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authorWillem Jan Palenstijn2015-07-22 22:37:40 +0200
committerWillem Jan Palenstijn2015-07-22 22:43:42 +0200
commit6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch)
tree503d50902bad2d800165593039d08d5ccf0c98ab /backends/graphics
parent5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff)
parent4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff)
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Merge branch 'master' into mm
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp6
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.h2
-rw-r--r--backends/graphics/gph/gph-graphics.cpp6
-rw-r--r--backends/graphics/gph/gph-graphics.h2
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp6
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h2
-rw-r--r--backends/graphics/maemosdl/maemosdl-graphics.cpp6
-rw-r--r--backends/graphics/maemosdl/maemosdl-graphics.h2
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp84
-rw-r--r--backends/graphics/opengl/opengl-graphics.h17
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp145
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h8
-rw-r--r--backends/graphics/openpandora/op-graphics.cpp4
-rw-r--r--backends/graphics/openpandora/op-graphics.h2
-rw-r--r--backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp4
-rw-r--r--backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h2
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp39
-rw-r--r--backends/graphics/sdl/sdl-graphics.h34
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp125
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h16
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.cpp4
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.h2
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.cpp4
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.h2
24 files changed, 447 insertions, 77 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 343efa4da6..0b9cc0c7e8 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -35,8 +35,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{0, 0, 0}
};
-DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss)
- : SurfaceSdlGraphicsManager(boss) {
+DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(boss, window) {
}
const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const {
@@ -122,7 +122,7 @@ void DINGUXSdlGraphicsManager::initSize(uint w, uint h) {
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
- _eventSource->toggleMouseGrab();
+ _window->toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
index fc70e721cf..8a356106ad 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
@@ -34,7 +34,7 @@ enum {
class DINGUXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- DINGUXSdlGraphicsManager(SdlEventSource *boss);
+ DINGUXSdlGraphicsManager(SdlEventSource *boss, SdlWindow *window);
bool hasFeature(OSystem::Feature f);
void setFeatureState(OSystem::Feature f, bool enable);
diff --git a/backends/graphics/gph/gph-graphics.cpp b/backends/graphics/gph/gph-graphics.cpp
index 247e5ed490..65cb3d1d65 100644
--- a/backends/graphics/gph/gph-graphics.cpp
+++ b/backends/graphics/gph/gph-graphics.cpp
@@ -35,8 +35,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{0, 0, 0}
};
-GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+GPHGraphicsManager::GPHGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
const OSystem::GraphicsMode *GPHGraphicsManager::getSupportedGraphicsModes() const {
@@ -141,7 +141,7 @@ void GPHGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *f
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
- _eventSource->toggleMouseGrab();
+ _window->toggleMouseGrab();
}
_videoMode.overlayWidth = 320;
diff --git a/backends/graphics/gph/gph-graphics.h b/backends/graphics/gph/gph-graphics.h
index 4a68ea6eed..152d29ddf4 100644
--- a/backends/graphics/gph/gph-graphics.h
+++ b/backends/graphics/gph/gph-graphics.h
@@ -33,7 +33,7 @@ enum {
class GPHGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- GPHGraphicsManager(SdlEventSource *boss);
+ GPHGraphicsManager(SdlEventSource *boss, SdlWindow *window);
bool hasFeature(OSystem::Feature f);
void setFeatureState(OSystem::Feature f, bool enable);
diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
index 22b271ae1a..52e5b42e8b 100644
--- a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
@@ -45,8 +45,8 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{0, 0, 0}
};
