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author | Johannes Schickel | 2011-06-19 20:08:55 +0200 |
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committer | Johannes Schickel | 2011-06-19 20:10:21 +0200 |
commit | 1c21232416cb39f021631906320e21f8efa212ba (patch) | |
tree | ac312ea67588fa4bc481f7a73e7bd3837968b20e /backends/graphics/sdl | |
parent | 2067bec18e905e62ae1110e8b58b1178b6800c6c (diff) | |
download | scummvm-rg350-1c21232416cb39f021631906320e21f8efa212ba.tar.gz scummvm-rg350-1c21232416cb39f021631906320e21f8efa212ba.tar.bz2 scummvm-rg350-1c21232416cb39f021631906320e21f8efa212ba.zip |
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
Hopefully I catched all uses of the old name in our ports...
Diffstat (limited to 'backends/graphics/sdl')
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 2321 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.h | 338 |
2 files changed, 0 insertions, 2659 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp deleted file mode 100644 index 257c3ea2ef..0000000000 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ /dev/null @@ -1,2321 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/scummsys.h" - -#if defined(SDL_BACKEND) - -#include "backends/graphics/sdl/sdl-graphics.h" -#include "backends/events/sdl/sdl-events.h" -#include "backends/platform/sdl/sdl.h" -#include "common/config-manager.h" -#include "common/mutex.h" -#include "common/textconsole.h" -#include "common/translation.h" -#include "common/util.h" -#ifdef USE_RGB_COLOR -#include "common/list.h" -#endif -#include "graphics/font.h" -#include "graphics/fontman.h" -#include "graphics/scaler.h" -#include "graphics/scaler/aspect.h" -#include "graphics/surface.h" - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, -#ifdef USE_SCALERS - {"2x", "2x", GFX_DOUBLESIZE}, - {"3x", "3x", GFX_TRIPLESIZE}, - {"2xsai", "2xSAI", GFX_2XSAI}, - {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, - {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, - {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, - {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, -#ifdef USE_HQ_SCALERS - {"hq2x", "HQ2x", GFX_HQ2X}, - {"hq3x", "HQ3x", GFX_HQ3X}, -#endif - {"tv2x", "TV2x", GFX_TV2X}, - {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, -#endif - {0, 0, 0} -}; - -DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres") - -// Table of relative scalers magnitudes -// [definedScale - 1][scaleFactor - 1] -static ScalerProc *scalersMagn[3][3] = { -#ifdef USE_SCALERS - { Normal1x, AdvMame2x, AdvMame3x }, - { Normal1x, Normal1x, Normal1o5x }, - { Normal1x, Normal1x, Normal1x } -#else // remove dependencies on other scalers - { Normal1x, Normal1x, Normal1x }, - { Normal1x, Normal1x, Normal1x }, - { Normal1x, Normal1x, Normal1x } -#endif -}; - -static const int s_gfxModeSwitchTable[][4] = { - { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, - { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, - { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, - { GFX_NORMAL, GFX_2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, - { GFX_NORMAL, GFX_TV2X, -1, -1 }, - { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } - }; - -#ifdef USE_SCALERS -static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); -#endif - -AspectRatio::AspectRatio(int w, int h) { - // TODO : Validation and so on... - // Currently, we just ensure the program don't instantiate non-supported aspect ratios - _kw = w; - _kh = h; -} - -#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) -static AspectRatio getDesiredAspectRatio() { - const size_t AR_COUNT = 4; - const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; - const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; - - //TODO : We could parse an arbitrary string, if we code enough proper validation - Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio"); - - for (size_t i = 0; i < AR_COUNT; i++) { - assert(desiredAspectRatioAsStrings[i] != NULL); - - if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) { - return desiredAspectRatios[i]; - } - } - // TODO : Report a warning - return AspectRatio(0, 0); -} -#endif - -SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *sdlEventSource) - : - _sdlEventSource(sdlEventSource), -#ifdef USE_OSD - _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), -#endif - _hwscreen(0), _screen(0), _tmpscreen(0), -#ifdef USE_RGB_COLOR - _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), - _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), -#endif - _overlayVisible(false), - _overlayscreen(0), _tmpscreen2(0), - _scalerProc(0), _screenChangeCount(0), - _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0), - _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true), - _currentShakePos(0), _newShakePos(0), - _paletteDirtyStart(0), _paletteDirtyEnd(0), - _screenIsLocked(false), - _graphicsMutex(0), -#ifdef USE_SDL_DEBUG_FOCUSRECT - _enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(), -#endif - _transactionMode(kTransactionNone) { - - if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); - } - - // This is also called in initSDL(), but initializing graphics - // may reset it. - SDL_EnableUNICODE(1); - - // allocate palette storage - _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); - _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); - - _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; - - memset(&_mouseCurState, 0, sizeof(_mouseCurState)); - - _graphicsMutex = g_system->createMutex(); - -#ifdef USE_SDL_DEBUG_FOCUSRECT - if (ConfMan.hasKey("use_sdl_debug_focusrect")) - _enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect"); -#endif - - SDL_ShowCursor(SDL_DISABLE); - - memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); - memset(&_videoMode, 0, sizeof(_videoMode)); - memset(&_transactionDetails, 0, sizeof(_transactionDetails)); - -#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) - _videoMode.mode = GFX_DOUBLESIZE; - _videoMode.scaleFactor = 2; - _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); - _videoMode.desiredAspectRatio = getDesiredAspectRatio(); - _scalerProc = Normal2x; -#else // for small screen platforms - _videoMode.mode = GFX_NORMAL; - _videoMode.scaleFactor = 1; - _videoMode.aspectRatioCorrection = false; - _scalerProc = Normal1x; -#endif - _scalerType = 0; - -#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) - _videoMode.fullscreen = ConfMan.getBool("fullscreen"); -#else - _videoMode.fullscreen = true; -#endif -} - -SdlGraphicsManager::~SdlGraphicsManager() { - // Unregister the event observer - if (g_system->getEventManager()->getEventDispatcher() != NULL) - g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); - - unloadGFXMode(); - if (_mouseSurface) - SDL_FreeSurface(_mouseSurface); - _mouseSurface = 0; - if (_mouseOrigSurface) - SDL_FreeSurface(_mouseOrigSurface); - _mouseOrigSurface = 0; - g_system->deleteMutex(_graphicsMutex); - - free(_currentPalette); - free(_cursorPalette); - free(_mouseData); -} - -void SdlGraphicsManager::initEventObserver() { - // Register the graphics manager as a event observer - g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); -} - -bool SdlGraphicsManager::hasFeature(OSystem::Feature f) { - return - (f == OSystem::kFeatureFullscreenMode) || - (f == OSystem::kFeatureAspectRatioCorrection) || - (f == OSystem::kFeatureCursorPalette) || - (f == OSystem::kFeatureIconifyWindow); -} - -void SdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { - switch (f) { - case OSystem::kFeatureFullscreenMode: - setFullscreenMode(enable); - break; - case OSystem::kFeatureAspectRatioCorrection: - setAspectRatioCorrection(enable); - break; - case OSystem::kFeatureCursorPalette: - _cursorPaletteDisabled = !enable; - blitCursor(); - break; - case OSystem::kFeatureIconifyWindow: - if (enable) - SDL_WM_IconifyWindow(); - break; - default: - break; - } -} - -bool SdlGraphicsManager::getFeatureState(OSystem::Feature f) { - assert(_transactionMode == kTransactionNone); - - switch (f) { - case OSystem::kFeatureFullscreenMode: - return _videoMode.fullscreen; - case OSystem::kFeatureAspectRatioCorrection: - return _videoMode.aspectRatioCorrection; - case OSystem::kFeatureCursorPalette: - return !