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authorJohannes Schickel2016-01-02 05:54:08 +0100
committerJohannes Schickel2016-03-16 20:29:26 +0100
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OPENGL: Introduce simple abstraction for surfaces.
This is basically an interface extracted from Texture without any knowledge about any actual implementation, except for copyRectToTexture, fill, and dirty rect handling. These are convenient helpers.
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