-LinuxmotoSdlGraphicsManager::LinuxmotoSdlGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+LinuxmotoSdlGraphicsManager::LinuxmotoSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
const OSystem::GraphicsMode *LinuxmotoSdlGraphicsManager::getSupportedGraphicsModes() const {
@@ -134,7 +134,7 @@ void LinuxmotoSdlGraphicsManager::initSize(uint w, uint h) {
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
- _eventSource->toggleMouseGrab();
+ _window->toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
index 8760c5004d..d7a13b1cb4 100644
--- a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
@@ -27,7 +27,7 @@
class LinuxmotoSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- LinuxmotoSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ LinuxmotoSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
virtual void initSize(uint w, uint h);
virtual void setGraphicsModeIntern();
diff --git a/backends/graphics/maemosdl/maemosdl-graphics.cpp b/backends/graphics/maemosdl/maemosdl-graphics.cpp
index 07d6d32d3a..d954333537 100644
--- a/backends/graphics/maemosdl/maemosdl-graphics.cpp
+++ b/backends/graphics/maemosdl/maemosdl-graphics.cpp
@@ -21,16 +21,14 @@
*/
#if defined(MAEMO)
-#include "SDL_syswm.h"
-
#include "common/scummsys.h"
#include "backends/platform/maemo/maemo.h"
#include "backends/events/maemosdl/maemosdl-events.h"
#include "backends/graphics/maemosdl/maemosdl-graphics.h"
-MaemoSdlGraphicsManager::MaemoSdlGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+MaemoSdlGraphicsManager::MaemoSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
bool MaemoSdlGraphicsManager::loadGFXMode() {
diff --git a/backends/graphics/maemosdl/maemosdl-graphics.h b/backends/graphics/maemosdl/maemosdl-graphics.h
index c255e94653..4cb84c81ee 100644
--- a/backends/graphics/maemosdl/maemosdl-graphics.h
+++ b/backends/graphics/maemosdl/maemosdl-graphics.h
@@ -29,7 +29,7 @@
class MaemoSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- MaemoSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ MaemoSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
protected:
virtual bool loadGFXMode();
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index c455c4ce2e..5821856c30 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -49,9 +49,9 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_displayWidth(0), _displayHeight(0), _defaultFormat(), _defaultFormatAlpha(),
_gameScreen(nullptr), _gameScreenShakeOffset(0), _overlay(nullptr),
_overlayVisible(false), _cursor(nullptr),
- _cursorX(0), _cursorY(0), _cursorHotspotX(0), _cursorHotspotY(0), _cursorHotspotXScaled(0),
- _cursorHotspotYScaled(0), _cursorWidthScaled(0), _cursorHeightScaled(0), _cursorKeyColor(0),
- _cursorVisible(false), _cursorDontScale(false), _cursorPaletteEnabled(false)
+ _cursorX(0), _cursorY(0), _cursorDisplayX(0),_cursorDisplayY(0), _cursorHotspotX(0), _cursorHotspotY(0),
+ _cursorHotspotXScaled(0), _cursorHotspotYScaled(0), _cursorWidthScaled(0), _cursorHeightScaled(0),
+ _cursorKeyColor(0), _cursorVisible(false), _cursorDontScale(false), _cursorPaletteEnabled(false)
#ifdef USE_OSD
, _osdAlpha(0), _osdFadeStartTime(0), _osd(nullptr)
#endif
@@ -351,7 +351,7 @@ void OpenGLGraphicsManager::updateScreen() {
return;
}
- // Clear the screen buffer
+ // Clear the screen buffer.
GLCALL(glClear(GL_COLOR_BUFFER_BIT));
const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_displayHeight / _gameScreen->getHeight();
@@ -370,12 +370,42 @@ void OpenGLGraphicsManager::updateScreen() {
// visible.
const GLfloat cursorOffset = _overlayVisible ? 0 : shakeOffset;
- _cursor->draw(_cursorX - _cursorHotspotXScaled, _cursorY - _cursorHotspotYScaled + cursorOffset,
+ _cursor->draw(_cursorDisplayX - _cursorHotspotXScaled,
+ _cursorDisplayY - _cursorHotspotYScaled + cursorOffset,
_cursorWidthScaled, _cursorHeightScaled);
}
+ // Fourth step: Draw black borders around the game screen when no overlay
+ // is visible. This makes sure that the mouse cursor etc. is only drawn
+ // in the actual game screen area in this case.
+ if (!_overlayVisible) {
+ GLCALL(glColor4f(0.0f, 0.0f, 0.0f, 1.0f));
+
+ GLCALL(glDisable(GL_TEXTURE_2D));
+ GLCALL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
+
+ // Top border.
+ drawRect(0, 0, _outputScreenWidth, _displayY);
+
+ // Left border.
+ drawRect(0, 0, _displayX, _outputScreenHeight);
+
+ // Bottom border.
+ const int y = _displayY + _displayHeight;
+ drawRect(0, y, _outputScreenWidth, _outputScreenHeight - y);
+
+ // Right border.
