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authorJohannes Schickel2011-03-17 20:43:59 +0100
committerJohannes Schickel2011-03-17 21:20:20 +0100
commit83c638ad02709b39d72c5c575b3683bfd76dbbaa (patch)
tree3a234c8f7761ac251ade310e097b0cdc14715a60 /backends/graphics
parent8d35d91bdf3eab421233c6b971d6dec39b2f45b0 (diff)
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OPENGL: Setup the correct header size for BMP screenshots.
This fixes an color bug in the resulting screenshots.
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index e0c65dd309..f737d49141 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -1338,9 +1338,9 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
// Write BMP header
out.writeByte('B');
out.writeByte('M');
- out.writeUint32LE(height * width * 3 + 52);
+ out.writeUint32LE(height * width * 3 + 54);
out.writeUint32LE(0);
- out.writeUint32LE(52);
+ out.writeUint32LE(54);
out.writeUint32LE(40);
out.writeUint32LE(width);
out.writeUint32LE(height);