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authorJohannes Schickel2011-06-19 20:08:55 +0200
committerJohannes Schickel2011-06-19 20:10:21 +0200
commit1c21232416cb39f021631906320e21f8efa212ba (patch)
treeac312ea67588fa4bc481f7a73e7bd3837968b20e /backends/graphics/sdl
parent2067bec18e905e62ae1110e8b58b1178b6800c6c (diff)
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SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
Hopefully I catched all uses of the old name in our ports...
Diffstat (limited to 'backends/graphics/sdl')
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp2321
-rw-r--r--backends/graphics/sdl/sdl-graphics.h338
2 files changed, 0 insertions, 2659 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
deleted file mode 100644
index 257c3ea2ef..0000000000
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ /dev/null
@@ -1,2321 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(SDL_BACKEND)
-
-#include "backends/graphics/sdl/sdl-graphics.h"
-#include "backends/events/sdl/sdl-events.h"
-#include "backends/platform/sdl/sdl.h"
-#include "common/config-manager.h"
-#include "common/mutex.h"
-#include "common/textconsole.h"
-#include "common/translation.h"
-#include "common/util.h"
-#ifdef USE_RGB_COLOR
-#include "common/list.h"
-#endif
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-#include "graphics/scaler.h"
-#include "graphics/scaler/aspect.h"
-#include "graphics/surface.h"
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
-#ifdef USE_SCALERS
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
-#ifdef USE_HQ_SCALERS
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
-#endif
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
-#endif
- {0, 0, 0}
-};
-
-DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
-
-// Table of relative scalers magnitudes
-// [definedScale - 1][scaleFactor - 1]
-static ScalerProc *scalersMagn[3][3] = {
-#ifdef USE_SCALERS
- { Normal1x, AdvMame2x, AdvMame3x },
- { Normal1x, Normal1x, Normal1o5x },
- { Normal1x, Normal1x, Normal1x }
-#else // remove dependencies on other scalers
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x }
-#endif
-};
-
-static const int s_gfxModeSwitchTable[][4] = {
- { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
- { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
- { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
- { GFX_NORMAL, GFX_2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
- { GFX_NORMAL, GFX_TV2X, -1, -1 },
- { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
- };
-
-#ifdef USE_SCALERS
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
-#endif
-
-AspectRatio::AspectRatio(int w, int h) {
- // TODO : Validation and so on...
- // Currently, we just ensure the program don't instantiate non-supported aspect ratios
- _kw = w;
- _kh = h;
-}
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
-static AspectRatio getDesiredAspectRatio() {
- const size_t AR_COUNT = 4;
- const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
- const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
-
- //TODO : We could parse an arbitrary string, if we code enough proper validation
- Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
-
- for (size_t i = 0; i < AR_COUNT; i++) {
- assert(desiredAspectRatioAsStrings[i] != NULL);
-
- if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
- return desiredAspectRatios[i];
- }
- }
- // TODO : Report a warning
- return AspectRatio(0, 0);
-}
-#endif
-
-SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *sdlEventSource)
- :
- _sdlEventSource(sdlEventSource),
-#ifdef USE_OSD
- _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
-#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
-#ifdef USE_RGB_COLOR
- _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
- _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
-#endif
- _overlayVisible(false),
- _overlayscreen(0), _tmpscreen2(0),
- _scalerProc(0), _screenChangeCount(0),
- _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
- _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
- _currentShakePos(0), _newShakePos(0),
- _paletteDirtyStart(0), _paletteDirtyEnd(0),
- _screenIsLocked(false),
- _graphicsMutex(0),
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- _enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(),
-#endif
- _transactionMode(kTransactionNone) {
-
- if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
- // This is also called in initSDL(), but initializing graphics
- // may reset it.
- SDL_EnableUNICODE(1);
-
- // allocate palette storage
- _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
- _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
-
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
-
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
-
- _graphicsMutex = g_system->createMutex();
-
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- if (ConfMan.hasKey("use_sdl_debug_focusrect"))
- _enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect");
-#endif
-
- SDL_ShowCursor(SDL_DISABLE);
-
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
- _videoMode.mode = GFX_DOUBLESIZE;
- _videoMode.scaleFactor = 2;
- _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
- _videoMode.desiredAspectRatio = getDesiredAspectRatio();
- _scalerProc = Normal2x;
-#else // for small screen platforms
- _videoMode.mode = GFX_NORMAL;
- _videoMode.scaleFactor = 1;
- _videoMode.aspectRatioCorrection = false;
- _scalerProc = Normal1x;
-#endif
- _scalerType = 0;
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
-#else
- _videoMode.fullscreen = true;
-#endif
-}
-
-SdlGraphicsManager::~SdlGraphicsManager() {
- // Unregister the event observer
- if (g_system->getEventManager()->getEventDispatcher() != NULL)
- g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
-
- unloadGFXMode();
- if (_mouseSurface)
- SDL_FreeSurface(_mouseSurface);
- _mouseSurface = 0;
- if (_mouseOrigSurface)
- SDL_FreeSurface(_mouseOrigSurface);
- _mouseOrigSurface = 0;
- g_system->deleteMutex(_graphicsMutex);
-
- free(_currentPalette);
- free(_cursorPalette);
- free(_mouseData);
-}
-
-void SdlGraphicsManager::initEventObserver() {
- // Register the graphics manager as a event observer
- g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
-}
-
-bool SdlGraphicsManager::hasFeature(OSystem::Feature f) {
- return
- (f == OSystem::kFeatureFullscreenMode) ||
- (f == OSystem::kFeatureAspectRatioCorrection) ||
- (f == OSystem::kFeatureCursorPalette) ||
- (f == OSystem::kFeatureIconifyWindow);
-}
-
-void SdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- switch (f) {
- case OSystem::kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
- case OSystem::kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- case OSystem::kFeatureCursorPalette:
- _cursorPaletteDisabled = !enable;
- blitCursor();
- break;
- case OSystem::kFeatureIconifyWindow:
- if (enable)
- SDL_WM_IconifyWindow();
- break;
- default:
- break;
- }
-}
-
-bool SdlGraphicsManager::getFeatureState(OSystem::Feature f) {
- assert(_transactionMode == kTransactionNone);
-
- switch (f) {
- case OSystem::kFeatureFullscreenMode:
- return _videoMode.fullscreen;
- case OSystem::kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- case OSystem::kFeatureCursorPalette:
- return !_cursorPaletteDisabled;
- default:
- return false;
- }
-}
-
-const OSystem::GraphicsMode *SdlGraphicsManager::supportedGraphicsModes() {
- return s_supportedGraphicsModes;
-}
-
-const OSystem::GraphicsMode *SdlGraphicsManager::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-int SdlGraphicsManager::getDefaultGraphicsMode() const {
- return GFX_DOUBLESIZE;
-}
-
-void SdlGraphicsManager::resetGraphicsScale() {
- setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
-}
-
-void SdlGraphicsManager::beginGFXTransaction() {
- assert(_transactionMode == kTransactionNone);
-
- _transactionMode = kTransactionActive;
-
- _transactionDetails.sizeChanged = false;
-
- _transactionDetails.needHotswap = false;
- _transactionDetails.needUpdatescreen = false;
-
- _transactionDetails.normal1xScaler = false;
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged = false;
-#endif
-
- _oldVideoMode = _videoMode;
-}
-
-OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() {
- int errors = OSystem::kTransactionSuccess;
-
- assert(_transactionMode != kTransactionNone);