+ const int x = _displayX + _displayWidth;
+ drawRect(x, 0, _outputScreenWidth - x, _outputScreenHeight);
+
+ GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
+ GLCALL(glEnable(GL_TEXTURE_2D));
+
+ GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f));
+ }
+
#ifdef USE_OSD
- // Fourth step: Draw the OSD.
+ // Fifth step: Draw the OSD.
if (_osdAlpha > 0) {
Common::StackLock lock(_osdMutex);
@@ -435,10 +465,16 @@ int16 OpenGLGraphicsManager::getOverlayHeight() {
void OpenGLGraphicsManager::showOverlay() {
_overlayVisible = true;
+
+ // Update cursor position.
+ setMousePosition(_cursorX, _cursorY);
}
void OpenGLGraphicsManager::hideOverlay() {
_overlayVisible = false;
+
+ // Update cursor position.
+ setMousePosition(_cursorX, _cursorY);
}
Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
@@ -892,8 +928,8 @@ void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
const int16 width = _gameScreen->getWidth();
const int16 height = _gameScreen->getHeight();
- x = (x * width) / _displayWidth;
- y = (y * height) / _displayHeight;
+ x = (x * width) / (int)_displayWidth;
+ y = (y * height) / (int)_displayHeight;
// Make sure we only supply valid coordinates.
x = CLIP<int16>(x, 0, width - 1);
@@ -901,6 +937,19 @@ void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
}
}
+void OpenGLGraphicsManager::setMousePosition(int x, int y) {
+ _cursorX = x;
+ _cursorY = y;
+
+ if (_overlayVisible) {
+ _cursorDisplayX = x;
+ _cursorDisplayY = y;
+ } else {
+ _cursorDisplayX = CLIP<int>(x, _displayX, _displayX + _displayWidth - 1);
+ _cursorDisplayY = CLIP<int>(y, _displayY, _displayY + _displayHeight - 1);
+ }
+}
+
Texture *OpenGLGraphicsManager::createTexture(const Graphics::PixelFormat &format, bool wantAlpha) {
GLenum glIntFormat, glFormat, glType;
if (format.bytesPerPixel == 1) {
@@ -1046,6 +1095,9 @@ void OpenGLGraphicsManager::recalculateDisplayArea() {
// We center the screen in the middle for now.
_displayX = (_outputScreenWidth - _displayWidth ) / 2;
_displayY = (_outputScreenHeight - _displayHeight) / 2;
+
+ // Update the cursor position to adjust for new display area.
+ setMousePosition(_cursorX, _cursorY);
}
void OpenGLGraphicsManager::updateCursorPalette() {
@@ -1163,4 +1215,20 @@ void OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
delete[] pixels;
}
+void OpenGLGraphicsManager::drawRect(GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
+ if (w < 0 || h < 0) {
+ return;
+ }
+
+ const GLfloat vertices[4*2] = {
+ x, y,
+ x + w, y,
+ x, y + h,
+ x + w, y + h
+ };
+ GLCALL(glVertexPointer(2, GL_FLOAT, 0, vertices));
+
+ GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+}
+
} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index dde21533b0..cec970e0cc 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -155,7 +155,7 @@ protected:
* @param x X coordinate in physical coordinates.
* @param y Y coordinate in physical coordinates.
*/
- void setMousePosition(int x, int y) { _cursorX = x; _cursorY = y; }
+ void setMousePosition(int x, int y);
/**
* Query the mouse position in physical coordinates.
@@ -394,6 +394,16 @@ private:
int _cursorY;
/**
+ * X coordinate used for drawing the cursor.
+ */
+ int _cursorDisplayX;
+
+ /**
+ * Y coordinate used for drawing the cursor.
+ */
+ int _cursorDisplayY;
+
+ /**
* The X offset for the cursor hotspot in unscaled coordinates.
