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authorCameron Cawley2019-07-27 14:40:50 +0100
committerFilippos Karapetis2019-08-15 02:01:21 +0300
commit1feb86ee97eaaaf326918d4945cdaa0a2f61d33f (patch)
treeee051b4732b9d65bb57940af07e3d4cf91aba7f5 /backends/graphics/wincesdl
parent0bf74e590d6da396ae10793191fad92f4424ae6d (diff)
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BACKENDS: Handle screen shaking in WindowedGraphicsManager
Diffstat (limited to 'backends/graphics/wincesdl')
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
index 80792d439c..9bfcd64079 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.cpp
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -498,12 +498,17 @@ void WINCESdlGraphicsManager::internUpdateScreen() {
}
// If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth *_scaleFactorXm / _scaleFactorXd, _newShakePos *_scaleFactorYm / _scaleFactorYd};
+ if (_currentShakePos != _gameScreenShakeOffset ||
+ (_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
+ SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd), (Uint16)(_gameScreenShakeOffset * _scaleFactorYm / _scaleFactorYd)};
+
if (_videoMode.aspectRatioCorrection)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
SDL_FillRect(_hwScreen, &blackrect, 0);
- _currentShakePos = _newShakePos;
+
+ _currentShakePos = _gameScreenShakeOffset;
+
_forceRedraw = true;
}