-
- if (_transactionMode == kTransactionRollback) {
- if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= OSystem::kTransactionFullscreenFailed;
-
- _videoMode.fullscreen = _oldVideoMode.fullscreen;
- } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
- errors |= OSystem::kTransactionAspectRatioFailed;
-
- _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
- } else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= OSystem::kTransactionModeSwitchFailed;
-
- _videoMode.mode = _oldVideoMode.mode;
- _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
-#ifdef USE_RGB_COLOR
- } else if (_videoMode.format != _oldVideoMode.format) {
- errors |= OSystem::kTransactionFormatNotSupported;
-
- _videoMode.format = _oldVideoMode.format;
- _screenFormat = _videoMode.format;
-#endif
- } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= OSystem::kTransactionSizeChangeFailed;
-
- _videoMode.screenWidth = _oldVideoMode.screenWidth;
- _videoMode.screenHeight = _oldVideoMode.screenHeight;
- _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
- _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
- }
-
- if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
- _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
- _videoMode.mode == _oldVideoMode.mode &&
- _videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
-
- // Our new video mode would now be exactly the same as the
- // old one. Since we still can not assume SDL_SetVideoMode
- // to be working fine, we need to invalidate the old video
- // mode, so loadGFXMode would error out properly.
- _oldVideoMode.setup = false;
- }
- }
-
-#ifdef USE_RGB_COLOR
- if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
-#else
- if (_transactionDetails.sizeChanged) {
-#endif
- unloadGFXMode();
- if (!loadGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- setGraphicsModeIntern();
- clearOverlay();
-
- _videoMode.setup = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
- }
- } else if (_transactionDetails.needHotswap) {
- setGraphicsModeIntern();
- if (!hotswapGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
- }
- } else {
- _videoMode.setup = true;
- // OSystem_SDL::pollEvent used to update the screen change count,
- // but actually it gives problems when a video mode was changed
- // but OSystem_SDL::pollEvent was not called. This for example
- // caused a crash under certain circumstances when doing an RTL.
- // To fix this issue we update the screen change count right here.
- _screenChangeCount++;
-
- if (_transactionDetails.needUpdatescreen)
- internUpdateScreen();
- }
- } else if (_transactionDetails.needUpdatescreen) {
- setGraphicsModeIntern();
- internUpdateScreen();
- }
-
- _transactionMode = kTransactionNone;
- return (OSystem::TransactionError)errors;
-}
-
-#ifdef USE_RGB_COLOR
-Common::List<Graphics::PixelFormat> SdlGraphicsManager::getSupportedFormats() const {
- assert(!_supportedFormats.empty());
- return _supportedFormats;
-}
-
-void SdlGraphicsManager::detectSupportedFormats() {
-
- // Clear old list
- _supportedFormats.clear();
-
- // Some tables with standard formats that we always list
- // as "supported". If frontend code tries to use one of
- // these, we will perform the necessary format
- // conversion in the background. Of course this incurs a
- // performance hit, but on desktop ports this should not
- // matter. We still push the currently active format to
- // the front, so if frontend code just uses the first
- // available format, it will get one that is "cheap" to
- // use.
- const Graphics::PixelFormat RGBList[] = {
-#ifdef USE_RGB_COLOR
- // RGBA8888, ARGB8888, RGB888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
- Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
- Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
-#endif
- // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
- Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
- Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
- Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
- };
- const Graphics::PixelFormat BGRList[] = {
-#ifdef USE_RGB_COLOR
- // ABGR8888, BGRA8888, BGR888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
- Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
- Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
-#endif
- // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
- Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
- Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
- Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
- Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
- };
-
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
- if (_hwscreen) {
- // Get our currently set hardware format
- format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
- 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
- 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
- _hwscreen->format->Rshift, _hwscreen->format->Gshift,
- _hwscreen->format->Bshift, _hwscreen->format->Ashift);
-
- // Workaround to MacOSX SDL not providing an accurate Aloss value.
- if (_hwscreen->format->Amask == 0)
- format.aLoss = 8;
-
- // Push it first, as the prefered format.
- _supportedFormats.push_back(format);
- }
-
- // TODO: prioritize matching alpha masks
- int i;
-
- // Push some RGB formats
- for (i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (RGBList[i] != format)
- _supportedFormats.push_back(RGBList[i]);
- }
-
- // Push some BGR formats
- for (i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (BGRList[i] != format)
- _supportedFormats.push_back(BGRList[i]);
- }
-
- // Finally, we always supposed 8 bit palette graphics
- _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
-}
-#endif
-
-bool SdlGraphicsManager::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex);
-
- assert(_transactionMode == kTransactionActive);
-
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
- return true;
-
- int newScaleFactor = 1;
-
- switch (mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- break;
-#ifdef USE_SCALERS
- case GFX_DOUBLESIZE:
- newScaleFactor = 2;
- break;
- case GFX_TRIPLESIZE:
- newScaleFactor = 3;
- break;
-
- case GFX_2XSAI:
- newScaleFactor = 2;
- break;
- case GFX_SUPER2XSAI:
- newScaleFactor = 2;
- break;
- case GFX_SUPEREAGLE:
- newScaleFactor = 2;
- break;
- case GFX_ADVMAME2X:
- newScaleFactor = 2;
- break;
- case GFX_ADVMAME3X:
- newScaleFactor = 3;
- break;
-#ifdef USE_HQ_SCALERS
- case GFX_HQ2X:
- newScaleFactor = 2;
- break;
- case GFX_HQ3X:
- newScaleFactor = 3;
- break;
-#endif
- case GFX_TV2X:
- newScaleFactor = 2;
- break;
- case GFX_DOTMATRIX:
- newScaleFactor = 2;
- break;
-#endif // USE_SCALERS
-
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
- if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
- _transactionDetails.needHotswap = true;
-
- _transactionDetails.needUpdatescreen = true;
-
- _videoMode.mode = mode;
- _videoMode.scaleFactor = newScaleFactor;
-
- return true;
-}
-
-void SdlGraphicsManager::setGraphicsModeIntern() {
- Common::StackLock lock(_graphicsMutex);
- ScalerProc *newScalerProc = 0;
-
- switch (_videoMode.mode) {
- case GFX_NORMAL:
- newScalerProc = Normal1x;
- break;
-#ifdef USE_SCALERS
- case GFX_DOUBLESIZE:
- newScalerProc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- newScalerProc = Normal3x;
- break;
-
- case GFX_2XSAI:
- newScalerProc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- newScalerProc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- newScalerProc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- newScalerProc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- newScalerProc = AdvMame3x;
- break;
-#ifdef USE_HQ_SCALERS
- case GFX_HQ2X:
- newScalerProc = HQ2x;
- break;
- case GFX_HQ3X:
- newScalerProc = HQ3x;
- break;
-#endif
- case GFX_TV2X:
- newScalerProc = TV2x;
- break;
- case GFX_DOTMATRIX:
- newScalerProc = DotMatrix;
- break;
-#endif // USE_SCALERS
-
- default:
- error("Unknown gfx mode %d", _videoMode.mode);
- }
-
- _scalerProc = newScalerProc;
-
- if (_videoMode.mode != GFX_NORMAL) {
- for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
- _scalerType = i;
- break;
- }
- }
- }
-
- if (!_screen || !_hwscreen)
- return;
-
- // Blit everything to the screen
- _forceFull = true;
-
- // Even if the old and new scale factors are the same, we may have a
- // different scaler for the cursor now.
