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author | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
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committer | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
commit | 31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch) | |
tree | 08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/graphics | |
parent | f917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff) | |
download | scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.gz scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.bz2 scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.zip |
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/graphics.h | 2 | ||||
-rw-r--r-- | backends/graphics/null/null-graphics.h | 2 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 4 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 2 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 10 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.h | 2 | ||||
-rw-r--r-- | backends/graphics/wincesdl/wincesdl-graphics.cpp | 5 | ||||
-rw-r--r-- | backends/graphics/wincesdl/wincesdl-graphics.h | 2 |
8 files changed, 16 insertions, 13 deletions
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h index 0d6fa30418..056e894a46 100644 --- a/backends/graphics/graphics.h +++ b/backends/graphics/graphics.h @@ -60,7 +60,7 @@ public: virtual int16 getWidth() = 0; virtual void setPalette(const byte *colors, uint start, uint num) = 0; virtual void grabPalette(byte *colors, uint start, uint num) = 0; - virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0; + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0; virtual Graphics::Surface *lockScreen() = 0; virtual void unlockScreen() = 0; virtual void fillScreen(uint32 col) = 0; diff --git a/backends/graphics/null/null-graphics.h b/backends/graphics/null/null-graphics.h index 2f8baae3e8..6ffe2e8286 100644 --- a/backends/graphics/null/null-graphics.h +++ b/backends/graphics/null/null-graphics.h @@ -58,7 +58,7 @@ public: int16 getWidth() { return 0; } void setPalette(const byte *colors, uint start, uint num) {} void grabPalette(byte *colors, uint start, uint num) {} - void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {} + void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {} Graphics::Surface *lockScreen() { return NULL; } void unlockScreen() {} void fillScreen(uint32 col) {} diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 8449048997..033814a4b5 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -349,14 +349,14 @@ void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) { memcpy(colors, _gamePalette + start * 3, num * 3); } -void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { +void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { assert(x >= 0 && x < _screenData.w); assert(y >= 0 && y < _screenData.h); assert(h > 0 && y + h <= _screenData.h); assert(w > 0 && x + w <= _screenData.w); // Copy buffer data to game screen internal buffer - const byte *src = buf; + const byte *src = (const byte *)buf; byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel; for (int i = 0; i < h; i++) { memcpy(dst, src, w * _screenData.format.bytesPerPixel); diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 956722c08f..350ffa5f34 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -84,7 +84,7 @@ protected: virtual void grabPalette(byte *colors, uint start, uint num); public: - virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void fillScreen(uint32 col); diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 652c08dc45..9244135262 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -1227,9 +1227,9 @@ void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) { } } -void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { +void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); - assert(src); + assert(buf); if (_screen == NULL) { warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL"); @@ -1252,8 +1252,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int #ifdef USE_RGB_COLOR byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel; if (_videoMode.screenWidth == w && pitch == _screen->pitch) { - memcpy(dst, src, h*pitch); + memcpy(dst, buf, h*pitch); } else { + const byte *src = (const byte *)buf; do { memcpy(dst, src, w * _screenFormat.bytesPerPixel); src += pitch; @@ -1263,8 +1264,9 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int #else byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x; if (_screen->pitch == pitch && pitch == w) { - memcpy(dst, src, h*w); + memcpy(dst, buf, h*w); } else { + const byte *src = (const byte *)buf; do { memcpy(dst, src, w); src += pitch; diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h index 32fb219bcd..f2b2d7b239 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.h +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -111,7 +111,7 @@ protected: virtual void grabPalette(byte *colors, uint start, uint num); public: - virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void fillScreen(uint32 col); diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp index bb79813f3b..2315c582e2 100644 --- a/backends/graphics/wincesdl/wincesdl-graphics.cpp +++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp @@ -1071,15 +1071,16 @@ void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pit SDL_UnlockSurface(_overlayscreen); } -void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { +void WINCESdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); - assert(src); + assert(buf); if (_screen == NULL) return; Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + const byte *src = (const byte *)buf; /* Clip the coordinates */ if (x < 0) { w += x; diff --git a/backends/graphics/wincesdl/wincesdl-graphics.h b/backends/graphics/wincesdl/wincesdl-graphics.h index 7cff8a16d9..26067f0c02 100644 --- a/backends/graphics/wincesdl/wincesdl-graphics.h +++ b/backends/graphics/wincesdl/wincesdl-graphics.h @@ -75,7 +75,7 @@ public: bool showMouse(bool visible); void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); // overloaded by CE backend void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); - void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) + void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME) Graphics::Surface *lockScreen(); void unlockScreen(); void blitCursor(); |