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authorrsn88872018-01-09 12:05:15 -0600
committerrsn88872018-01-17 18:52:48 -0600
commit6f2a8bdbca43b003a66e405f9f5ab8e3a46bd893 (patch)
treecaf2adc4da301b63d5144c4060eb6a888ea257d9 /backends/graphics/surfacesdl
parentedef1d5076011fca2e0aff36923321ab11f584bc (diff)
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PSP2: remove code duplication in psp2 graphicsmanager
Diffstat (limited to 'backends/graphics/surfacesdl')
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index 60f5d29f55..c6c2f35fae 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -187,8 +187,8 @@ protected:
void deinitializeRenderer();
void recreateScreenTexture();
- virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
- void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
+ virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) override;
+ virtual void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) override;
#endif
/** Unseen game screen */