_cursorPaletteDisabled; - default: - return false; - } -} - -const OSystem::GraphicsMode *SdlGraphicsManager::supportedGraphicsModes() { - return s_supportedGraphicsModes; -} - -const OSystem::GraphicsMode *SdlGraphicsManager::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -int SdlGraphicsManager::getDefaultGraphicsMode() const { - return GFX_DOUBLESIZE; -} - -void SdlGraphicsManager::resetGraphicsScale() { - setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]); -} - -void SdlGraphicsManager::beginGFXTransaction() { - assert(_transactionMode == kTransactionNone); - - _transactionMode = kTransactionActive; - - _transactionDetails.sizeChanged = false; - - _transactionDetails.needHotswap = false; - _transactionDetails.needUpdatescreen = false; - - _transactionDetails.normal1xScaler = false; -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged = false; -#endif - - _oldVideoMode = _videoMode; -} - -OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() { - int errors = OSystem::kTransactionSuccess; - - assert(_transactionMode != kTransactionNone); - - if (_transactionMode == kTransactionRollback) { - if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { - errors |= OSystem::kTransactionFullscreenFailed; - - _videoMode.fullscreen = _oldVideoMode.fullscreen; - } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) { - errors |= OSystem::kTransactionAspectRatioFailed; - - _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection; - } else if (_videoMode.mode != _oldVideoMode.mode) { - errors |= OSystem::kTransactionModeSwitchFailed; - - _videoMode.mode = _oldVideoMode.mode; - _videoMode.scaleFactor = _oldVideoMode.scaleFactor; -#ifdef USE_RGB_COLOR - } else if (_videoMode.format != _oldVideoMode.format) { - errors |= OSystem::kTransactionFormatNotSupported; - - _videoMode.format = _oldVideoMode.format; - _screenFormat = _videoMode.format; -#endif - } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { - errors |= OSystem::kTransactionSizeChangeFailed; - - _videoMode.screenWidth = _oldVideoMode.screenWidth; - _videoMode.screenHeight = _oldVideoMode.screenHeight; - _videoMode.overlayWidth = _oldVideoMode.overlayWidth; - _videoMode.overlayHeight = _oldVideoMode.overlayHeight; - } - - if (_videoMode.fullscreen == _oldVideoMode.fullscreen && - _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && - _videoMode.mode == _oldVideoMode.mode && - _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { - - // Our new video mode would now be exactly the same as the - // old one. Since we still can not assume SDL_SetVideoMode - // to be working fine, we need to invalidate the old video - // mode, so loadGFXMode would error out properly. - _oldVideoMode.setup = false; - } - } - -#ifdef USE_RGB_COLOR - if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) { -#else - if (_transactionDetails.sizeChanged) { -#endif - unloadGFXMode(); - if (!loadGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); - } - } else { - setGraphicsModeIntern(); - clearOverlay(); - - _videoMode.setup = true; - // OSystem_SDL::pollEvent used to update the screen change count, - // but actually it gives problems when a video mode was changed - // but OSystem_SDL::pollEvent was not called. This for example - // caused a crash under certain circumstances when doing an RTL. - // To fix this issue we update the screen change count right here. - _screenChangeCount++; - } - } else if (_transactionDetails.needHotswap) { - setGraphicsModeIntern(); - if (!hotswapGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); - } - } else { - _videoMode.setup = true; - // OSystem_SDL::pollEvent used to update the screen change count, - // but actually it gives problems when a video mode was changed - // but OSystem_SDL::pollEvent was not called. This for example - // caused a crash under certain circumstances when doing an RTL. - // To fix this issue we update the screen change count right here. - _screenChangeCount++; - - if (_transactionDetails.needUpdatescreen) - internUpdateScreen(); - } - } else if (_transactionDetails.needUpdatescreen) { - setGraphicsModeIntern(); - internUpdateScreen(); - } - - _transactionMode = kTransactionNone; - return (OSystem::TransactionError)errors; -} - -#ifdef USE_RGB_COLOR -Common::List<Graphics::PixelFormat> SdlGraphicsManager::getSupportedFormats() const { - assert(!_supportedFormats.empty()); - return _supportedFormats; -} - -void SdlGraphicsManager::detectSupportedFormats() { - - // Clear old list - _supportedFormats.clear(); - - // Some tables with standard formats that we always list - // as "supported". If frontend code tries to use one of - // these, we will perform the necessary format - // conversion in the background. Of course this incurs a - // performance hit, but on desktop ports this should not - // matter. We still push the currently active format to - // the front, so if frontend code just uses the first - // available format, it will get one that is "cheap" to - // use. - const Graphics::PixelFormat RGBList[] = { -#ifdef USE_RGB_COLOR - // RGBA8888, ARGB8888, RGB888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), - Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), - Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), -#endif - // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) - }; - const Graphics::PixelFormat BGRList[] = { -#ifdef USE_RGB_COLOR - // ABGR8888, BGRA8888, BGR888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), - Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), - Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), -#endif - // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), - Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) - }; - - Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); - if (_hwscreen) { - // Get our currently set hardware format - format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, - 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, - 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, - _hwscreen->format->Rshift, _hwscreen->format->Gshift, - _hwscreen->format->Bshift, _hwscreen->format->Ashift); - - // Workaround to MacOSX SDL not providing an accurate Aloss value. - if (_hwscreen->format->Amask == 0) - format.aLoss = 8; - - // Push it first, as the prefered format. - _supportedFormats.push_back(format); - } - - // TODO: prioritize matching alpha masks - int i; - - // Push some RGB formats - for (i = 0; i < ARRAYSIZE(RGBList); i++) { - if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) - continue; - if (RGBList[i] != format) - _supportedFormats.push_back(RGBList[i]); - } - - // Push some BGR formats - for (i = 0; i < ARRAYSIZE(BGRList); i++) { - if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel)) - continue; - if (BGRList[i] != format) - _supportedFormats.push_back(BGRList[i]); - } - - // Finally, we always supposed 8 bit palette graphics - _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); -} -#endif - -bool SdlGraphicsManager::setGraphicsMode(int mode) { - Common::StackLock lock(_graphicsMutex); - - assert(_transactionMode == kTransactionActive); - - if (_oldVideoMode.setup && _oldVideoMode.mode == mode) - return true; - - int newScaleFactor = 1; - - switch (mode) { - case GFX_NORMAL: - newScaleFactor = 1; - break; -#ifdef USE_SCALERS - case GFX_DOUBLESIZE: - newScaleFactor = 2; - break; - case GFX_TRIPLESIZE: - newScaleFactor = 3; - break; - - case GFX_2XSAI: - newScaleFactor = 2; - break; - case GFX_SUPER2XSAI: - newScaleFactor = 2; - break; - case GFX_SUPEREAGLE: - newScaleFactor = 2; - break; - case GFX_ADVMAME2X: - newScaleFactor = 2; - break; - case GFX_ADVMAME3X: - newScaleFactor = 3; - break; -#ifdef USE_HQ_SCALERS - case GFX_HQ2X: - newScaleFactor = 2; - break; - case GFX_HQ3X: - newScaleFactor = 3; - break; -#endif - case GFX_TV2X: - newScaleFactor = 2; - break; - case GFX_DOTMATRIX: - newScaleFactor = 2; - break; -#endif // USE_SCALERS - - default: - warning("unknown gfx mode %d", mode); - return false; - } - - _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); - if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) - _transactionDetails.needHotswap = true; - - _transactionDetails.needUpdatescreen = true; - - _videoMode.mode = mode; - _videoMode.scaleFactor = newScaleFactor; - - return true; -} - -void SdlGraphicsManager::setGraphicsModeIntern() { - Common::StackLock lock(_graphicsMutex); - ScalerProc *newScalerProc = 0; - - switch (_videoMode.mode) { - case GFX_NORMAL: - newScalerProc = Normal1x; - break; -#ifdef USE_SCALERS - case GFX_DOUBLESIZE: - newScalerProc = Normal2x; - break; - case GFX_TRIPLESIZE: - newScalerProc = Normal3x; - break; - - case GFX_2XSAI: - newScalerProc = _2xSaI; - break; - case GFX_SUPER2XSAI: - newScalerProc = Super2xSaI; - break; - case GFX_SUPEREAGLE: - newScalerProc = SuperEagle; - break; - case GFX_ADVMAME2X: - newScalerProc = AdvMame2x; - break; - case GFX_ADVMAME3X: - newScalerProc = AdvMame3x; - break; -#ifdef USE_HQ_SCALERS - case GFX_HQ2X: - newScalerProc = HQ2x; - break; - case GFX_HQ3X: - newScalerProc = HQ3x; - break; -#endif - case GFX_TV2X: - newScalerProc = TV2x; - break; - case GFX_DOTMATRIX: - newScalerProc = DotMatrix; - break; -#endif // USE_SCALERS - - default: - error("Unknown gfx mode %d", _videoMode.mode); - } - - _scalerProc = newScalerProc; - - if (_videoMode.mode != GFX_NORMAL) { - for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { - if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) { - _scalerType = i; - break; - } - } - } - - if (!