diff options
author | Johannes Schickel | 2015-12-13 19:05:18 +0100 |
---|---|---|
committer | Johannes Schickel | 2015-12-13 21:30:25 +0100 |
commit | 942d0fdad46d2105f1606ddea8cd9146acec70d8 (patch) | |
tree | 21aa00f215fa59c39868deb7828f305e163015da /backends/graphics | |
parent | f9085aca0699d2b70e5310efe0e94ef9b0a41c87 (diff) | |
download | scummvm-rg350-942d0fdad46d2105f1606ddea8cd9146acec70d8.tar.gz scummvm-rg350-942d0fdad46d2105f1606ddea8cd9146acec70d8.tar.bz2 scummvm-rg350-942d0fdad46d2105f1606ddea8cd9146acec70d8.zip |
OPENGL: Limit scissor override to invisible overlay.
This fixes some corner cases which caused black bars to appear for a few screen
updates when the overlay is visible.
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index df74e110bb..c80f57a40e 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -366,7 +366,7 @@ void OpenGLGraphicsManager::updateScreen() { _forceRedraw = false; // Clear the screen buffer. - if (_scissorOverride) { + if (_scissorOverride && !_overlayVisible) { // In certain cases we need to assure that the whole screen area is // cleared. For example, when switching from overlay visible to // invisible, we need to assure that all contents are cleared to |