diff options
author | Thierry Crozat | 2011-05-22 15:15:15 +0100 |
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committer | Thierry Crozat | 2011-06-06 23:20:08 +0100 |
commit | 592cca5402f9162fc70b48f40b95faec44341bd0 (patch) | |
tree | 3c4f654a16552f74faabb3de8466250ca1ed1170 /backends/graphics | |
parent | 72080d8972169879416f64a432f4b666207af3f9 (diff) | |
download | scummvm-rg350-592cca5402f9162fc70b48f40b95faec44341bd0.tar.gz scummvm-rg350-592cca5402f9162fc70b48f40b95faec44341bd0.tar.bz2 scummvm-rg350-592cca5402f9162fc70b48f40b95faec44341bd0.zip |
GRAPHICS: Get rid of kSODFont (ScummFont)
OSD is now using the kGUIFont instead. The main advantage is that
the kGUIFont can be used for translated text while only ASCII
characters were present in ScummFont.
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 2 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index c1bbdb2724..66b1651f81 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -1385,7 +1385,7 @@ const char *OpenGLGraphicsManager::getCurrentModeName() { #ifdef USE_OSD void OpenGLGraphicsManager::updateOSD() { // The font we are going to use: - const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont); + const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont); if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight()) _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat); diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index ab09c3e44e..7f0990dbca 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -2060,7 +2060,7 @@ void SdlGraphicsManager::displayMessageOnOSD(const char *msg) { _osdSurface->format->Bshift, _osdSurface->format->Ashift); // The font we are going to use: - const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont); + const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont); // Clear everything with the "transparent" color, i.e. the colorkey SDL_FillRect(_osdSurface, 0, kOSDColorKey); |