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author | Johannes Schickel | 2016-01-03 12:29:14 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:26 +0100 |
commit | 397ce9b9477f9ed42e73be6c1f997e5d77fef672 (patch) | |
tree | 543163b4a92e19d0417bb3abd181582b5d80b95e /backends/graphics | |
parent | 2319fcd2289f604f2a9c00942a9cd2e88ea2acc8 (diff) | |
download | scummvm-rg350-397ce9b9477f9ed42e73be6c1f997e5d77fef672.tar.gz scummvm-rg350-397ce9b9477f9ed42e73be6c1f997e5d77fef672.tar.bz2 scummvm-rg350-397ce9b9477f9ed42e73be6c1f997e5d77fef672.zip |
OPENGL: Keep feature state for all contexts and log them.
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/opengl/context.cpp | 43 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-sys.h | 2 |
2 files changed, 34 insertions, 11 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp index 10468f3700..4dbd16f6b3 100644 --- a/backends/graphics/opengl/context.cpp +++ b/backends/graphics/opengl/context.cpp @@ -43,12 +43,10 @@ void Context::reset() { _maxTextureSize = 0; NPOTSupported = false; -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 shadersSupported = false; multitextureSupported = false; framebufferObjectSupported = false; textureRGSupported = false; -#endif #define GL_FUNC_DEF(ret, name, param) name = nullptr; #include "backends/graphics/opengl/opengl-func.h" @@ -197,12 +195,10 @@ void OpenGLGraphicsManager::initializeGLContext() { const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS); -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 bool ARBShaderObjects = false; bool ARBShadingLanguage100 = false; bool ARBVertexShader = false; bool ARBFragmentShader = false; -#endif Common::StringTokenizer tokenizer(extString, " "); while (!tokenizer.empty()) { @@ -210,7 +206,6 @@ void OpenGLGraphicsManager::initializeGLContext() { if (token == "GL_ARB_texture_non_power_of_two") { g_context.NPOTSupported = true; -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 } else if (token == "GL_ARB_shader_objects") { ARBShaderObjects = true; } else if (token == "GL_ARB_shading_language_100") { @@ -225,13 +220,43 @@ void OpenGLGraphicsManager::initializeGLContext() { g_context.textureRGSupported = true; } else if (token == "GL_EXT_framebuffer_object") { g_context.framebufferObjectSupported = true; -#endif } } -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 - g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader; -#endif + if (g_context.type == kContextGLES2) { + // GLES2 always has shader support. + g_context.shadersSupported = true; + + // GLES2 always has multi texture support. + g_context.multitextureSupported = true; + + // GLES2 always has FBO support. + g_context.framebufferObjectSupported = true; + } else { + g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader; + } + + // Log context type. + switch (g_context.type) { + case kContextGL: + debug(5, "OpenGL: GL context initialized"); + break; + + case kContextGLES: + debug(5, "OpenGL: GLES context initialized"); + break; + + case kContextGLES2: + debug(5, "OpenGL: GLES2 context initialized"); + break; + } + + // Log features supported by GL context. + debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported); + debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported); + debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported); + debug(5, "OpenGL: Texture RG support: %d", g_context.textureRGSupported); + debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported); } } // End of namespace OpenGL diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h index 9df5efc38c..9c3dfe8244 100644 --- a/backends/graphics/opengl/opengl-sys.h +++ b/backends/graphics/opengl/opengl-sys.h @@ -108,7 +108,6 @@ struct Context { /** Whether GL_ARB_texture_non_power_of_two is available or not. */ bool NPOTSupported; -#if !USE_FORCED_GLES && !USE_FORCED_GLES2 /** Whether shader support is available or not. */ bool shadersSupported; @@ -120,7 +119,6 @@ struct Context { /** Whether FBO support is available or not. */ bool framebufferObjectSupported; -#endif #define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param #include "backends/graphics/opengl/opengl-func.h" |