*/
int _cursorHotspotX;
@@ -454,6 +464,11 @@ private:
*/
byte _cursorPalette[3 * 256];
+ /**
+ * Draws a rectangle
+ */
+ void drawRect(GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+
#ifdef USE_OSD
//
// OSD
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index b028cd5b1a..a2b172f14a 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -28,8 +28,13 @@
#include "common/translation.h"
#endif
-OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource)
- : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0),
+OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource, SdlWindow *window)
+ : SdlGraphicsManager(eventSource, window), _lastRequestedHeight(0),
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _glContext(),
+#else
+ _lastVideoModeLoad(0), _hwScreen(nullptr),
+#endif
_graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0),
_desiredFullscreenWidth(0), _desiredFullscreenHeight(0) {
// Setup OpenGL attributes for SDL
@@ -40,16 +45,40 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Retrieve a list of working fullscreen modes
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ const int numModes = SDL_GetNumDisplayModes(0);
+ for (int i = 0; i < numModes; ++i) {
+ SDL_DisplayMode mode;
+ if (SDL_GetDisplayMode(0, i, &mode)) {
+ continue;
+ }
+
+ _fullscreenVideoModes.push_back(VideoMode(mode.w, mode.h));
+ }
+#else
const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
- if (availableModes != (void *)-1) {
+ // TODO: NULL means that there are no fullscreen modes supported. We
+ // should probably use this information and disable any fullscreen support
+ // in this case.
+ if (availableModes != NULL && availableModes != (void *)-1) {
for (;*availableModes; ++availableModes) {
const SDL_Rect *mode = *availableModes;
_fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h));
}
+ }
+#endif
+
+ // Sort the modes in ascending order.
+ Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
- // Sort the modes in ascending order.
- Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
+ // Strip duplicates in video modes.
+ for (uint i = 0; i + 1 < _fullscreenVideoModes.size();) {
+ if (_fullscreenVideoModes[i] == _fullscreenVideoModes[i + 1]) {
+ _fullscreenVideoModes.remove_at(i);
+ } else {
+ ++i;
+ }
}
// In case SDL is fine with every mode we will force the desktop mode.
@@ -108,7 +137,7 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
case OSystem::kFeatureIconifyWindow:
if (enable) {
- SDL_WM_IconifyWindow();
+ _window->iconifyWindow();
}
break;
@@ -120,11 +149,19 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
switch (f) {
case OSystem::kFeatureFullscreenMode:
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ return (SDL_GetWindowFlags(_window->getSDLWindow()) & SDL_WINDOW_FULLSCREEN) != 0;
+ } else {
+ return _wantsFullScreen;
+ }
+#else
if (_hwScreen) {
return (_hwScreen->flags & SDL_FULLSCREEN) != 0;
} else {
return _wantsFullScreen;
}
+#endif
default:
return OpenGLGraphicsManager::getFeatureState(f);
@@ -201,13 +238,20 @@ void OpenGLSdlGraphicsManager::updateScreen() {
OpenGLGraphicsManager::updateScreen();
// Swap OpenGL buffers
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GL_SwapWindow(_window->getSDLWindow());
+#else
SDL_GL_SwapBuffers();
+#endif
}
void OpenGLSdlGraphicsManager::notifyVideoExpose() {
}
void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ setActualScreenSize(width, height);
+#else
if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
// We save that we handled a resize event here. We need to know this
// so we do not overwrite the users requested window size whenever we
@@ -218,6 +262,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height)
g_system->quit();
}
}
+#endif
}
void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
@@ -229,7 +274,7 @@ void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
}
void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
- SDL_WarpMouse(x, y);
+ _window->warpMouseInWindow(x, y);
}
bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
@@ -300,6 +345,58 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
height = _desiredFullscreenHeight;
}
+ // This is pretty confusing since RGBA8888 talks about the memory
+ // layout here. This is a different logical layout depending on
+ // whether we run on little endian or big endian. However, we can
+ // only safely assume that RGBA8888 in memory layout is supported.
+ // Thus, we chose this one.
+ const Graphics::PixelFormat rgba8888 =
+#ifdef SCUMM_LITTLE_ENDIAN
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
+#else
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
+#endif
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_glContext) {
+ notifyContextDestroy();
+
+ SDL_GL_DeleteContext(_glContext);
+ _glContext = nullptr;
+ }
+
+ _window->destroyWindow();
+
+ uint32 flags = SDL_WINDOW_OPENGL;
+ if (_wantsFullScreen) {
+ flags |= SDL_WINDOW_FULLSCREEN;
+ } else {
+ flags |= SDL_WINDOW_RESIZABLE;
+ }
+
+ if (!_window->createWindow(width, height, flags)) {
+ // We treat fullscreen requests as a "hint" for now. This means in
+ // case it is not available we simply ignore it.