_screen || !_hwscreen) - return; - - // Blit everything to the screen - _forceFull = true; - - // Even if the old and new scale factors are the same, we may have a - // different scaler for the cursor now. - blitCursor(); -} - -int SdlGraphicsManager::getGraphicsMode() const { - assert(_transactionMode == kTransactionNone); - return _videoMode.mode; -} - -void SdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { - assert(_transactionMode == kTransactionActive); - -#ifdef USE_RGB_COLOR - //avoid redundant format changes - Graphics::PixelFormat newFormat; - if (!format) - newFormat = Graphics::PixelFormat::createFormatCLUT8(); - else - newFormat = *format; - - assert(newFormat.bytesPerPixel > 0); - - if (newFormat != _videoMode.format) { - _videoMode.format = newFormat; - _transactionDetails.formatChanged = true; - _screenFormat = newFormat; - } -#endif - - // Avoid redundant res changes - if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) - return; - - _videoMode.screenWidth = w; - _videoMode.screenHeight = h; - - _transactionDetails.sizeChanged = true; -} - -int SdlGraphicsManager::effectiveScreenHeight() const { - return _videoMode.scaleFactor * - (_videoMode.aspectRatioCorrection - ? real2Aspect(_videoMode.screenHeight) - : _videoMode.screenHeight); -} - -static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) { - assert(&width != &height); - - if (desiredAspectRatio.isAuto()) - return; - - int kw = desiredAspectRatio.kw(); - int kh = desiredAspectRatio.kh(); - - const int w = width; - const int h = height; - - SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format - assert(availableModes); - - const SDL_Rect *bestMode = NULL; - uint bestMetric = (uint)-1; // Metric is wasted space - while (const SDL_Rect *mode = *availableModes++) { - if (mode->w < w) - continue; - if (mode->h < h) - continue; - if (mode->h * kw != mode->w * kh) - continue; - - uint metric = mode->w * mode->h - w * h; - if (metric > bestMetric) - continue; - - bestMetric = metric; - bestMode = mode; - } - - if (!bestMode) { - warning("Unable to enforce the desired aspect ratio"); - return; - } - width = bestMode->w; - height = bestMode->h; -} - -bool SdlGraphicsManager::loadGFXMode() { - _forceFull = true; - -#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA) - _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; - - if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) - _videoMode.aspectRatioCorrection = false; - - if (_videoMode.aspectRatioCorrection) - _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); - - _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.hardwareHeight = effectiveScreenHeight(); -#else - _videoMode.hardwareWidth = _videoMode.overlayWidth; - _videoMode.hardwareHeight = _videoMode.overlayHeight; -#endif - - // - // Create the surface that contains the 8 bit game data - // -#ifdef USE_RGB_COLOR - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, - _screenFormat.bytesPerPixel << 3, - ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , - ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , - ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , - ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); - if (_screen == NULL) - error("allocating _screen failed"); - -#else - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); - if (_screen == NULL) - error("allocating _screen failed"); -#endif - - // - // Create the surface that contains the scaled graphics in 16 bit mode - // - - if (_videoMode.fullscreen) { - fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight); - } - - _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, - _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE - ); -#ifdef USE_RGB_COLOR - detectSupportedFormats(); -#endif - - if (_hwscreen == NULL) { - // DON'T use error(), as this tries to bring up the debug - // console, which WON'T WORK now that _hwscreen is hosed. - - if (!_oldVideoMode.setup) { - warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); - g_system->quit(); - } else { - return false; - } - } - - // - // Create the surface used for the graphics in 16 bit before scaling, and also the overlay - // - - // Need some extra bytes around when using 2xSaI - _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_tmpscreen == NULL) - error("allocating _tmpscreen failed"); - - _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_overlayscreen == NULL) - error("allocating _overlayscreen failed"); - - _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; - - _overlayFormat.rLoss = _overlayscreen->format->Rloss; - _overlayFormat.gLoss = _overlayscreen->format->Gloss; - _overlayFormat.bLoss = _overlayscreen->format->Bloss; - _overlayFormat.aLoss = _overlayscreen->format->Aloss; - - _overlayFormat.rShift = _overlayscreen->format->Rshift; - _overlayFormat.gShift = _overlayscreen->format->Gshift; - _overlayFormat.bShift = _overlayscreen->format->Bshift; - _overlayFormat.aShift = _overlayscreen->format->Ashift; - - _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_tmpscreen2 == NULL) - error("allocating _tmpscreen2 failed"); - -#ifdef USE_OSD - _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _hwscreen->w, - _hwscreen->h, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - if (_osdSurface == NULL) - error("allocating _osdSurface failed"); - SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); -#endif - - _sdlEventSource->resetKeyboadEmulation( - _videoMode.screenWidth * _videoMode.scaleFactor - 1, - effectiveScreenHeight() - 1); - - // Distinguish 555 and 565 mode - if (_hwscreen->format->Rmask == 0x7C00) - InitScalers(555); - else - InitScalers(565); - - return true; -} - -void SdlGraphicsManager::unloadGFXMode() { - if (_screen) { - SDL_FreeSurface(_screen); - _screen = NULL; - } - - if (_hwscreen) { - SDL_FreeSurface(_hwscreen); - _hwscreen = NULL; - } - - if (_tmpscreen) { - SDL_FreeSurface(_tmpscreen); - _tmpscreen = NULL; - } - - if (_tmpscreen2) { - SDL_FreeSurface(_tmpscreen2); - _tmpscreen2 = NULL; - } - - if (_overlayscreen) { - SDL_FreeSurface(_overlayscreen); - _overlayscreen = NULL; - } - -#ifdef USE_OSD - if (_osdSurface) { - SDL_FreeSurface(_osdSurface); - _osdSurface = NULL; - } -#endif - DestroyScalers(); -} - -bool SdlGraphicsManager::hotswapGFXMode() { - if (!_screen) - return false; - - // Keep around the old _screen & _overlayscreen so we can restore the screen data - // after the mode switch. - SDL_Surface *old_screen = _screen; - _screen = NULL; - SDL_Surface *old_overlayscreen = _overlayscreen; - _overlayscreen = NULL; - - // Release the HW screen surface - SDL_FreeSurface(_hwscreen); _hwscreen = NULL; - - SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; - SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; - -#ifdef USE_OSD - // Release the OSD surface - SDL_FreeSurface(_osdSurface); _osdSurface = NULL; -#endif - - // Setup the new GFX mode - if (!loadGFXMode()) { - unloadGFXMode(); - - _screen = old_screen; - _overlayscreen = old_overlayscreen; - - return false; - } - - // reset palette - SDL_SetColors(_screen, _currentPalette, 0, 256); - - // Restore old screen content - SDL_BlitSurface(old_screen, NULL, _screen, NULL); - SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); - - // Free the old surfaces - SDL_FreeSurface(old_screen); - SDL_FreeSurface(old_overlayscreen); - - // Update cursor to new scale - blitCursor(); - - // Blit everything to the screen - internUpdateScreen(); - - return true; -} - -void SdlGraphicsManager::updateScreen() { - assert(_transactionMode == kTransactionNone); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - internUpdateScreen(); -} - -void