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authorAlejandro Marzini2010-07-30 03:06:57 +0000
committerAlejandro Marzini2010-07-30 03:06:57 +0000
commit9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch)
tree2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/graphics/sdl/sdl-graphics.cpp
parent37f7748a4abe9bf915871345797826641899ba49 (diff)
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OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
Diffstat (limited to 'backends/graphics/sdl/sdl-graphics.cpp')
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index 2d61cec185..a6cf5c54dd 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -248,6 +248,10 @@ int SdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_DOUBLESIZE;
}
+void SdlGraphicsManager::resetGraphicsScale() {
+ setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
+}
+
void SdlGraphicsManager::beginGFXTransaction() {
assert(_transactionMode == kTransactionNone);