- blitCursor();
-}
-
-int SdlGraphicsManager::getGraphicsMode() const {
- assert(_transactionMode == kTransactionNone);
- return _videoMode.mode;
-}
-
-void SdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
- assert(_transactionMode == kTransactionActive);
-
-#ifdef USE_RGB_COLOR
- //avoid redundant format changes
- Graphics::PixelFormat newFormat;
- if (!format)
- newFormat = Graphics::PixelFormat::createFormatCLUT8();
- else
- newFormat = *format;
-
- assert(newFormat.bytesPerPixel > 0);
-
- if (newFormat != _videoMode.format) {
- _videoMode.format = newFormat;
- _transactionDetails.formatChanged = true;
- _screenFormat = newFormat;
- }
-#endif
-
- // Avoid redundant res changes
- if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = w;
- _videoMode.screenHeight = h;
-
- _transactionDetails.sizeChanged = true;
-}
-
-int SdlGraphicsManager::effectiveScreenHeight() const {
- return _videoMode.scaleFactor *
- (_videoMode.aspectRatioCorrection
- ? real2Aspect(_videoMode.screenHeight)
- : _videoMode.screenHeight);
-}
-
-static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
- assert(&width != &height);
-
- if (desiredAspectRatio.isAuto())
- return;
-
- int kw = desiredAspectRatio.kw();
- int kh = desiredAspectRatio.kh();
-
- const int w = width;
- const int h = height;
-
- SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
- assert(availableModes);
-
- const SDL_Rect *bestMode = NULL;
- uint bestMetric = (uint)-1; // Metric is wasted space
- while (const SDL_Rect *mode = *availableModes++) {
- if (mode->w < w)
- continue;
- if (mode->h < h)
- continue;
- if (mode->h * kw != mode->w * kh)
- continue;
-
- uint metric = mode->w * mode->h - w * h;
- if (metric > bestMetric)
- continue;
-
- bestMetric = metric;
- bestMode = mode;
- }
-
- if (!bestMode) {
- warning("Unable to enforce the desired aspect ratio");
- return;
- }
- width = bestMode->w;
- height = bestMode->h;
-}
-
-bool SdlGraphicsManager::loadGFXMode() {
- _forceFull = true;
-
-#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
- if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
- _videoMode.aspectRatioCorrection = false;
-
- if (_videoMode.aspectRatioCorrection)
- _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
-
- _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.hardwareHeight = effectiveScreenHeight();
-#else
- _videoMode.hardwareWidth = _videoMode.overlayWidth;
- _videoMode.hardwareHeight = _videoMode.overlayHeight;
-#endif
-
- //
- // Create the surface that contains the 8 bit game data
- //
-#ifdef USE_RGB_COLOR
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
- _screenFormat.bytesPerPixel << 3,
- ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
- ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
- ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
- ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
- if (_screen == NULL)
- error("allocating _screen failed");
-
-#else
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("allocating _screen failed");
-#endif
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-
- if (_videoMode.fullscreen) {
- fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- }
-
- _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
- _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
-#ifdef USE_RGB_COLOR
- detectSupportedFormats();
-#endif
-
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- if (!_oldVideoMode.setup) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- g_system->quit();
- } else {
- return false;
- }
- }
-
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
- // Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("allocating _tmpscreen failed");
-
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_overlayscreen == NULL)
- error("allocating _overlayscreen failed");
-
- _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
-
- _overlayFormat.rLoss = _overlayscreen->format->Rloss;
- _overlayFormat.gLoss = _overlayscreen->format->Gloss;
- _overlayFormat.bLoss = _overlayscreen->format->Bloss;
- _overlayFormat.aLoss = _overlayscreen->format->Aloss;
-
- _overlayFormat.rShift = _overlayscreen->format->Rshift;
- _overlayFormat.gShift = _overlayscreen->format->Gshift;
- _overlayFormat.bShift = _overlayscreen->format->Bshift;
- _overlayFormat.aShift = _overlayscreen->format->Ashift;
-
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen2 == NULL)
- error("allocating _tmpscreen2 failed");
-
-#ifdef USE_OSD
- _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _hwscreen->w,
- _hwscreen->h,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
- if (_osdSurface == NULL)
- error("allocating _osdSurface failed");
- SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
-#endif
-
- _sdlEventSource->resetKeyboadEmulation(
- _videoMode.screenWidth * _videoMode.scaleFactor - 1,
- effectiveScreenHeight() - 1);
-
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
-
- return true;
-}
-
-void SdlGraphicsManager::unloadGFXMode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
-
- if (_tmpscreen) {
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
- }
-
- if (_tmpscreen2) {
- SDL_FreeSurface(_tmpscreen2);
- _tmpscreen2 = NULL;
- }
-
- if (_overlayscreen) {
- SDL_FreeSurface(_overlayscreen);
- _overlayscreen = NULL;
- }
-
-#ifdef USE_OSD
- if (_osdSurface) {
- SDL_FreeSurface(_osdSurface);
- _osdSurface = NULL;
- }
-#endif
- DestroyScalers();
-}
-
-bool SdlGraphicsManager::hotswapGFXMode() {
- if (!_screen)
- return false;
-
- // Keep around the old _screen & _overlayscreen so we can restore the screen data
- // after the mode switch.