SdlGraphicsManager::internUpdateScreen() { - SDL_Surface *srcSurf, *origSurf; - int height, width; - ScalerProc *scalerProc; - int scale1; - - // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) -#if defined (DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE) - assert(_hwscreen != NULL); - assert(_hwscreen->map->sw_data != NULL); -#endif - - // If the shake position changed, fill the dirty area with blackness - if (_currentShakePos != _newShakePos || - (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { - SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - blackrect.h = real2Aspect(blackrect.h - 1) + 1; - - SDL_FillRect(_hwscreen, &blackrect, 0); - - _currentShakePos = _newShakePos; - - _forceFull = true; - } - - // Check whether the palette was changed in the meantime and update the - // screen surface accordingly. - if (_screen && _paletteDirtyEnd != 0) { - SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, - _paletteDirtyStart, - _paletteDirtyEnd - _paletteDirtyStart); - - _paletteDirtyEnd = 0; - - _forceFull = true; - } - -#ifdef USE_OSD - // OSD visible (i.e. non-transparent)? - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - // Updated alpha value - const int diff = SDL_GetTicks() - _osdFadeStartTime; - if (diff > 0) { - if (diff >= kOSDFadeOutDuration) { - // Back to full transparency - _osdAlpha = SDL_ALPHA_TRANSPARENT; - } else { - // Do a linear fade out... - const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; - _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; - } - SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); - _forceFull = true; - } - } -#endif - - if (!_overlayVisible) { - origSurf = _screen; - srcSurf = _tmpscreen; - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - scalerProc = _scalerProc; - scale1 = _videoMode.scaleFactor; - } else { - origSurf = _overlayscreen; - srcSurf = _tmpscreen2; - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - scalerProc = Normal1x; - - scale1 = 1; - } - - // Add the area covered by the mouse cursor to the list of dirty rects if - // we have to redraw the mouse. - if (_mouseNeedsRedraw) - undrawMouse(); - - // Force a full redraw if requested - if (_forceFull) { - _numDirtyRects = 1; - _dirtyRectList[0].x = 0; - _dirtyRectList[0].y = 0; - _dirtyRectList[0].w = width; - _dirtyRectList[0].h = height; - } - - // Only draw anything if necessary - if (_numDirtyRects > 0 || _mouseNeedsRedraw) { - SDL_Rect *r; - SDL_Rect dst; - uint32 srcPitch, dstPitch; - SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; - - for (r = _dirtyRectList; r != lastRect; ++r) { - dst = *r; - dst.x++; // Shift rect by one since 2xSai needs to access the data around - dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - - if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - - SDL_LockSurface(srcSurf); - SDL_LockSurface(_hwscreen); - - srcPitch = srcSurf->pitch; - dstPitch = _hwscreen->pitch; - - for (r = _dirtyRectList; r != lastRect; ++r) { - register int dst_y = r->y + _currentShakePos; - register int dst_h = 0; - register int orig_dst_y = 0; - register int rx1 = r->x * scale1; - - if (dst_y < height) { - dst_h = r->h; - if (dst_h > height - dst_y) - dst_h = height - dst_y; - - orig_dst_y = dst_y; - dst_y = dst_y * scale1; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst_y = real2Aspect(dst_y); - - assert(scalerProc != NULL); - scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); - } - - r->x = rx1; - r->y = dst_y; - r->w = r->w * scale1; - r->h = dst_h * scale1; - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); -#endif - } - SDL_UnlockSurface(srcSurf); - SDL_UnlockSurface(_hwscreen); - - // Readjust the dirty rect list in case we are doing a full update. - // This is necessary if shaking is active. - if (_forceFull) { - _dirtyRectList[0].y = 0; - _dirtyRectList[0].h = effectiveScreenHeight(); - } - - drawMouse(); - -#ifdef USE_OSD - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); - } -#endif - -#ifdef USE_SDL_DEBUG_FOCUSRECT - // We draw the focus rectangle on top of everything, to assure it's easily visible. - // Of course when the overlay is visible we do not show it, since it is only for game - // specific focus. - if (_enableFocusRect && !_overlayVisible) { - int y = _focusRect.top + _currentShakePos; - int h = 0; - int x = _focusRect.left * scale1; - int w = _focusRect.width() * scale1; - - if (y < height) { - h = _focusRect.height(); - if (h > height - y) - h = height - y; - - y *= scale1; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - y = real2Aspect(y); - - if (h > 0 && w > 0) { - SDL_LockSurface(_hwscreen); - - // Use white as color for now. - Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF); - - // First draw the top and bottom lines - // then draw the left and right lines - if (_hwscreen->format->BytesPerPixel == 2) { - uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); - uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2); - byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); - byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2); - - while (w--) { - *top++ = rectColor; - *bottom++ = rectColor; - } - - while (h--) { - *(uint16 *)left = rectColor; - *(uint16 *)right = rectColor; - - left += _hwscreen->pitch; - right += _hwscreen->pitch; - } - } else if (_hwscreen->format->BytesPerPixel == 4) { - uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); - uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4); - byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); - byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4); - - while (w--) { - *top++ = rectColor; - *bottom++ = rectColor; - } - - while (h--) { - *(uint32 *)left = rectColor; - *(uint32 *)right = rectColor; - - left += _hwscreen->pitch; - right += _hwscreen->pitch; - } - } - - SDL_UnlockSurface(_hwscreen); - } - } - } -#endif - - // Finally, blit all our changes to the screen - SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); - } - - _numDirtyRects = 0; - _forceFull = false; - _mouseNeedsRedraw = false; -} - -bool SdlGraphicsManager::saveScreenshot(const char *filename) { - assert(_hwscreen != NULL); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - return SDL_SaveBMP(_hwscreen, filename) == 0; -} - -void SdlGraphicsManager::setFullscreenMode(bool enable) { - Common::StackLock lock(_graphicsMutex); - - if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.fullscreen = enable; - _transactionDetails.needHotswap = true; - } -} - -void SdlGraphicsManager::setAspectRatioCorrection(bool enable) { - Common::StackLock lock(_graphicsMutex); - - if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.aspectRatioCorrection = enable; - _transactionDetails.needHotswap = true; - } -} - -void SdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { - assert(_transactionMode == kTransactionNone); - assert(src); - - if (_screen == NULL) { - warning("SdlGraphicsManager::copyRectToScreen: _screen == NULL"); - return; - } - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - assert(x >= 0 && x < _videoMode.screenWidth); - assert(y >= 0 && y < _videoMode.screenHeight); - assert(h > 0 && y + h <= _videoMode.screenHeight); - assert(w > 0 && x + w <= _videoMode.screenWidth); - - addDirtyRect(x, y, w, h); - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - -#ifdef USE_RGB_COLOR - byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel; - if (_videoMode.screenWidth == w && pitch == _screen->pitch) { - memcpy(dst, src, h*pitch); - } else { - do { - memcpy(dst, src, w * _screenFormat.bytesPerPixel); - src += pitch; - dst += _screen->pitch; - } while (--h); - } -#else - byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x; - if (_screen->pitch == pitch && pitch == w) { - memcpy(dst, src, h*w); - } else { - do { - memcpy(dst, src, w); - src += pitch; - dst += _screen->pitch; - } while (--h); - } -#endif - - // Unlock the screen surface - SDL_UnlockSurface(_screen); -} - -Graphics::Surface *SdlGraphicsManager::lockScreen() { - assert(_transactionMode == kTransactionNone); - - // Lock the graphics mutex - g_system->lockMutex(_graphicsMutex); - - // paranoia check - assert(!