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author | Johannes Schickel | 2011-02-19 21:42:34 +0100 |
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committer | Johannes Schickel | 2011-02-19 21:46:45 +0100 |
commit | e21d6e0d1120e917a4a019a4070ec4db5e988b9b (patch) | |
tree | 1142828b72ccf17d513c621e108d749f148fd32b /backends/graphics/sdl/sdl-graphics.cpp | |
parent | 32d0e4c15fb33f80db194087850466664a43516a (diff) | |
parent | b26f30b98793c522265a3eeb48fb3b41034663c6 (diff) | |
download | scummvm-rg350-e21d6e0d1120e917a4a019a4070ec4db5e988b9b.tar.gz scummvm-rg350-e21d6e0d1120e917a4a019a4070ec4db5e988b9b.tar.bz2 scummvm-rg350-e21d6e0d1120e917a4a019a4070ec4db5e988b9b.zip |
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
Diffstat (limited to 'backends/graphics/sdl/sdl-graphics.cpp')
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 480cf2e795..15d896c57a 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -1337,11 +1337,10 @@ void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; - for (i = 0; i < num; i++) { + for (i = 0; i < num; i++, b += 3) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; - b += 4; } if (start < _paletteDirtyStart) @@ -1365,10 +1364,9 @@ void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) { const SDL_Color *base = _currentPalette + start; for (uint i = 0; i < num; ++i) { - colors[i * 4] = base[i].r; - colors[i * 4 + 1] = base[i].g; - colors[i * 4 + 2] = base[i].b; - colors[i * 4 + 3] = 0xFF; + colors[i * 3] = base[i].r; + colors[i * 3 + 1] = base[i].g; + colors[i * 3 + 2] = base[i].b; } } @@ -1377,11 +1375,10 @@ void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint n const byte *b = colors; uint i; SDL_Color *base = _cursorPalette + start; - for (i = 0; i < num; i++) { + for (i = 0; i < num; i++, b += 3) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; - b += 4; } _cursorPaletteDisabled = false; |