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authorJohannes Schickel2013-11-17 20:28:16 +0100
committerJohannes Schickel2013-11-17 20:28:16 +0100
commit2094bd31ec92db57c3da48bfad27252ad5a55ed2 (patch)
tree9bac7a22fe6f900880884ba999b21e1692480bf8 /backends/graphics
parent7c753d3a13738e715f7001bbf965f772e64694e4 (diff)
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OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 9ad0e62f37..a97f680f15 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -608,13 +608,10 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int
Graphics::Surface *dst = _cursor->getSurface();
const uint srcPitch = w * inputFormat.bytesPerPixel;
- // In case the actual cursor format differs from the requested format
- // we will need to convert the format. This might be the case because
- // the cursor format does not have any alpha bits.
- if (dst->format != inputFormat) {
- Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch,
- w, h, dst->format, inputFormat);
- }
+ // Copy the cursor data to the actual texture surface. This will make
+ // sure that the data is also converted to the expected format.
+ Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch,
+ w, h, dst->format, inputFormat);
// We apply the color key by setting the alpha bits of the pixels to
// fully transparent.