+ if (_wantsFullScreen) {
+ _window->createWindow(width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
+ }
+
+ if (!_window->getSDLWindow()) {
+ return false;
+ }
+ }
+
+ _glContext = SDL_GL_CreateContext(_window->getSDLWindow());
+ if (!_glContext) {
+ return false;
+ }
+
+ notifyContextCreate(rgba8888, rgba8888);
+ int actualWidth, actualHeight;
+ getWindowDimensions(&actualWidth, &actualHeight);
+ setActualScreenSize(actualWidth, actualHeight);
+ return true;
+#else
// WORKAROUND: Working around infamous SDL bugs when switching
// resolutions too fast. This might cause the event system to supply
// incorrect mouse position events otherwise.
@@ -341,17 +438,6 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_lastVideoModeLoad = SDL_GetTicks();
if (_hwScreen) {
- // This is pretty confusing since RGBA8888 talks about the memory
- // layout here. This is a different logical layout depending on
- // whether we run on little endian or big endian. However, we can
- // only safely assume that RGBA8888 in memory layout is supported.
- // Thus, we chose this one.
- const Graphics::PixelFormat rgba8888 =
-#ifdef SCUMM_LITTLE_ENDIAN
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
-#else
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
-#endif
notifyContextCreate(rgba8888, rgba8888);
setActualScreenSize(_hwScreen->w, _hwScreen->h);
}
@@ -363,6 +449,21 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_ignoreResizeEvents = 10;
return _hwScreen != nullptr;
+#endif
+}
+
+void OpenGLSdlGraphicsManager::getWindowDimensions(int *width, int *height) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GetWindowSize(_window->getSDLWindow(), width, height);
+#else
+ if (width) {
+ *width = _hwScreen->w;
+ }
+
+ if (height) {
+ *height = _hwScreen->h;
+ }
+#endif
}
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
@@ -456,7 +557,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
// Calculate the next scaling setting. We approximate the
// current scale setting in case the user resized the
// window. Then we apply the direction change.
- _graphicsScale = MAX<int>(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight);
+ int windowWidth = 0, windowHeight = 0;
+ getWindowDimensions(&windowWidth, &windowHeight);
+ _graphicsScale = MAX<int>(windowWidth / _lastRequestedWidth, windowHeight / _lastRequestedHeight);
_graphicsScale = MAX<int>(_graphicsScale + direction, 1);
// Since we overwrite a user resize here we reset its
@@ -472,7 +575,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
}
#ifdef USE_OSD
- const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h);
+ int windowWidth = 0, windowHeight = 0;
+ getWindowDimensions(&windowWidth, &windowHeight);
+ const Common::String osdMsg = Common::String::format("Resolution: %dx%d", windowWidth, windowHeight);
displayMessageOnOSD(osdMsg.c_str());
#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
index 9934ca79e2..845880eb14 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -32,7 +32,7 @@
class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
public:
- OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource);
+ OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource, SdlWindow *window);
virtual ~OpenGLSdlGraphicsManager();
// GraphicsManager API
@@ -68,8 +68,14 @@ protected:
private:
bool setupMode(uint width, uint height);
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GLContext _glContext;
+#else
uint32 _lastVideoModeLoad;
SDL_Surface *_hwScreen;
+#endif
+
+ void getWindowDimensions(int *width, int *height);
uint _lastRequestedWidth;
uint _lastRequestedHeight;
diff --git a/backends/graphics/openpandora/op-graphics.cpp b/backends/graphics/openpandora/op-graphics.cpp
index 1ded1614de..f4c9dc16cc 100644
--- a/backends/graphics/openpandora/op-graphics.cpp
+++ b/backends/graphics/openpandora/op-graphics.cpp
@@ -32,8 +32,8 @@
static SDL_Cursor *hiddenCursor;
-OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
bool OPGraphicsManager::loadGFXMode() {
diff --git a/backends/graphics/openpandora/op-graphics.h b/backends/graphics/openpandora/op-graphics.h
index 8b498d632b..50994072bb 100644
--- a/backends/graphics/openpandora/op-graphics.h
+++ b/backends/graphics/openpandora/op-graphics.h
@@ -32,7 +32,7 @@ enum {
class OPGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- OPGraphicsManager(SdlEventSource *sdlEventSource);
+ OPGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
bool loadGFXMode();
void unloadGFXMode();
diff --git a/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp b/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
index 3603d8a861..0c98462891 100644
--- a/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
+++ b/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
@@ -28,8 +28,8 @@
#include "backends/events/samsungtvsdl/samsungtvsdl-events.h"
#include "backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h"
-SamsungTVSdlGraphicsManager::SamsungTVSdlGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+SamsungTVSdlGraphicsManager::SamsungTVSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
bool SamsungTVSdlGraphicsManager::hasFeature(OSystem::Feature f) {
diff --git a/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h b/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h
index 15ba3dca48..8699d77bc8 100644
--- a/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h
+++ b/backends/graphics/samsungtvsdl/samsungtvsdl-graphics.h
@@ -29,7 +29,7 @@
class SamsungTVSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- SamsungTVSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ SamsungTVSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
bool hasFeature(OSystem::Feature f);
void setFeatureState(OSystem::Feature f, bool enable);
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index b5e49fa397..a13ca45477 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -22,10 +22,12 @@
#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/platform/sdl/sdl-sys.h"
#include "backends/events/sdl/sdl-events.h"
+#include "common/textconsole.h"
-SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source)
- : _eventSource(source) {
+SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source, SdlWindow *window)
+ : _eventSource(source), _window(window) {
}
SdlGraphicsManager::~SdlGraphicsManager() {
@@ -38,3 +40,36 @@ void SdlGraphicsManager::activateManager() {
void SdlGraphicsManager::deactivateManager() {
_eventSource->setGraphicsManager(0);
}
+
+SdlGraphicsManager::State SdlGraphicsManager::getState() {
+ State state;
+
+ state.screenWidth = getWidth();
+ state.screenHeight = getHeight();
+ state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
+ state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
+ state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
+#ifdef USE_RGB_COLOR
+ state.pixelFormat = getScreenFormat();
+#endif
+ return state;
+}
+
+bool SdlGraphicsManager::setState(const State &state) {
+ beginGFXTransaction();
+#ifdef USE_RGB_COLOR
+ initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
+#else
+ initSize(state.screenWidth, state.screenHeight, 0);
+#endif
+ setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
+ setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
+ setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
+
+ if (endGFXTransaction() != OSystem::kTransactionSuccess) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
index 3ef540708a..7f8790a9b4 100644
--- a/backends/graphics/sdl/sdl-graphics.h
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -24,6 +24,7 @@
#define BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
#include "backends/graphics/graphics.h"
+#include "backends/platform/sdl/sdl-window.h"
#include "common/rect.h"
@@ -36,7 +37,7 @@ class SdlEventSource;
*/
class SdlGraphicsManager : virtual public GraphicsManager {
public:
- SdlGraphicsManager(SdlEventSource *source);
+ SdlGraphicsManager(SdlEventSource *source, SdlWindow *window);
virtual ~SdlGraphicsManager();
/**
@@ -91,8 +92,39 @@ public:
*/
virtual void notifyMousePos(Common::Point mouse) = 0;
+ /**
+ * A (subset) of the graphic manager's state. This is used when switching
+ * between different SDL graphic managers on runtime.
+ */
+ struct State {
+ int screenWidth, screenHeight;
+ bool aspectRatio;
+ bool fullscreen;
+ bool cursorPalette;
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat pixelFormat;
+#endif
+ };
+
+ /**
+ * Queries the current state of the graphic manager.
+ */
+ State getState();
+
+ /**
+ * Setup a basic state of the graphic manager.
+ */
+ bool setState(const State &state);
+
+ /**
+ * Queries the SDL window.