- SDL_Surface *old_screen = _screen;
- _screen = NULL;
- SDL_Surface *old_overlayscreen = _overlayscreen;
- _overlayscreen = NULL;
-
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
-
- SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
- SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
-
-#ifdef USE_OSD
- // Release the OSD surface
- SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
-#endif
-
- // Setup the new GFX mode
- if (!loadGFXMode()) {
- unloadGFXMode();
-
- _screen = old_screen;
- _overlayscreen = old_overlayscreen;
-
- return false;
- }
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- SDL_FreeSurface(old_overlayscreen);
-
- // Update cursor to new scale
- blitCursor();
-
- // Blit everything to the screen
- internUpdateScreen();
-
- return true;
-}
-
-void SdlGraphicsManager::updateScreen() {
- assert(_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- internUpdateScreen();
-}
-
-void SdlGraphicsManager::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- int height, width;
- ScalerProc *scalerProc;
- int scale1;
-
- // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
-#if defined (DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
-#endif
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos ||
- (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
- SDL_FillRect(_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_screen && _paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
-#ifdef USE_OSD
- // OSD visible (i.e. non-transparent)?
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- // Updated alpha value
- const int diff = SDL_GetTicks() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = SDL_ALPHA_TRANSPARENT;
- } else {
- // Do a linear fade out...
- const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
- }
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
- _forceFull = true;
- }
- }
-#endif
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- scalerProc = _scalerProc;
- scale1 = _videoMode.scaleFactor;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- scalerProc = Normal1x;
-
- scale1 = 1;
- }
-
- // Add the area covered by the mouse cursor to the list of dirty rects if
- // we have to redraw the mouse.
- if (_mouseNeedsRedraw)
- undrawMouse();
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
- _dirtyRectList[0].x = 0;
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].w = width;
- _dirtyRectList[0].h = height;
- }
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to access the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
-
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
- register int rx1 = r->x * scale1;
-
- if (dst_y < height) {
- dst_h = r->h;
- if (dst_h > height - dst_y)
- dst_h = height - dst_y;
-
- orig_dst_y = dst_y;
- dst_y = dst_y * scale1;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst_y = real2Aspect(dst_y);
-
- assert(scalerProc != NULL);
- scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
-
- r->x = rx1;
- r->y = dst_y;
- r->w = r->w * scale1;
- r->h = dst_h * scale1;
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
-#endif
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = effectiveScreenHeight();
- }
-
- drawMouse();
-
-#ifdef USE_OSD
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
- }
-#endif
-
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- // We draw the focus rectangle on top of everything, to assure it's easily visible.
- // Of course when the overlay is visible we do not show it, since it is only for game
- // specific focus.
- if (_enableFocusRect && !_overlayVisible) {
- int y = _focusRect.top + _currentShakePos;
- int h = 0;
- int x = _focusRect.left * scale1;
- int w = _focusRect.width() * scale1;
-
- if (y < height) {
- h = _focusRect.height();
- if (h > height - y)
- h = height - y;
-
- y *= scale1;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- y = real2Aspect(y);
-
- if (h > 0 && w > 0) {
- SDL_LockSurface(_hwscreen);
-
- // Use white as color for now.
- Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF);
-
- // First draw the top and bottom lines
- // then draw the left and right lines
- if (_hwscreen->format->BytesPerPixel == 2) {
- uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
- uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2);
- byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
- byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2);
-
- while (w--) {
- *top++ = rectColor;
- *bottom++ = rectColor;
- }
-
- while (h--) {
- *(uint16 *)left = rectColor;
- *(uint16 *)right = rectColor;
-
- left += _hwscreen->pitch;
- right += _hwscreen->pitch;
- }
- } else if (_hwscreen->format->BytesPerPixel == 4) {
- uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
- uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4);
- byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
- byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4);
-
- while (w--) {
- *top++ = rectColor;
- *bottom++ = rectColor;
- }
-
- while (h--) {
- *(uint32 *)left = rectColor;
- *(uint32 *)right = rectColor;
-
- left += _hwscreen->pitch;
- right += _hwscreen->pitch;
- }
- }
-
- SDL_UnlockSurface(_hwscreen);
- }
- }
- }
-#endif
-
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- }
-
- _numDirtyRects = 0;
- _forceFull = false;
- _mouseNeedsRedraw = false;
-}
-
-bool SdlGraphicsManager::saveScreenshot(const char *filename) {
- assert(_hwscreen != NULL);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- return SDL_SaveBMP(_hwscreen, filename) == 0;
-}
-
-void SdlGraphicsManager::setFullscreenMode(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.fullscreen = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
- return;
-
- if (_transactionMode == kTransactionActive) {
- _videoMode.aspectRatioCorrection = enable;
- _transactionDetails.needHotswap = true;
- }
-}
-
-void SdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
- assert(_transactionMode == kTransactionNone);
- assert(src);
-
- if (_screen == NULL) {
- warning("SdlGraphicsManager::copyRectToScreen: _screen == NULL");
- return;
- }
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- assert(x >= 0 && x < _videoMode.screenWidth);
- assert(y >= 0 && y < _videoMode.screenHeight);
- assert(h > 0 && y + h <= _videoMode.screenHeight);
- assert(w > 0 && x + w <= _videoMode.screenWidth);
-
- addDirtyRect(x, y, w, h);
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
-#ifdef USE_RGB_COLOR
- byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel;
- if (_videoMode.screenWidth == w && pitch == _screen->pitch) {
- memcpy(dst, src, h*pitch);
- } else {
- do {
- memcpy(dst, src, w * _screenFormat.bytesPerPixel);
- src += pitch;
- dst += _screen->pitch;
- } while (--h);
- }
-#else
- byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x;
- if (_screen->pitch == pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _screen->pitch;
- } while (--h);
- }
-#endif
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-Graphics::Surface *SdlGraphicsManager::lockScreen() {
- assert(_transactionMode == kTransactionNone);
-
- // Lock the graphics mutex
- g_system->lockMutex(_graphicsMutex);
-
- // paranoia check
- assert(!_screenIsLocked);
- _screenIsLocked = true;
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- _framebuffer.pixels = _screen->pixels;
- _framebuffer.w = _screen->w;
- _framebuffer.h = _screen->h;
- _framebuffer.pitch = _screen->pitch;
-#ifdef USE_RGB_COLOR
- _framebuffer.format = _screenFormat;
-#else
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
-#endif
-
- return &_framebuffer;
-}
-
-void SdlGraphicsManager::unlockScreen() {
- assert(_transactionMode == kTransactionNone);
-
- // paranoia check
- assert(_screenIsLocked);
- _screenIsLocked = false;
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-
- // Trigger a full screen update
- _forceFull = true;
-
- // Finally unlock the graphics mutex
- g_system->unlockMutex(_graphicsMutex);
-}
-
-void SdlGraphicsManager::fillScreen(uint32 col) {
- Graphics::Surface *screen = lockScreen();
- if (screen && screen->pixels)
- memset(screen->pixels, col, screen->h * screen->pitch);
- unlockScreen();
-}
-
-void SdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
- if (_forceFull)
- return;
-
- if (_numDirtyRects == NUM_DIRTY_RECT) {
- _forceFull = true;
- return;
- }
-
- int height, width;
-
- if (!_overlayVisible && !realCoordinates) {
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- } else {
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- }
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if (!realCoordinates) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) {
- w += x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- y=0;
- }
-
- if (w > width - x) {
- w = width - x;
- }
-
- if (h > height - y) {
- h = height - y;
- }
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
- makeRectStretchable(x, y, w, h);
- }
-#endif
-
- if (w == width && h == height) {
- _forceFull = true;
- return;
- }
-
- if (w > 0 && h > 0) {
- SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-int16 SdlGraphicsManager::getHeight() {
- return _videoMode.screenHeight;
-}
-
-int16 SdlGraphicsManager::getWidth() {
- return _videoMode.screenWidth;
-}
-
-void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- // Setting the palette before _screen is created is allowed - for now -
- // since we don't actually set the palette until the screen is updated.