_screenIsLocked); - _screenIsLocked = true; - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - _framebuffer.pixels = _screen->pixels; - _framebuffer.w = _screen->w; - _framebuffer.h = _screen->h; - _framebuffer.pitch = _screen->pitch; -#ifdef USE_RGB_COLOR - _framebuffer.format = _screenFormat; -#else - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); -#endif - - return &_framebuffer; -} - -void SdlGraphicsManager::unlockScreen() { - assert(_transactionMode == kTransactionNone); - - // paranoia check - assert(_screenIsLocked); - _screenIsLocked = false; - - // Unlock the screen surface - SDL_UnlockSurface(_screen); - - // Trigger a full screen update - _forceFull = true; - - // Finally unlock the graphics mutex - g_system->unlockMutex(_graphicsMutex); -} - -void SdlGraphicsManager::fillScreen(uint32 col) { - Graphics::Surface *screen = lockScreen(); - if (screen && screen->pixels) - memset(screen->pixels, col, screen->h * screen->pitch); - unlockScreen(); -} - -void SdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { - if (_forceFull) - return; - - if (_numDirtyRects == NUM_DIRTY_RECT) { - _forceFull = true; - return; - } - - int height, width; - - if (!_overlayVisible && !realCoordinates) { - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - } else { - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - } - - // Extend the dirty region by 1 pixel for scalers - // that "smear" the screen, e.g. 2xSAI - if (!realCoordinates) { - x--; - y--; - w+=2; - h+=2; - } - - // clip - if (x < 0) { - w += x; - x = 0; - } - - if (y < 0) { - h += y; - y=0; - } - - if (w > width - x) { - w = width - x; - } - - if (h > height - y) { - h = height - y; - } - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) { - makeRectStretchable(x, y, w, h); - } -#endif - - if (w == width && h == height) { - _forceFull = true; - return; - } - - if (w > 0 && h > 0) { - SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; - - r->x = x; - r->y = y; - r->w = w; - r->h = h; - } -} - -int16 SdlGraphicsManager::getHeight() { - return _videoMode.screenHeight; -} - -int16 SdlGraphicsManager::getWidth() { - return _videoMode.screenWidth; -} - -void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - // Setting the palette before _screen is created is allowed - for now - - // since we don't actually set the palette until the screen is updated. - // But it could indicate a programming error, so let's warn about it. - - if (!_screen) - warning("SdlGraphicsManager::setPalette: _screen == NULL"); - - const byte *b = colors; - uint i; - SDL_Color *base = _currentPalette + start; - for (i = 0; i < num; i++, b += 3) { - base[i].r = b[0]; - base[i].g = b[1]; - base[i].b = b[2]; - } - - if (start < _paletteDirtyStart) - _paletteDirtyStart = start; - - if (start + num > _paletteDirtyEnd) - _paletteDirtyEnd = start + num; - - // Some games blink cursors with palette - if (_cursorPaletteDisabled) - blitCursor(); -} - -void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - const SDL_Color *base = _currentPalette + start; - - for (uint i = 0; i < num; ++i) { - colors[i * 3] = base[i].r; - colors[i * 3 + 1] = base[i].g; - colors[i * 3 + 2] = base[i].b; - } -} - -void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { - assert(colors); - const byte *b = colors; - uint i; - SDL_Color *base = _cursorPalette + start; - for (i = 0; i < num; i++, b += 3) { - base[i].r = b[0]; - base[i].g = b[1]; - base[i].b = b[2]; - } - - _cursorPaletteDisabled = false; - blitCursor(); -} - -void SdlGraphicsManager::setShakePos(int shake_pos) { - assert(_transactionMode == kTransactionNone); - - _newShakePos = shake_pos; -} - -void SdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { -#ifdef USE_SDL_DEBUG_FOCUSRECT - // Only enable focus rectangle debug code, when the user wants it - if (!_enableFocusRectDebugCode) - return; - - _enableFocusRect = true; - _focusRect = rect; - - if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight) - warning("SdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom); - - // It's gross but we actually sometimes get rects, which are not inside the screen bounds, - // thus we need to clip the rect here... - _focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight); - - // We just fake this as a dirty rect for now, to easily force an screen update whenever - // the rect changes. - addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); -#endif -} - -void SdlGraphicsManager::clearFocusRectangle() { -#ifdef USE_SDL_DEBUG_FOCUSRECT - // Only enable focus rectangle debug code, when the user wants it - if (!_enableFocusRectDebugCode) - return; - - _enableFocusRect = false; - - // We just fake this as a dirty rect for now, to easily force an screen update whenever - // the rect changes. - addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); -#endif -} - -#pragma mark - -#pragma mark --- Overlays --- -#pragma mark - - -void SdlGraphicsManager::showOverlay() { - assert(_transactionMode == kTransactionNone); - - int x, y; - - if (_overlayVisible) - return; - - _overlayVisible = true; - - // Since resolution could change, put mouse to adjusted position - // Fixes bug #1349059 - x = _mouseCurState.x * _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; - else - y = _mouseCurState.y * _videoMode.scaleFactor; - - warpMouse(x, y); - - clearOverlay(); -} - -void SdlGraphicsManager::hideOverlay() { - assert(_transactionMode == kTransactionNone); - - if (!_overlayVisible) - return; - - int x, y; - - _overlayVisible = false; - - // Since resolution could change, put mouse to adjusted position - // Fixes bug #1349059 - x = _mouseCurState.x / _videoMode.scaleFactor; - y = _mouseCurState.y / _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - y = aspect2Real(y); - - warpMouse(x, y); - - clearOverlay(); - - _forceFull = true; -} - -void SdlGraphicsManager::clearOverlay() { - //assert(_transactionMode == kTransactionNone); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - if (!_overlayVisible) - return; - - // Clear the overlay by making the game screen "look through" everywhere. - SDL_Rect src, dst; - src.x = src.y = 0; - dst.x = dst.y = 1; - src.w = dst.w = _videoMode.screenWidth; - src.h = dst.h = _videoMode.screenHeight; - if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - SDL_LockSurface(_tmpscreen); - SDL_LockSurface(_overlayscreen); - _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, - (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight); - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection) - stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, - _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0); -#endif - SDL_UnlockSurface(_tmpscreen); - SDL_UnlockSurface(_overlayscreen); - - _forceFull = true; -} - -void SdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) { - assert(_transactionMode == kTransactionNone); - - if (_overlayscreen == NULL) - return; - - if (SDL_LockSurface(_overlayscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *src = (byte *)_overlayscreen->pixels; - int h = _videoMode.overlayHeight; - do { - memcpy(buf, src, _videoMode.overlayWidth * 2); - src += _overlayscreen->pitch; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_overlayscreen); -} - -void SdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { - assert(_transactionMode == kTransactionNone); - - if (_overlayscreen == NULL) - return; - - // Clip the coordinates - if (x < 0) { - w += x; - buf -= x; - x = 0; - } - - if (y < 0) { - h += y; buf -= y * pitch; - y = 0; - } - - if (w > _videoMode.overlayWidth - x) { - w = _videoMode.overlayWidth - x; - } - - if (h > _videoMode.overlayHeight - y) { - h = _videoMode.overlayHeight - y; - } - - if (w <= 0 || h <= 0) - return; - - // Mark the modified region as dirty - addDirtyRect(x, y, w, h); - - if (SDL_LockSurface(_overlayscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; - do { - memcpy(dst, buf, w * 2); - dst += _overlayscreen->pitch; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_overlayscreen); -} - - -#pragma mark - -#pragma mark --- Mouse --- -#pragma mark - - -bool SdlGraphicsManager::showMouse(bool visible) { - if (_mouseVisible == visible) - return visible; - - bool last = _mouseVisible; - _mouseVisible = visible; - _mouseNeedsRedraw = true; - - return last; -} - -void SdlGraphicsManager::setMousePos(int x, int y) { - if (x != _mouseCurState.x || y != _mouseCurState.y) { - _mouseNeedsRedraw = true; - _mouseCurState.x = x; - _mouseCurState.y = y; - } -} - -void SdlGraphicsManager::warpMouse(int x, int y) { - int y1 = y; - - // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) - if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { - setMousePos(x, y); // but change game cursor position - return; - } - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - y1 = real2Aspect(y); - - if (_mouseCurState.x != x || _mouseCurState.y != y) { - if (!