+ */
+ SdlWindow *getWindow() const { return _window; }
+
protected:
SdlEventSource *_eventSource;
+ SdlWindow *_window;
};
#endif
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 7f3c99fcea..9cb14525ee 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -116,13 +116,19 @@ static AspectRatio getDesiredAspectRatio() {
}
#endif
-SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource)
+SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
:
- SdlGraphicsManager(sdlEventSource),
+ SdlGraphicsManager(sdlEventSource, window),
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
+ _hwscreen(0),
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _renderer(nullptr), _screenTexture(nullptr),
+#else
+ _originalBitsPerPixel(0),
+#endif
+ _screen(0), _tmpscreen(0),
#ifdef USE_RGB_COLOR
_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
@@ -235,7 +241,7 @@ void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
break;
case OSystem::kFeatureIconifyWindow:
if (enable)
- SDL_WM_IconifyWindow();
+ _window->iconifyWindow();
break;
default:
break;
@@ -681,12 +687,22 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
const int w = width;
const int h = height;
+ int bestW = 0, bestH = 0;
+ uint bestMetric = (uint)-1; // Metric is wasted space
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ const int numModes = SDL_GetNumDisplayModes(0);
+ SDL_DisplayMode modeData, *mode = &modeData;
+ for (int i = 0; i < numModes; ++i) {
+ if (SDL_GetDisplayMode(0, i, &modeData)) {
+ continue;
+ }
+#else
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
assert(availableModes);
- const SDL_Rect *bestMode = NULL;
- uint bestMetric = (uint)-1; // Metric is wasted space
while (const SDL_Rect *mode = *availableModes++) {
+#endif
if (mode->w < w)
continue;
if (mode->h < h)
@@ -699,15 +715,23 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
continue;
bestMetric = metric;
- bestMode = mode;
+ bestW = mode->w;
+ bestH = mode->h;
+
+ // Make editors a bit more happy by having the same amount of closing as
+ // opening curley braces.
+#if SDL_VERSION_ATLEAST(2, 0, 0)
}
+#else
+ }
+#endif
- if (!bestMode) {
+ if (!bestW || !bestH) {
warning("Unable to enforce the desired aspect ratio");
return;
}
- width = bestMode->w;
- height = bestMode->h;
+ width = bestW;
+ height = bestH;
}
bool SurfaceSdlGraphicsManager::loadGFXMode() {
@@ -774,7 +798,15 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
_hwscreen = g_eventRec.getSurface(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
} else
#endif
- {
+ {
+ // Save the original bpp to be able to restore the video mode on unload
+#if !SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_originalBitsPerPixel == 0) {
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ _originalBitsPerPixel = videoInfo->vfmt->BitsPerPixel;
+ }
+#endif
+
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
_videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
@@ -876,6 +908,10 @@ void SurfaceSdlGraphicsManager::unloadGFXMode() {
_screen = NULL;
}
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ deinitializeRenderer();
+#endif
+
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
@@ -903,6 +939,13 @@ void SurfaceSdlGraphicsManager::unloadGFXMode() {
}
#endif
DestroyScalers();
+
+#if !SDL_VERSION_ATLEAST(2, 0, 0)
+ // Reset video mode to original
+ // This will ensure that any new graphic manager will use the initial BPP when listing available modes
+ if (_originalBitsPerPixel != 0)
+ SDL_SetVideoMode(_videoMode.screenWidth, _videoMode.screenHeight, _originalBitsPerPixel, _videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_SWSURFACE) : SDL_SWSURFACE);
+#endif
}
bool SurfaceSdlGraphicsManager::hotswapGFXMode() {
@@ -1443,6 +1486,9 @@ void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ base[i].a = 255;
+#endif
}
if (start < _paletteDirtyStart)
@@ -1481,6 +1527,9 @@ void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start,
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ base[i].a = 255;
+#endif
}
_cursorPaletteDisabled = false;
@@ -1710,7 +1759,7 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
int y1 = y;
// Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
- if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
+ if (!_window->hasMouseFocus()) {
setMousePos(x, y); // but change game cursor position
return;
}
@@ -1720,9 +1769,9 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (!_overlayVisible)
- SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
+ _window->warpMouseInWindow(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
- SDL_WarpMouse(x, y1);
+ _window->warpMouseInWindow(x, y1);
// SDL_WarpMouse() generates a mouse movement event, so
// setMousePos() would be called eventually. However, the
@@ -2317,4 +2366,52 @@ void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
setMousePos(mouse.x, mouse.y);
}
