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authorathrxx2020-01-08 17:28:59 +0100
committerathrxx2020-01-08 20:27:53 +0100
commit2f919d39e4b9ae0cb1f66b97b29a00525619b4c1 (patch)
tree260766d44c0eee7520549dd4593a7be5914c2681 /backends/graphics
parent1dc24d06fd1fbd5cadb07cbee988240829f27c7f (diff)
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GRAPHICS: (really) fix screen shake x/y offsets
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact...
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/windowed.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/windowed.h b/backends/graphics/windowed.h
index bea4522d5a..99115275de 100644
--- a/backends/graphics/windowed.h
+++ b/backends/graphics/windowed.h
@@ -406,8 +406,8 @@ private:
}
}
- drawRect.left = ((_windowWidth - width) / 2) + _gameScreenShakeXOffset * _windowWidth / getWidth();
- drawRect.top = ((_windowHeight - height) / 2) + _gameScreenShakeYOffset * _windowHeight / getHeight();
+ drawRect.left = ((_windowWidth - width) / 2) + _gameScreenShakeXOffset * width / getWidth();
+ drawRect.top = ((_windowHeight - height) / 2) + _gameScreenShakeYOffset * height / getHeight();
drawRect.setWidth(width);
drawRect.setHeight(height);
}