_overlayVisible) - SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); - else - SDL_WarpMouse(x, y1); - - // SDL_WarpMouse() generates a mouse movement event, so - // setMousePos() would be called eventually. However, the - // cannon script in CoMI calls this function twice each time - // the cannon is reloaded. Unless we update the mouse position - // immediately the second call is ignored, causing the cannon - // to change its aim. - - setMousePos(x, y); - } -} - -void SdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { -#ifdef USE_RGB_COLOR - if (!format) - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); - else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) - _cursorFormat = *format; - - if (_cursorFormat.bytesPerPixel < 4) - assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); -#else - assert(keycolor <= 0xFF); -#endif - - if (w == 0 || h == 0) - return; - - _mouseCurState.hotX = hotspot_x; - _mouseCurState.hotY = hotspot_y; - - _mouseKeyColor = keycolor; - - _cursorTargetScale = cursorTargetScale; - - if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { - _mouseCurState.w = w; - _mouseCurState.h = h; - - if (_mouseOrigSurface) - SDL_FreeSurface(_mouseOrigSurface); - - // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] - _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _mouseCurState.w + 2, - _mouseCurState.h + 2, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_mouseOrigSurface == NULL) - error("allocating _mouseOrigSurface failed"); - SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); - } - - free(_mouseData); -#ifdef USE_RGB_COLOR - _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); - memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); -#else - _mouseData = (byte *)malloc(w * h); - memcpy(_mouseData, buf, w * h); -#endif - - blitCursor(); -} - -void SdlGraphicsManager::blitCursor() { - byte *dstPtr; - const byte *srcPtr = _mouseData; -#ifdef USE_RGB_COLOR - uint32 color; -#else - byte color; -#endif - int w, h, i, j; - - if (!_mouseOrigSurface || !_mouseData) - return; - - _mouseNeedsRedraw = true; - - w = _mouseCurState.w; - h = _mouseCurState.h; - - SDL_LockSurface(_mouseOrigSurface); - - // Make whole surface transparent - for (i = 0; i < h + 2; i++) { - dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; - for (j = 0; j < w + 2; j++) { - *(uint16 *)dstPtr = kMouseColorKey; - dstPtr += 2; - } - } - - // Draw from [1,1] since AdvMame2x adds artefact at 0,0 - dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; - - SDL_Color *palette; - - if (_cursorPaletteDisabled) - palette = _currentPalette; - else - palette = _cursorPalette; - - for (i = 0; i < h; i++) { - for (j = 0; j < w; j++) { -#ifdef USE_RGB_COLOR - if (_cursorFormat.bytesPerPixel > 1) { - if (_cursorFormat.bytesPerPixel == 2) - color = *(const uint16 *)srcPtr; - else - color = *(const uint32 *)srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw - uint8 r, g, b; - _cursorFormat.colorToRGB(color, r, g, b); - *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, - r, g, b); - } - dstPtr += 2; - srcPtr += _cursorFormat.bytesPerPixel; - } else { -#endif - color = *srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw - *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, - palette[color].r, palette[color].g, palette[color].b); - } - dstPtr += 2; - srcPtr++; -#ifdef USE_RGB_COLOR - } -#endif - } - dstPtr += _mouseOrigSurface->pitch - w * 2; - } - - int rW, rH; - - if (_cursorTargetScale >= _videoMode.scaleFactor) { - // The cursor target scale is greater or equal to the scale at - // which the rest of the screen is drawn. We do not downscale - // the cursor image, we draw it at its original size. It will - // appear too large on screen. - - rW = w; - rH = h; - _mouseCurState.rHotX = _mouseCurState.hotX; - _mouseCurState.rHotY = _mouseCurState.hotY; - - // The virtual dimensions may be larger than the original. - - _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor; - _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor; - _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale / - _videoMode.scaleFactor; - _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale / - _videoMode.scaleFactor; - } else { - // The cursor target scale is smaller than the scale at which - // the rest of the screen is drawn. We scale up the cursor - // image to make it appear correct. - - rW = w * _videoMode.scaleFactor / _cursorTargetScale; - rH = h * _videoMode.scaleFactor / _cursorTargetScale; - _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor / - _cursorTargetScale; - _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor / - _cursorTargetScale; - - // The virtual dimensions will be the same as the original. - - _mouseCurState.vW = w; - _mouseCurState.vH = h; - _mouseCurState.vHotX = _mouseCurState.hotX; - _mouseCurState.vHotY = _mouseCurState.hotY; - } - -#ifdef USE_SCALERS - int rH1 = rH; // store original to pass to aspect-correction function later -#endif - - if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) { - rH = real2Aspect(rH - 1) + 1; - _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); - } - - if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { - _mouseCurState.rW = rW; - _mouseCurState.rH = rH; - - if (_mouseSurface) - SDL_FreeSurface(_mouseSurface); - - _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _mouseCurState.rW, - _mouseCurState.rH, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_mouseSurface == NULL) - error("allocating _mouseSurface failed"); - - SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); - } - - SDL_LockSurface(_mouseSurface); - - ScalerProc *scalerProc; - - // If possible, use the same scaler for the cursor as for the rest of - // the game. This only works well with the non-blurring scalers so we - // actually only use the 1x, 1.5x, 2x and AdvMame scalers. - - if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)) - scalerProc = _scalerProc; - else - scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1]; - - scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, - _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, - _mouseCurState.w, _mouseCurState.h); - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) - cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); -#endif - - SDL_UnlockSurface(_mouseSurface); - SDL_UnlockSurface(_mouseOrigSurface); -} - -#ifdef USE_SCALERS -// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from -// common/scale/aspect.cpp -static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { - int maxDstY = real2Aspect(origSrcY + height - 1); - int y; - const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; - uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; - - for (y = maxDstY; y >= srcY; y--) { - const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; - - if (srcPtr == dstPtr) - break; - memcpy(dstPtr, srcPtr, width * 2); - dstPtr -= pitch; - } - - return 1 + maxDstY - srcY; -} -#endif - -void SdlGraphicsManager::undrawMouse() { - const int x = _mouseBackup.x; - const int y = _mouseBackup.y; - - // When we switch bigger overlay off mouse jumps. Argh! - // This is intended to prevent undrawing offscreen mouse - if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) - return; - - if (_mouseBackup.w != 0 && _mouseBackup.h != 0) - addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h); -} - -void SdlGraphicsManager::drawMouse() { - if (!_mouseVisible || !_mouseSurface) { - _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; - return; - } - - SDL_Rect dst; - int scale; - int hotX, hotY; - - dst.x = _mouseCurState.x; - dst.y = _mouseCurState.y; - - if (!_overlayVisible) { - scale = _videoMode.scaleFactor; - dst.w = _mouseCurState.vW; - dst.h = _mouseCurState.vH; - hotX = _mouseCurState.vHotX; - hotY = _mouseCurState.vHotY; - } else { - scale = 1; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - hotX = _mouseCurState.rHotX; - hotY = _mouseCurState.rHotY; - } - - // The mouse is undrawn using virtual coordinates, i.e. they may be - // scaled and aspect-ratio corrected. - - _mouseBackup.x = dst.x - hotX; - _mouseBackup.y = dst.y - hotY; - _mouseBackup.w = dst.w; - _mouseBackup.h = dst.h; - - // We draw the pre-scaled cursor image, so now we need to adjust for - // scaling, shake position and aspect ratio correction manually. - - if (!