- // But it could indicate a programming error, so let's warn about it.
-
- if (!_screen)
- warning("SdlGraphicsManager::setPalette: _screen == NULL");
-
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for (i = 0; i < num; i++, b += 3) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-
- // Some games blink cursors with palette
- if (_cursorPaletteDisabled)
- blitCursor();
-}
-
-void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
-
- const SDL_Color *base = _currentPalette + start;
-
- for (uint i = 0; i < num; ++i) {
- colors[i * 3] = base[i].r;
- colors[i * 3 + 1] = base[i].g;
- colors[i * 3 + 2] = base[i].b;
- }
-}
-
-void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
- const byte *b = colors;
- uint i;
- SDL_Color *base = _cursorPalette + start;
- for (i = 0; i < num; i++, b += 3) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- }
-
- _cursorPaletteDisabled = false;
- blitCursor();
-}
-
-void SdlGraphicsManager::setShakePos(int shake_pos) {
- assert(_transactionMode == kTransactionNone);
-
- _newShakePos = shake_pos;
-}
-
-void SdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- // Only enable focus rectangle debug code, when the user wants it
- if (!_enableFocusRectDebugCode)
- return;
-
- _enableFocusRect = true;
- _focusRect = rect;
-
- if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight)
- warning("SdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom);
-
- // It's gross but we actually sometimes get rects, which are not inside the screen bounds,
- // thus we need to clip the rect here...
- _focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight);
-
- // We just fake this as a dirty rect for now, to easily force an screen update whenever
- // the rect changes.
- addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
-#endif
-}
-
-void SdlGraphicsManager::clearFocusRectangle() {
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- // Only enable focus rectangle debug code, when the user wants it
- if (!_enableFocusRectDebugCode)
- return;
-
- _enableFocusRect = false;
-
- // We just fake this as a dirty rect for now, to easily force an screen update whenever
- // the rect changes.
- addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
-#endif
-}
-
-#pragma mark -
-#pragma mark --- Overlays ---
-#pragma mark -
-
-void SdlGraphicsManager::showOverlay() {
- assert(_transactionMode == kTransactionNone);
-
- int x, y;
-
- if (_overlayVisible)
- return;
-
- _overlayVisible = true;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x * _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
- else
- y = _mouseCurState.y * _videoMode.scaleFactor;
-
- warpMouse(x, y);
-
- clearOverlay();
-}
-
-void SdlGraphicsManager::hideOverlay() {
- assert(_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- int x, y;
-
- _overlayVisible = false;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x / _videoMode.scaleFactor;
- y = _mouseCurState.y / _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- y = aspect2Real(y);
-
- warpMouse(x, y);
-
- clearOverlay();
-
- _forceFull = true;
-}
-
-void SdlGraphicsManager::clearOverlay() {
- //assert(_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- if (!_overlayVisible)
- return;
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _videoMode.screenWidth;
- src.h = dst.h = _videoMode.screenHeight;
- if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- SDL_LockSurface(_tmpscreen);
- SDL_LockSurface(_overlayscreen);
- _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
- (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection)
- stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
- _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
-#endif
- SDL_UnlockSurface(_tmpscreen);
- SDL_UnlockSurface(_overlayscreen);
-
- _forceFull = true;
-}
-
-void SdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
- assert(_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *src = (byte *)_overlayscreen->pixels;
- int h = _videoMode.overlayHeight;
- do {
- memcpy(buf, src, _videoMode.overlayWidth * 2);
- src += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-void SdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- assert(_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.overlayWidth - x) {
- w = _videoMode.overlayWidth - x;
- }
-
- if (h > _videoMode.overlayHeight - y) {
- h = _videoMode.overlayHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- addDirtyRect(x, y, w, h);
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
- do {
- memcpy(dst, buf, w * 2);
- dst += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-
-#pragma mark -
-#pragma mark --- Mouse ---
-#pragma mark -
-
-bool SdlGraphicsManager::showMouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
- _mouseNeedsRedraw = true;
-
- return last;
-}
-
-void SdlGraphicsManager::setMousePos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- _mouseNeedsRedraw = true;
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- }
-}
-
-void SdlGraphicsManager::warpMouse(int x, int y) {
- int y1 = y;
-
- // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
- if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
- setMousePos(x, y); // but change game cursor position
- return;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- y1 = real2Aspect(y);
-
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (!_overlayVisible)
- SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
- else
- SDL_WarpMouse(x, y1);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // setMousePos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void SdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-#ifdef USE_RGB_COLOR
- if (!format)
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
- else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
- _cursorFormat = *format;
-
- if (_cursorFormat.bytesPerPixel < 4)
- assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
-#else
- assert(keycolor <= 0xFF);
-#endif
-
- if (w == 0 || h == 0)
- return;
-
- _mouseCurState.hotX = hotspot_x;
- _mouseCurState.hotY = hotspot_y;
-
- _mouseKeyColor = keycolor;
-
- _cursorTargetScale = cursorTargetScale;
-
- if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- if (_mouseOrigSurface)
- SDL_FreeSurface(_mouseOrigSurface);
-
- // Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
- _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.w + 2,
- _mouseCurState.h + 2,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseOrigSurface == NULL)
- error("allocating _mouseOrigSurface failed");
- SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- free(_mouseData);
-#ifdef USE_RGB_COLOR
- _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
- memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
