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authorDavid-John Willis2011-03-08 20:38:56 +0000
committerDavid-John Willis2011-03-24 21:24:05 +0000
commitb95013dfe25d75d39c7deb69ee1a63f93a4a495f (patch)
treeaca9302c32044c3b4f9a416f5f840b18c6e474b9 /backends/graphics/openpandora/op-graphics.cpp
parent0fb15847c6c195945b186aad9cc29dead154078a (diff)
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OPENPANDORA: Refactor OpenPandora backend and move events and graphics into modular backend style.
Diffstat (limited to 'backends/graphics/openpandora/op-graphics.cpp')
-rw-r--r--backends/graphics/openpandora/op-graphics.cpp56
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diff --git a/backends/graphics/openpandora/op-graphics.cpp b/backends/graphics/openpandora/op-graphics.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(OPENPANDORA)
+
+#include "backends/graphics/openpandora/op-graphics.h"
+#include "backends/events/openpandora/op-events.h"
+#include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
+
+OPGraphicsManager::OPGraphicsManager(SdlEventSource *boss)
+ : SdlGraphicsManager(boss) {
+}
+
+bool OPGraphicsManager::loadGFXMode() {
+ /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+ deal with the boarders (it saves cleaning up the overlay when the game screen is
+ smaller than the overlay ;)
+ */
+ _videoMode.overlayWidth = 640;
+ _videoMode.overlayHeight = 480;
+ _videoMode.fullscreen = true;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
+ return SdlGraphicsManager::loadGFXMode();
+}
+
+#endif