_overlayVisible) { - dst.y += _currentShakePos; - } - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst.y = real2Aspect(dst.y); - - dst.x = scale * dst.x - _mouseCurState.rHotX; - dst.y = scale * dst.y - _mouseCurState.rHotY; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - - // Note that SDL_BlitSurface() and addDirtyRect() will both perform any - // clipping necessary - - if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - // The screen will be updated using real surface coordinates, i.e. - // they will not be scaled or aspect-ratio corrected. - - addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); -} - -#pragma mark - -#pragma mark --- On Screen Display --- -#pragma mark - - -#ifdef USE_OSD -void SdlGraphicsManager::displayMessageOnOSD(const char *msg) { - assert(_transactionMode == kTransactionNone); - assert(msg); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - uint i; - - // Lock the OSD surface for drawing - if (SDL_LockSurface(_osdSurface)) - error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); - - Graphics::Surface dst; - dst.pixels = _osdSurface->pixels; - dst.w = _osdSurface->w; - dst.h = _osdSurface->h; - dst.pitch = _osdSurface->pitch; - dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel, - 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss, - 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss, - _osdSurface->format->Rshift, _osdSurface->format->Gshift, - _osdSurface->format->Bshift, _osdSurface->format->Ashift); - - // The font we are going to use: - const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); - - // Clear everything with the "transparent" color, i.e. the colorkey - SDL_FillRect(_osdSurface, 0, kOSDColorKey); - - // Split the message into separate lines. - Common::Array<Common::String> lines; - const char *ptr; - for (ptr = msg; *ptr; ++ptr) { - if (*ptr == '\n') { - lines.push_back(Common::String(msg, ptr - msg)); - msg = ptr + 1; - } - } - lines.push_back(Common::String(msg, ptr - msg)); - - // Determine a rect which would contain the message string (clipped to the - // screen dimensions). - const int vOffset = 6; - const int lineSpacing = 1; - const int lineHeight = font->getFontHeight() + 2 * lineSpacing; - int width = 0; - int height = lineHeight * lines.size() + 2 * vOffset; - for (i = 0; i < lines.size(); i++) { - width = MAX(width, font->getStringWidth(lines[i]) + 14); - } - - // Clip the rect - if (width > dst.w) - width = dst.w; - if (height > dst.h) - height = dst.h; - - // Draw a dark gray rect - // TODO: Rounded corners ? Border? - SDL_Rect osdRect; - osdRect.x = (dst.w - width) / 2; - osdRect.y = (dst.h - height) / 2; - osdRect.w = width; - osdRect.h = height; - SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); - - // Render the message, centered, and in white - for (i = 0; i < lines.size(); i++) { - font->drawString(&dst, lines[i], - osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, - SDL_MapRGB(_osdSurface->format, 255, 255, 255), - Graphics::kTextAlignCenter); - } - - // Finished drawing, so unlock the OSD surface again - SDL_UnlockSurface(_osdSurface); - - // Init the OSD display parameters, and the fade out - _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; - _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; - SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); - - // Ensure a full redraw takes place next time the screen is updated - _forceFull = true; -} -#endif - -bool SdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) { - - // Ctrl-Alt-a toggles aspect ratio correction - if (key == 'a') { - beginGFXTransaction(); - setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection); - endGFXTransaction(); -#ifdef USE_OSD - char buffer[128]; - if (_videoMode.aspectRatioCorrection) - sprintf(buffer, "%s\n%d x %d -> %d x %d", - _("Enabled aspect ratio correction"), - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - else - sprintf(buffer, "%s\n%d x %d -> %d x %d", - _("Disabled aspect ratio correction"), - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(buffer); -#endif - internUpdateScreen(); - return true; - } - - int newMode = -1; - int factor = _videoMode.scaleFactor - 1; - SDLKey sdlKey = (SDLKey)key; - - // Increase/decrease the scale factor - if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS || - sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) { - factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1; - if (0 <= factor && factor <= 3) { - newMode = s_gfxModeSwitchTable[_scalerType][factor]; - } - } - - const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9); - const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9); - if (isNormalNumber || isKeypadNumber) { - _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1); - if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) - return false; - - while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { - assert(factor > 0); - factor--; - } - newMode = s_gfxModeSwitchTable[_scalerType][factor]; - } - - if (newMode >= 0) { - beginGFXTransaction(); - setGraphicsMode(newMode); - endGFXTransaction(); -#ifdef USE_OSD - if (_osdSurface) { - const char *newScalerName = 0; - const OSystem::GraphicsMode *g = getSupportedGraphicsModes(); - while (g->name) { - if (g->id == _videoMode.mode) { - newScalerName = g->description; - break; - } - g++; - } - if (newScalerName) { - char buffer[128]; - sprintf(buffer, "%s %s\n%d x %d -> %d x %d", - _("Active graphics filter:"), - newScalerName, - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(buffer); - } - } -#endif - internUpdateScreen(); - - return true; - } else { - return false; - } -} - -bool SdlGraphicsManager::isScalerHotkey(const Common::Event &event) { - if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { - const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9); - const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9); - const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || - event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS); - - if (isNormalNumber || isKeypadNumber) { - int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1); - if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable)) - return false; - } - return (isScaleKey || event.kbd.keycode == 'a'); - } - return false; -} - -void SdlGraphicsManager::adjustMouseEvent(const Common::Event &event) { - if (!event.synthetic) { - Common::Event newEvent(event); - newEvent.synthetic = true; - if (!_overlayVisible) { - newEvent.mouse.x /= _videoMode.scaleFactor; - newEvent.mouse.y /= _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - newEvent.mouse.y = aspect2Real(newEvent.mouse.y); - } - g_system->getEventManager()->pushEvent(newEvent); - } -} - -void SdlGraphicsManager::toggleFullScreen() { - beginGFXTransaction(); - setFullscreenMode(!_videoMode.fullscreen); - endGFXTransaction(); -#ifdef USE_OSD - if (_videoMode.fullscreen) - displayMessageOnOSD(_("Fullscreen mode")); - else - displayMessageOnOSD(_("Windowed mode")); -#endif -} - -bool SdlGraphicsManager::notifyEvent(const Common::Event &event) { - switch ((int)event.type) { - case Common::EVENT_KEYDOWN: - // Alt-Return and Alt-Enter toggle full screen mode - if (event.kbd.hasFlags(Common::KBD_ALT) && - (event.kbd.keycode == Common::KEYCODE_RETURN || - event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) { - toggleFullScreen(); - return true; - } - - // Alt-S: Create a screenshot - if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') { - char filename[20]; - - for (int n = 0;; n++) { - SDL_RWops *file; - - sprintf(filename, "scummvm%05d.bmp", n); - file = SDL_RWFromFile(filename, "r"); - if (!file) - break; - SDL_RWclose(file); - } - if (saveScreenshot(filename)) - debug("Saved screenshot '%s'", filename); - else - warning("Could not save screenshot"); - return true; - } - - // Ctrl-Alt-<key> will change the GFX mode - if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) { - if (handleScalerHotkeys(event.kbd.keycode)) - return true; - } - case Common::EVENT_KEYUP: - return isScalerHotkey(event); - case Common::EVENT_MOUSEMOVE: - if (event.synthetic) - setMousePos(event.mouse.x, event.mouse.y); - case Common::EVENT_LBUTTONDOWN: - case Common::EVENT_RBUTTONDOWN: - case Common::EVENT_WHEELUP: - case Common::EVENT_WHEELDOWN: - case Common::EVENT_MBUTTONDOWN: - case Common::EVENT_LBUTTONUP: - case Common::EVENT_RBUTTONUP: - case Common::EVENT_MBUTTONUP: - adjustMouseEvent(event); - return !event.synthetic; - - // HACK: Handle special SDL event - case OSystem_SDL::kSdlEventExpose: - _forceFull = true; - return false; - default: - break; - } - - return false; -} - -#endif diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h deleted file mode 100644 index 9627ab23a3..0000000000 --- a/backends/graphics/sdl/sdl-graphics.h +++ /dev/null @@ -1,338 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BACKENDS_GRAPHICS_SDL_H -#define BACKENDS_GRAPHICS_SDL_H - -#include "backends/graphics/graphics.h" -#include "graphics/pixelformat.h" -#include "graphics/scaler.h" -#include "common/events.h" -#include "common/system.h" - -#include "backends/events/sdl/sdl-events.h" - -#include "backends/platform/sdl/sdl-sys.h" - -#ifndef RELEASE_BUILD -// Define this to allow for focus rectangle debugging -#define USE_SDL_DEBUG_FOCUSRECT -#endif - -#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) -// Uncomment this to enable the 'on screen display' code. -#define USE_OSD 1 -#endif - -enum { - GFX_NORMAL = 0, - GFX_DOUBLESIZE = 1, - GFX_TRIPLESIZE = 2, - GFX_2XSAI = 3, - GFX_SUPER2XSAI = 4, - GFX_SUPEREAGLE = 5, - GFX_ADVMAME2X = 6, - GFX_ADVMAME3X = 7, - GFX_HQ2X = 8, - GFX_HQ3X = 9, - GFX_TV2X = 10, - GFX_DOTMATRIX = 11 -}; - - -class AspectRatio { - int _kw, _kh; -public: - AspectRatio() { _kw = _kh = 0; } - AspectRatio(int w, int h); - - bool isAuto() const { return (_kw | _kh) == 0; } - - int kw() const { return _kw; } - int kh() const { return _kh; } -}; - -/** - * SDL graphics manager - */ -class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver { -public: - SdlGraphicsManager(SdlEventSource *sdlEventSource); - virtual ~SdlGraphicsManager(); - - virtual void initEventObserver(); - - virtual bool hasFeature(OSystem::Feature f); - virtual void setFeatureState(OSystem::Feature f, bool enable); - virtual bool getFeatureState(OSystem::Feature f); - - static const OSystem::GraphicsMode *supportedGraphicsModes(); - virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - virtual int getDefaultGraphicsMode() const; - virtual bool setGraphicsMode(int mode); - virtual int getGraphicsMode() const; - virtual void resetGraphicsScale(); -#ifdef USE_RGB_COLOR - virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; } - virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; -#endif - virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL); - virtual int getScreenChangeID() const { return _screenChangeCount; } - - virtual void beginGFXTransaction(); - virtual OSystem::TransactionError endGFXTransaction(); - - virtual int16 getHeight(); - virtual int16 getWidth(); - -protected: - // PaletteManager API - virtual void setPalette(const byte *colors, uint start, uint num); - virtual void grabPalette(byte *colors, uint start, uint num); - -public: - virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); - virtual Graphics::Surface *lockScreen(); - virtual void unlockScreen(); - virtual void fillScreen(uint32 col); - virtual void updateScreen(); - virtual void setShakePos(int shakeOffset); - virtual void setFocusRectangle(const Common::Rect& rect); - virtual void clearFocusRectangle(); - - virtual void showOverlay(); - virtual void hideOverlay(); - virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; } - virtual void clearOverlay(); - virtual void grabOverlay(OverlayColor *buf, int pitch); - virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); - virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; } - virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; } - - virtual bool showMouse(bool visible); - virtual void warpMouse(int x, int y); - virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL); - virtual void setCursorPalette(const byte *colors, uint start, uint num); - -#ifdef USE_OSD - virtual void displayMessageOnOSD(const char *msg); -#endif - - // Override from Common::EventObserver - bool notifyEvent(const Common::Event &event); - -protected: - SdlEventSource *_sdlEventSource; - -#ifdef USE_OSD - /** Surface containing the OSD message */ - SDL_Surface *_osdSurface; - /** Transparency level of the OSD */ - uint8 _osdAlpha; - /** When to start the fade out */ - uint32 _osdFadeStartTime; - /** Enum with OSD options */ - enum { - kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */ - kOSDFadeOutDuration = 500, /** < Duration of the OSD fade out (in milliseconds) */ - kOSDColorKey = 1, /** < Transparent color key */ - kOSDInitialAlpha = 80 /** < Initial alpha level, in percent */ - }; -#endif - - /** Hardware screen */ - SDL_Surface *_hwscreen; - - /** Unseen game screen */ - SDL_Surface *_screen; -#ifdef USE_RGB_COLOR - Graphics::PixelFormat _screenFormat; - Graphics::PixelFormat _cursorFormat; - Common::List<Graphics::PixelFormat> _supportedFormats; - - /** - * Update the list of supported pixel formats. - * This method is invoked by loadGFXMode(). - */ - void detectSupportedFormats(); -#endif - - /** Temporary screen (for scalers) */ - SDL_Surface *_tmpscreen; - /** Temporary screen (for scalers) */ - SDL_Surface *_tmpscreen2; - - SDL_Surface *_overlayscreen; - bool _overlayVisible; - Graphics::PixelFormat _overlayFormat; - - enum { - kTransactionNone = 0, - kTransactionActive = 1, - kTransactionRollback = 2 - }; - - struct TransactionDetails { - bool sizeChanged; - bool needHotswap; - bool needUpdatescreen; - bool normal1xScaler; -#ifdef USE_RGB_COLOR - bool formatChanged; -#endif - }; - TransactionDetails _transactionDetails; - - struct VideoState { - bool setup; - - bool fullscreen; - bool aspectRatioCorrection; - AspectRatio desiredAspectRatio; - - int mode; - int scaleFactor; - - int screenWidth, screenHeight; - int overlayWidth, overlayHeight; - int hardwareWidth, hardwareHeight; -#ifdef USE_RGB_COLOR - Graphics::PixelFormat format; -#endif - }; - VideoState _videoMode, _oldVideoMode; - - /** Force full redraw on next updateScreen */ - bool _forceFull; - - ScalerProc *_scalerProc; - int _scalerType; - int _transactionMode; - - bool _screenIsLocked; - Graphics::Surface _framebuffer; - - int _screenChangeCount; - - enum { - NUM_DIRTY_RECT = 100, - MAX_SCALING = 3 - }; - - // Dirty rect management - SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; - int _numDirtyRects; - - struct MousePos { - // The mouse position, using either virtual (game) or real - // (overlay) coordinates. - int16 x, y; - - // The size and hotspot of the original cursor image. - int16 w, h; - int16 hotX, hotY; - - // The size and hotspot of the pre-scaled cursor image, in real - // coordinates. - int16 rW, rH; - int16 rHotX, rHotY; - - // The size and hotspot of the pre-scaled cursor image, in game - // coordinates. - int16 vW, vH; - int16 vHotX, vHotY; - - MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), - rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), - vHotX(0), vHotY(0) - { } - }; - - bool _mouseVisible; - bool _mouseNeedsRedraw; - byte *_mouseData; - SDL_Rect _mouseBackup; - MousePos _mouseCurState; -#ifdef USE_RGB_COLOR - uint32 _mouseKeyColor; -#else - byte _mouseKeyColor; -#endif - int _cursorTargetScale; - bool _cursorPaletteDisabled; - SDL_Surface *_mouseOrigSurface; - SDL_Surface *_mouseSurface; - enum { - kMouseColorKey = 1 - }; - - // Shake mode - int _currentShakePos; - int _newShakePos; - - // Palette data - SDL_Color *_currentPalette; - uint _paletteDirtyStart, _paletteDirtyEnd; - - // Cursor palette data - SDL_Color *_cursorPalette; - - /** - * Mutex which prevents multiple threads from interfering with each other - * when accessing the screen. - */ - OSystem::MutexRef _graphicsMutex; - -#ifdef USE_SDL_DEBUG_FOCUSRECT - bool _enableFocusRectDebugCode; - bool _enableFocusRect; - Common::Rect _focusRect; -#endif - - virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); - - virtual void drawMouse(); - virtual void undrawMouse(); - virtual void blitCursor(); - - virtual void internUpdateScreen(); - - virtual bool loadGFXMode(); - virtual void unloadGFXMode(); - virtual bool hotswapGFXMode(); - - virtual void setFullscreenMode(bool enable); - virtual void setAspectRatioCorrection(bool enable); - - virtual int effectiveScreenHeight() const; - - virtual void setGraphicsModeIntern(); - - virtual bool handleScalerHotkeys(Common::KeyCode key); - virtual bool isScalerHotkey(const Common::Event &event); - virtual void adjustMouseEvent(const Common::Event &event); - virtual void setMousePos(int x, int y); - virtual void toggleFullScreen(); - virtual bool saveScreenshot(const char *filename); -}; - -#endif |