-#else
- _mouseData = (byte *)malloc(w * h);
- memcpy(_mouseData, buf, w * h);
-#endif
-
- blitCursor();
-}
-
-void SdlGraphicsManager::blitCursor() {
- byte *dstPtr;
- const byte *srcPtr = _mouseData;
-#ifdef USE_RGB_COLOR
- uint32 color;
-#else
- byte color;
-#endif
- int w, h, i, j;
-
- if (!_mouseOrigSurface || !_mouseData)
- return;
-
- _mouseNeedsRedraw = true;
-
- w = _mouseCurState.w;
- h = _mouseCurState.h;
-
- SDL_LockSurface(_mouseOrigSurface);
-
- // Make whole surface transparent
- for (i = 0; i < h + 2; i++) {
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
- for (j = 0; j < w + 2; j++) {
- *(uint16 *)dstPtr = kMouseColorKey;
- dstPtr += 2;
- }
- }
-
- // Draw from [1,1] since AdvMame2x adds artefact at 0,0
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
-
- SDL_Color *palette;
-
- if (_cursorPaletteDisabled)
- palette = _currentPalette;
- else
- palette = _cursorPalette;
-
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
-#ifdef USE_RGB_COLOR
- if (_cursorFormat.bytesPerPixel > 1) {
- if (_cursorFormat.bytesPerPixel == 2)
- color = *(const uint16 *)srcPtr;
- else
- color = *(const uint32 *)srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- uint8 r, g, b;
- _cursorFormat.colorToRGB(color, r, g, b);
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- r, g, b);
- }
- dstPtr += 2;
- srcPtr += _cursorFormat.bytesPerPixel;
- } else {
-#endif
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
- }
- dstPtr += 2;
- srcPtr++;
-#ifdef USE_RGB_COLOR
- }
-#endif
- }
- dstPtr += _mouseOrigSurface->pitch - w * 2;
- }
-
- int rW, rH;
-
- if (_cursorTargetScale >= _videoMode.scaleFactor) {
- // The cursor target scale is greater or equal to the scale at
- // which the rest of the screen is drawn. We do not downscale
- // the cursor image, we draw it at its original size. It will
- // appear too large on screen.
-
- rW = w;
- rH = h;
- _mouseCurState.rHotX = _mouseCurState.hotX;
- _mouseCurState.rHotY = _mouseCurState.hotY;
-
- // The virtual dimensions may be larger than the original.
-
- _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
- _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _videoMode.scaleFactor;
- _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _videoMode.scaleFactor;
- } else {
- // The cursor target scale is smaller than the scale at which
- // the rest of the screen is drawn. We scale up the cursor
- // image to make it appear correct.
-
- rW = w * _videoMode.scaleFactor / _cursorTargetScale;
- rH = h * _videoMode.scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
- _cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
- _cursorTargetScale;
-
- // The virtual dimensions will be the same as the original.
-
- _mouseCurState.vW = w;
- _mouseCurState.vH = h;
- _mouseCurState.vHotX = _mouseCurState.hotX;
- _mouseCurState.vHotY = _mouseCurState.hotY;
- }
-
-#ifdef USE_SCALERS
- int rH1 = rH; // store original to pass to aspect-correction function later
-#endif
-
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
- rH = real2Aspect(rH - 1) + 1;
- _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
- }
-
- if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
- _mouseCurState.rW = rW;
- _mouseCurState.rH = rH;
-
- if (_mouseSurface)
- SDL_FreeSurface(_mouseSurface);
-
- _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.rW,
- _mouseCurState.rH,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseSurface == NULL)
- error("allocating _mouseSurface failed");
-
- SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- SDL_LockSurface(_mouseSurface);
-
- ScalerProc *scalerProc;
-
- // If possible, use the same scaler for the cursor as for the rest of
- // the game. This only works well with the non-blurring scalers so we
- // actually only use the 1x, 1.5x, 2x and AdvMame scalers.
-
- if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
- scalerProc = _scalerProc;
- else
- scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
-
- scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
- _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
- _mouseCurState.w, _mouseCurState.h);
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
- cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
-#endif
-
- SDL_UnlockSurface(_mouseSurface);
- SDL_UnlockSurface(_mouseOrigSurface);
-}
-
-#ifdef USE_SCALERS
-// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
-// common/scale/aspect.cpp
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
- int maxDstY = real2Aspect(origSrcY + height - 1);
- int y;
- const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
- uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
-
- for (y = maxDstY; y >= srcY; y--) {
- const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
-
- if (srcPtr == dstPtr)
- break;
- memcpy(dstPtr, srcPtr, width * 2);
- dstPtr -= pitch;
- }
-
- return 1 + maxDstY - srcY;
-}
-#endif
-
-void SdlGraphicsManager::undrawMouse() {
- const int x = _mouseBackup.x;
- const int y = _mouseBackup.y;
-
- // When we switch bigger overlay off mouse jumps. Argh!
- // This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
- return;
-
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
- addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
-}
-
-void SdlGraphicsManager::drawMouse() {
- if (!_mouseVisible || !_mouseSurface) {
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
- return;
- }
-
- SDL_Rect dst;
- int scale;
- int hotX, hotY;
-
- dst.x = _mouseCurState.x;
- dst.y = _mouseCurState.y;
-
- if (!_overlayVisible) {
- scale = _videoMode.scaleFactor;
- dst.w = _mouseCurState.vW;
- dst.h = _mouseCurState.vH;
- hotX = _mouseCurState.vHotX;
- hotY = _mouseCurState.vHotY;
- } else {
- scale = 1;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
- hotX = _mouseCurState.rHotX;
- hotY = _mouseCurState.rHotY;
- }
-
- // The mouse is undrawn using virtual coordinates, i.e. they may be
- // scaled and aspect-ratio corrected.
-
- _mouseBackup.x = dst.x - hotX;
- _mouseBackup.y = dst.y - hotY;
- _mouseBackup.w = dst.w;
- _mouseBackup.h = dst.h;
-
- // We draw the pre-scaled cursor image, so now we need to adjust for
- // scaling, shake position and aspect ratio correction manually.
-
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst.y = real2Aspect(dst.y);
-
- dst.x = scale * dst.x - _mouseCurState.rHotX;
- dst.y = scale * dst.y - _mouseCurState.rHotY;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
-
- // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
- // clipping necessary
-
- if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- // The screen will be updated using real surface coordinates, i.e.
- // they will not be scaled or aspect-ratio corrected.
