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authorJohannes Schickel2015-02-16 00:49:42 +0100
committerJohannes Schickel2015-02-16 01:03:29 +0100
commit627d766325e1d435816648f85dbf9c007269b3f2 (patch)
tree795ea66fd2755e81c7d060ee250fd6f53cf20ade /backends/graphics/surfacesdl
parentb00050439f0f602cb54500f7fda268a7589b4c8b (diff)
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SDL: Add basic abstraction class for the SDL window.
Diffstat (limited to 'backends/graphics/surfacesdl')
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp18
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h2
2 files changed, 10 insertions, 10 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 8e349653d0..d08925349a 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -116,9 +116,9 @@ static AspectRatio getDesiredAspectRatio() {
}
#endif
-SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource)
+SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
:
- SdlGraphicsManager(sdlEventSource),
+ SdlGraphicsManager(sdlEventSource, window),
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
@@ -239,7 +239,7 @@ void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
break;
case OSystem::kFeatureIconifyWindow:
if (enable)
- iconifyWindow();
+ _window->iconifyWindow();
break;
default:
break;
@@ -1742,7 +1742,7 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
int y1 = y;
// Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
- if (!hasMouseFocus()) {
+ if (!_window->hasMouseFocus()) {
setMousePos(x, y); // but change game cursor position
return;
}
@@ -1752,9 +1752,9 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (!_overlayVisible)
- warpMouseInWindow(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
+ _window->warpMouseInWindow(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
- warpMouseInWindow(x, y1);
+ _window->warpMouseInWindow(x, y1);
// SDL_WarpMouse() generates a mouse movement event, so
// setMousePos() would be called eventually. However, the
@@ -2357,17 +2357,17 @@ void SurfaceSdlGraphicsManager::deinitializeRenderer() {
SDL_DestroyRenderer(_renderer);
_renderer = nullptr;
- destroyWindow();
+ _window->destroyWindow();
}
SDL_Surface *SurfaceSdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) {
deinitializeRenderer();
- if (!createWindow(width, height, (flags & SDL_FULLSCREEN) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)) {
+ if (!_window->createWindow(width, height, (flags & SDL_FULLSCREEN) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)) {
return nullptr;
}
- _renderer = SDL_CreateRenderer(_window, -1, 0);
+ _renderer = SDL_CreateRenderer(_window->getSDLWindow(), -1, 0);
if (!_renderer) {
deinitializeRenderer();
return nullptr;
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index c4227475c0..4ba15a304b 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -77,7 +77,7 @@ public:
*/
class SurfaceSdlGraphicsManager : public SdlGraphicsManager, public Common::EventObserver {
public:
- SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
virtual ~SurfaceSdlGraphicsManager();
virtual void activateManager();