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author | David-John Willis | 2011-03-08 20:38:56 +0000 |
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committer | David-John Willis | 2011-03-24 21:24:05 +0000 |
commit | b95013dfe25d75d39c7deb69ee1a63f93a4a495f (patch) | |
tree | aca9302c32044c3b4f9a416f5f840b18c6e474b9 /backends/graphics/openpandora/op-graphics.cpp | |
parent | 0fb15847c6c195945b186aad9cc29dead154078a (diff) | |
download | scummvm-rg350-b95013dfe25d75d39c7deb69ee1a63f93a4a495f.tar.gz scummvm-rg350-b95013dfe25d75d39c7deb69ee1a63f93a4a495f.tar.bz2 scummvm-rg350-b95013dfe25d75d39c7deb69ee1a63f93a4a495f.zip |
OPENPANDORA: Refactor OpenPandora backend and move events and graphics into modular backend style.
Diffstat (limited to 'backends/graphics/openpandora/op-graphics.cpp')
-rw-r--r-- | backends/graphics/openpandora/op-graphics.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/backends/graphics/openpandora/op-graphics.cpp b/backends/graphics/openpandora/op-graphics.cpp new file mode 100644 index 0000000000..ab6974ba5f --- /dev/null +++ b/backends/graphics/openpandora/op-graphics.cpp @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#if defined(OPENPANDORA) + +#include "backends/graphics/openpandora/op-graphics.h" +#include "backends/events/openpandora/op-events.h" +#include "backends/platform/openpandora/op-sdl.h" +#include "common/mutex.h" +#include "common/translation.h" +#include "common/util.h" + +#include "graphics/scaler/aspect.h" +#include "graphics/surface.h" + +OPGraphicsManager::OPGraphicsManager(SdlEventSource *boss) + : SdlGraphicsManager(boss) { +} + +bool OPGraphicsManager::loadGFXMode() { + /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL + deal with the boarders (it saves cleaning up the overlay when the game screen is + smaller than the overlay ;) + */ + _videoMode.overlayWidth = 640; + _videoMode.overlayHeight = 480; + _videoMode.fullscreen = true; + + if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) + _videoMode.aspectRatioCorrection = false; + + return SdlGraphicsManager::loadGFXMode(); +} + +#endif |