-
- addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-#pragma mark -
-#pragma mark --- On Screen Display ---
-#pragma mark -
-
-#ifdef USE_OSD
-void SdlGraphicsManager::displayMessageOnOSD(const char *msg) {
- assert(_transactionMode == kTransactionNone);
- assert(msg);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- uint i;
-
- // Lock the OSD surface for drawing
- if (SDL_LockSurface(_osdSurface))
- error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
-
- Graphics::Surface dst;
- dst.pixels = _osdSurface->pixels;
- dst.w = _osdSurface->w;
- dst.h = _osdSurface->h;
- dst.pitch = _osdSurface->pitch;
- dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel,
- 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss,
- 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss,
- _osdSurface->format->Rshift, _osdSurface->format->Gshift,
- _osdSurface->format->Bshift, _osdSurface->format->Ashift);
-
- // The font we are going to use:
- const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
-
- // Clear everything with the "transparent" color, i.e. the colorkey
- SDL_FillRect(_osdSurface, 0, kOSDColorKey);
-
- // Split the message into separate lines.
- Common::Array<Common::String> lines;
- const char *ptr;
- for (ptr = msg; *ptr; ++ptr) {
- if (*ptr == '\n') {
- lines.push_back(Common::String(msg, ptr - msg));
- msg = ptr + 1;
- }
- }
- lines.push_back(Common::String(msg, ptr - msg));
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * lines.size() + 2 * vOffset;
- for (i = 0; i < lines.size(); i++) {
- width = MAX(width, font->getStringWidth(lines[i]) + 14);
- }
-
- // Clip the rect
- if (width > dst.w)
- width = dst.w;
- if (height > dst.h)
- height = dst.h;
-
- // Draw a dark gray rect
- // TODO: Rounded corners ? Border?
- SDL_Rect osdRect;
- osdRect.x = (dst.w - width) / 2;
- osdRect.y = (dst.h - height) / 2;
- osdRect.w = width;
- osdRect.h = height;
- SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
-
- // Render the message, centered, and in white
- for (i = 0; i < lines.size(); i++) {
- font->drawString(&dst, lines[i],
- osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
- SDL_MapRGB(_osdSurface->format, 255, 255, 255),
- Graphics::kTextAlignCenter);
- }
-
- // Finished drawing, so unlock the OSD surface again
- SDL_UnlockSurface(_osdSurface);
-
- // Init the OSD display parameters, and the fade out
- _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
-
- // Ensure a full redraw takes place next time the screen is updated
- _forceFull = true;
-}
-#endif
-
-bool SdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
-
- // Ctrl-Alt-a toggles aspect ratio correction
- if (key == 'a') {
- beginGFXTransaction();
- setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
- endGFXTransaction();
-#ifdef USE_OSD
- char buffer[128];
- if (_videoMode.aspectRatioCorrection)
- sprintf(buffer, "%s\n%d x %d -> %d x %d",
- _("Enabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- else
- sprintf(buffer, "%s\n%d x %d -> %d x %d",
- _("Disabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
-#endif
- internUpdateScreen();
- return true;
- }
-
- int newMode = -1;
- int factor = _videoMode.scaleFactor - 1;
- SDLKey sdlKey = (SDLKey)key;
-
- // Increase/decrease the scale factor
- if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
- sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
- factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
- if (0 <= factor && factor <= 3) {
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
- }
-
- const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
- const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
- if (isNormalNumber || isKeypadNumber) {
- _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
- if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
-
- while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
- assert(factor > 0);
- factor--;
- }
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
-
- if (newMode >= 0) {
- beginGFXTransaction();
- setGraphicsMode(newMode);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_osdSurface) {
- const char *newScalerName = 0;
- const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _videoMode.mode) {
- newScalerName = g->description;
- break;
- }
- g++;
- }
- if (newScalerName) {
- char buffer[128];
- sprintf(buffer, "%s %s\n%d x %d -> %d x %d",
- _("Active graphics filter:"),
- newScalerName,
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
- }
- }
-#endif
- internUpdateScreen();
-
- return true;
- } else {
- return false;
- }
-}
-
-bool SdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
- const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
- const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
- event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
-
- if (isNormalNumber || isKeypadNumber) {
- int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
- if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
- return false;
- }
- return (isScaleKey || event.kbd.keycode == 'a');
- }
- return false;
-}
-
-void SdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
- if (!event.synthetic) {
- Common::Event newEvent(event);
- newEvent.synthetic = true;
- if (!_overlayVisible) {
- newEvent.mouse.x /= _videoMode.scaleFactor;
- newEvent.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
- }
- g_system->getEventManager()->pushEvent(newEvent);
- }
-}
-
-void SdlGraphicsManager::toggleFullScreen() {
- beginGFXTransaction();
- setFullscreenMode(!_videoMode.fullscreen);
- endGFXTransaction();
-#ifdef USE_OSD
- if (_videoMode.fullscreen)
- displayMessageOnOSD(_("Fullscreen mode"));
- else
- displayMessageOnOSD(_("Windowed mode"));
-#endif
-}
-
-bool SdlGraphicsManager::notifyEvent(const Common::Event &event) {
- switch ((int)event.type) {
- case Common::EVENT_KEYDOWN:
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.hasFlags(Common::KBD_ALT) &&
- (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
- toggleFullScreen();
- return true;
- }
-
- // Alt-S: Create a screenshot
- if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
- char filename[20];
-
- for (int n = 0;; n++) {
- SDL_RWops *file;
-
- sprintf(filename, "scummvm%05d.bmp", n);
- file = SDL_RWFromFile(filename, "r");
- if (!file)
- break;
- SDL_RWclose(file);
- }
- if (saveScreenshot(filename))
- debug("Saved screenshot '%s'", filename);
- else
- warning("Could not save screenshot");
- return true;
- }
-
- // Ctrl-Alt-<key> will change the GFX mode
- if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
- if (handleScalerHotkeys(event.kbd.keycode))
- return true;
- }
- case Common::EVENT_KEYUP:
- return isScalerHotkey(event);
- case Common::EVENT_MOUSEMOVE:
- if (event.synthetic)
- setMousePos(event.mouse.x, event.mouse.y);
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_RBUTTONDOWN:
