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authorBen Castricum2016-06-29 12:59:56 +0200
committerBen Castricum2016-07-01 08:26:03 +0200
commitda55658a804e12feb068d148d9d2d41c62b0e2f9 (patch)
tree46e45f90c0b3eb42154212e8486897cb2b89cd0b /backends/graphics/surfacesdl
parent8957bf4d7f13f28507a382bdd32c6f38d819ae27 (diff)
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SDL: Fix mouse trailing part of bug #7141
Overlays are shown with _currentShakePos offset too, so no need to compensate the mousepointer position for overlays. This compensation was done inconsistently in draw/undraw mouse causing the mouse trails.
Diffstat (limited to 'backends/graphics/surfacesdl')
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 21345515bc..5b591e77ff 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -2047,7 +2047,7 @@ void SurfaceSdlGraphicsManager::undrawMouse() {
return;
if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
- addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
}
void SurfaceSdlGraphicsManager::drawMouse() {
@@ -2088,9 +2088,7 @@ void SurfaceSdlGraphicsManager::drawMouse() {
// We draw the pre-scaled cursor image, so now we need to adjust for
// scaling, shake position and aspect ratio correction manually.
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
+ dst.y += _currentShakePos;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst.y = real2Aspect(dst.y);