rg350-1a56b521b598efcb1587dd8934b6564cf5799b7b.zip |
SDL: Always initialize video subsystem in initSDL.
Diffstat (limited to 'backends/graphics/openglsdl')
-rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index 088e97b1f7..e39cd35870 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -32,11 +32,6 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0), _graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0), _desiredFullscreenWidth(0), _desiredFullscreenHeight(0) { - // Initialize SDL video subsystem - if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); - } - // Setup OpenGL attributes for SDL SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); @@ -44,13 +39,6 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - // This is also called in initSDL(), but initializing graphics - // may reset it. - SDL_EnableUNICODE(1); - - // Disable OS cursor - SDL_ShowCursor(SDL_DISABLE); - // Retrieve a list of working fullscreen modes const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN); if (availableModes != (void *)-1) { |