- case Common::EVENT_WHEELUP:
- case Common::EVENT_WHEELDOWN:
- case Common::EVENT_MBUTTONDOWN:
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONUP:
- case Common::EVENT_MBUTTONUP:
- adjustMouseEvent(event);
- return !event.synthetic;
-
- // HACK: Handle special SDL event
- case OSystem_SDL::kSdlEventExpose:
- _forceFull = true;
- return false;
- default:
- break;
- }
-
- return false;
-}
-
-#endif
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
deleted file mode 100644
index 9627ab23a3..0000000000
--- a/backends/graphics/sdl/sdl-graphics.h
+++ /dev/null
@@ -1,338 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_GRAPHICS_SDL_H
-#define BACKENDS_GRAPHICS_SDL_H
-
-#include "backends/graphics/graphics.h"
-#include "graphics/pixelformat.h"
-#include "graphics/scaler.h"
-#include "common/events.h"
-#include "common/system.h"
-
-#include "backends/events/sdl/sdl-events.h"
-
-#include "backends/platform/sdl/sdl-sys.h"
-
-#ifndef RELEASE_BUILD
-// Define this to allow for focus rectangle debugging
-#define USE_SDL_DEBUG_FOCUSRECT
-#endif
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-#endif
-
-enum {
- GFX_NORMAL = 0,
- GFX_DOUBLESIZE = 1,
- GFX_TRIPLESIZE = 2,
- GFX_2XSAI = 3,
- GFX_SUPER2XSAI = 4,
- GFX_SUPEREAGLE = 5,
- GFX_ADVMAME2X = 6,
- GFX_ADVMAME3X = 7,
- GFX_HQ2X = 8,
- GFX_HQ3X = 9,
- GFX_TV2X = 10,
- GFX_DOTMATRIX = 11
-};
-
-
-class AspectRatio {
- int _kw, _kh;
-public:
- AspectRatio() { _kw = _kh = 0; }
- AspectRatio(int w, int h);
-
- bool isAuto() const { return (_kw | _kh) == 0; }
-
- int kw() const { return _kw; }
- int kh() const { return _kh; }
-};
-
-/**
- * SDL graphics manager
- */
-class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver {
-public:
- SdlGraphicsManager(SdlEventSource *sdlEventSource);
- virtual ~SdlGraphicsManager();
-
- virtual void initEventObserver();
-
- virtual bool hasFeature(OSystem::Feature f);
- virtual void setFeatureState(OSystem::Feature f, bool enable);
- virtual bool getFeatureState(OSystem::Feature f);
-
- static const OSystem::GraphicsMode *supportedGraphicsModes();
- virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
- virtual void resetGraphicsScale();
-#ifdef USE_RGB_COLOR
- virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
- virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
-#endif
- virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
- virtual int getScreenChangeID() const { return _screenChangeCount; }
-
- virtual void beginGFXTransaction();
- virtual OSystem::TransactionError endGFXTransaction();
-
- virtual int16 getHeight();
- virtual int16 getWidth();
-
-protected:
- // PaletteManager API
- virtual void setPalette(const byte *colors, uint start, uint num);
- virtual void grabPalette(byte *colors, uint start, uint num);
-
-public:
- virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
- virtual void fillScreen(uint32 col);
- virtual void updateScreen();
- virtual void setShakePos(int shakeOffset);
- virtual void setFocusRectangle(const Common::Rect& rect);
- virtual void clearFocusRectangle();
-
- virtual void showOverlay();
- virtual void hideOverlay();
- virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
- virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
-
- virtual bool showMouse(bool visible);
- virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
- virtual void setCursorPalette(const byte *colors, uint start, uint num);
-
-#ifdef USE_OSD
- virtual void displayMessageOnOSD(const char *msg);
-#endif
-
- // Override from Common::EventObserver
- bool notifyEvent(const Common::Event &event);
-
-protected:
- SdlEventSource *_sdlEventSource;
-
-#ifdef USE_OSD
- /** Surface containing the OSD message */
- SDL_Surface *_osdSurface;
- /** Transparency level of the OSD */
- uint8 _osdAlpha;
- /** When to start the fade out */
- uint32 _osdFadeStartTime;
- /** Enum with OSD options */
- enum {
- kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */
- kOSDFadeOutDuration = 500, /** < Duration of the OSD fade out (in milliseconds) */
- kOSDColorKey = 1, /** < Transparent color key */
- kOSDInitialAlpha = 80 /** < Initial alpha level, in percent */
- };
-#endif
-
- /** Hardware screen */
- SDL_Surface *_hwscreen;
-
- /** Unseen game screen */
- SDL_Surface *_screen;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
- Graphics::PixelFormat _cursorFormat;
- Common::List<Graphics::PixelFormat> _supportedFormats;
-
- /**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
- */
- void detectSupportedFormats();
-#endif
-
- /** Temporary screen (for scalers) */
- SDL_Surface *_tmpscreen;
- /** Temporary screen (for scalers) */
- SDL_Surface *_tmpscreen2;
-
- SDL_Surface *_overlayscreen;
- bool _overlayVisible;
- Graphics::PixelFormat _overlayFormat;
-
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool normal1xScaler;
-#ifdef USE_RGB_COLOR
- bool formatChanged;
-#endif
- };
- TransactionDetails _transactionDetails;
-
- struct VideoState {
- bool setup;
-
- bool fullscreen;
- bool aspectRatioCorrection;
- AspectRatio desiredAspectRatio;
-
- int mode;
- int scaleFactor;
-
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
-#endif
- };
- VideoState _videoMode, _oldVideoMode;
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
-
- ScalerProc *_scalerProc;
- int _scalerType;
- int _transactionMode;
-
- bool _screenIsLocked;
- Graphics::Surface _framebuffer;
-
- int _screenChangeCount;
-
- enum {
- NUM_DIRTY_RECT = 100,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- bool _mouseVisible;
- bool _mouseNeedsRedraw;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
-#ifdef USE_RGB_COLOR
- uint32 _mouseKeyColor;
-#else
- byte _mouseKeyColor;
-#endif
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color *_currentPalette;
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color *_cursorPalette;
-
- /**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
- */
- OSystem::MutexRef _graphicsMutex;
-
-#ifdef USE_SDL_DEBUG_FOCUSRECT
- bool _enableFocusRectDebugCode;
- bool _enableFocusRect;
- Common::Rect _focusRect;
-#endif
-
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false);
-
- virtual void drawMouse();
- virtual void undrawMouse();
- virtual void blitCursor();
-
- virtual void internUpdateScreen();
-
- virtual bool loadGFXMode();
- virtual void unloadGFXMode();
- virtual bool hotswapGFXMode();
-
- virtual void setFullscreenMode(bool enable);
- virtual void setAspectRatioCorrection(bool enable);
-
- virtual int effectiveScreenHeight() const;
-
- virtual void setGraphicsModeIntern();
-
- virtual bool handleScalerHotkeys(Common::KeyCode key);
- virtual bool isScalerHotkey(const Common::Event &event);
- virtual void adjustMouseEvent(const Common::Event &event);
- virtual void setMousePos(int x, int y);
- virtual void toggleFullScreen();
- virtual bool saveScreenshot(const char *filename);
-};
-
-#endif