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+void SurfaceSdlGraphicsManager::deinitializeRenderer() {
+ SDL_DestroyTexture(_screenTexture);
+ _screenTexture = nullptr;
+
+ SDL_DestroyRenderer(_renderer);
+ _renderer = nullptr;
+
+ _window->destroyWindow();
+}
+
+SDL_Surface *SurfaceSdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) {
+ deinitializeRenderer();
+
+ if (!_window->createWindow(width, height, (flags & SDL_FULLSCREEN) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)) {
+ return nullptr;
+ }
+
+ _renderer = SDL_CreateRenderer(_window->getSDLWindow(), -1, 0);
+ if (!_renderer) {
+ deinitializeRenderer();
+ return nullptr;
+ }
+
+ _screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
+ if (!_screenTexture) {
+ deinitializeRenderer();
+ return nullptr;
+ }
+
+ SDL_Surface *screen = SDL_CreateRGBSurface(0, width, height, 16, 0xF800, 0x7E0, 0x1F, 0);
+ if (!screen) {
+ deinitializeRenderer();
+ return nullptr;
+ } else {
+ return screen;
+ }
+}
+
+void SurfaceSdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
+ SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch);
+
+ SDL_RenderClear(_renderer);
+ SDL_RenderCopy(_renderer, _screenTexture, NULL, NULL);
+ SDL_RenderPresent(_renderer);
+}
+#endif // SDL_VERSION_ATLEAST(2, 0, 0)
+
#endif
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index 49bd66b3e5..2431ce8664 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -77,7 +77,7 @@ public:
*/
class SurfaceSdlGraphicsManager : public SdlGraphicsManager, public Common::EventObserver {
public:
- SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
virtual ~SurfaceSdlGraphicsManager();
virtual void activateManager();
@@ -166,6 +166,17 @@ protected:
/** Hardware screen */
SDL_Surface *_hwscreen;
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ /* SDL2 features a different API for 2D graphics. We create a wrapper
+ * around this API to keep the code paths as close as possible. */
+ SDL_Renderer *_renderer;
+ SDL_Texture *_screenTexture;
+ void deinitializeRenderer();
+
+ SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
+ void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
+#endif
+
/** Unseen game screen */
SDL_Surface *_screen;
#ifdef USE_RGB_COLOR
@@ -225,6 +236,9 @@ protected:
};
VideoState _videoMode, _oldVideoMode;
+ // Original BPP to restore the video mode on unload
+ uint8 _originalBitsPerPixel;
+
/** Force full redraw on next updateScreen */
bool _forceFull;
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.cpp b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
index e339fecd1c..c17cfd5efa 100644
--- a/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
@@ -27,8 +27,8 @@
#include "backends/graphics/symbiansdl/symbiansdl-graphics.h"
#include "backends/platform/symbian/src/SymbianActions.h"
-SymbianSdlGraphicsManager::SymbianSdlGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource) {
+SymbianSdlGraphicsManager::SymbianSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
int SymbianSdlGraphicsManager::getDefaultGraphicsMode() const {
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.h b/backends/graphics/symbiansdl/symbiansdl-graphics.h
index f514db286c..fb9a49a834 100644
--- a/backends/graphics/symbiansdl/symbiansdl-graphics.h
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.h
@@ -27,7 +27,7 @@
class SymbianSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- SymbianSdlGraphicsManager(SdlEventSource *sdlEventSource);
+ SymbianSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
public:
virtual bool hasFeature(OSystem::Feature f);
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
index 8e4685dbd8..07f7d47262 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.cpp
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -42,8 +42,8 @@
#include "backends/platform/wince/CEScaler.h"
#include "backends/platform/wince/CEgui/ItemAction.h"
-WINCESdlGraphicsManager::WINCESdlGraphicsManager(SdlEventSource *sdlEventSource)
- : SurfaceSdlGraphicsManager(sdlEventSource),
+WINCESdlGraphicsManager::WINCESdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
+ : SurfaceSdlGraphicsManager(sdlEventSource, window),
_panelInitialized(false), _noDoubleTapRMB(false), _noDoubleTapPT(false),
_toolbarHighDrawn(false), _newOrientation(0), _orientationLandscape(0),
_panelVisible(true), _saveActiveToolbar(NAME_MAIN_PANEL), _panelStateForced(false),
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.h b/backends/graphics/wincesdl/wincesdl-graphics.h
index 50b422c10d..9316c69e44 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.h
+++ b/backends/graphics/wincesdl/wincesdl-graphics.h
@@ -41,7 +41,7 @@ extern bool _hasSmartphoneResolution;
class WINCESdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
- WINCESdlGraphicsManager(SdlEventSource *sdlEventSource);
+ WINCESdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);