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authorMax Horn2011-03-08 12:53:31 +0100
committerMax Horn2011-03-08 12:53:41 +0100
commitaa452d3aeb3e2506c7386554d5dfbe852b8ae475 (patch)
tree064978991b6f69e29eaf1c20cb310b29843ee7b3 /backends/graphics
parent6a31e398f76ec37a15d1aa40d7c93b6256cdea25 (diff)
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WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp7
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.cpp1638
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.h206
3 files changed, 1844 insertions, 7 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index d8b686e61f..7d36786b7d 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -161,13 +161,6 @@ SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *sdlEventSource)
_graphicsMutex = g_system->createMutex();
-#ifdef _WIN32_WCE
- if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
- SDL_VideoInit("windib", 0);
- sdlFlags ^= SDL_INIT_VIDEO;
- }
-#endif
-
SDL_ShowCursor(SDL_DISABLE);
memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp
new file mode 100644
index 0000000000..ad1a8e7a1a
--- /dev/null
+++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp
@@ -0,0 +1,1638 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/scummsys.h"
+
+#ifdef _WIN32_WCE
+
+#include "common/system.h"
+#include "common/translation.h"
+#include "common/mutex.h"
+
+#include "graphics/scaler/downscaler.h"
+#include "graphics/scaler/aspect.h"
+#include "backends/graphics/wincesdl/wincesdl-graphics.h"
+#include "backends/events/wincesdl/wincesdl-events.h"
+#include "backends/platform/wince/wince-sdl.h"
+
+#include "backends/platform/wince/resource.h"
+#include "backends/platform/wince/CEActionsPocket.h"
+#include "backends/platform/wince/CEActionsSmartphone.h"
+#include "backends/platform/wince/CEDevice.h"
+#include "backends/platform/wince/CEScaler.h"
+#include "backends/platform/wince/CEgui/ItemAction.h"
+
+WINCESdlGraphicsManager::WINCESdlGraphicsManager(SdlEventSource *sdlEventSource)
+ : SdlGraphicsManager(sdlEventSource),
+ _panelInitialized(false), _noDoubleTapRMB(false),
+ _toolbarHighDrawn(false), _newOrientation(0), _orientationLandscape(0),
+ _panelVisible(true), _saveActiveToolbar(NAME_MAIN_PANEL), _panelStateForced(false),
+ _canBeAspectScaled(false), _scalersChanged(false), _saveToolbarState(false),
+ _mouseBackupOld(NULL), _mouseBackupDim(0), _mouseBackupToolbar(NULL),
+ _usesEmulatedMouse(false), _forceHideMouse(false), _hasfocus(true),
+ _zoomUp(false), _zoomDown(false) {
+ memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+ if (_isSmartphone) {
+ _mouseCurState.x = 20;
+ _mouseCurState.y = 20;
+ }
+
+ loadDeviceConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200);
+ loadDeviceConfigurationElement("repeatX", _repeatX, 4);
+ loadDeviceConfigurationElement("repeatY", _repeatY, 4);
+ loadDeviceConfigurationElement("stepX1", _stepX1, 2);
+ loadDeviceConfigurationElement("stepX2", _stepX2, 10);
+ loadDeviceConfigurationElement("stepX3", _stepX3, 40);
+ loadDeviceConfigurationElement("stepY1", _stepY1, 2);
+ loadDeviceConfigurationElement("stepY2", _stepY2, 10);
+ loadDeviceConfigurationElement("stepY3", _stepY3, 20);
+ ConfMan.flushToDisk();
+
+ _isSmartphone = CEDevice::isSmartphone();
+
+ // Query SDL for screen size and init screen dependent stuff
+ OSystem_WINCE3::initScreenInfos();
+ create_toolbar();
+ _hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone();
+ if (_hasSmartphoneResolution)
+ _panelVisible = false; // init correctly in smartphones
+
+ _screen = NULL;
+}
+
+// Graphics mode consts
+
+// Low end devices 240x320
+
+static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = {
+ {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
+ {0, 0, 0}
+};
+
+// High end device 480x640
+
+static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
+ {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
+ {"2x", "2x", GFX_DOUBLESIZE},
+#ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :)
+ {"2xsai", "2xSAI", GFX_2XSAI},
+ {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
+ {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
+#endif
+ {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
+#ifndef _MSC_VER
+ {"hq2x", "HQ2x", GFX_HQ2X},
+ {"tv2x", "TV2x", GFX_TV2X},
+#endif
+ {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *WINCESdlGraphicsManager::getSupportedGraphicsModes() const {
+ if (CEDevice::hasWideResolution())
+ return s_supportedGraphicsModesHigh;
+ else
+ return s_supportedGraphicsModesLow;
+}
+
+bool WINCESdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return (f == OSystem::kFeatureVirtualKeyboard);
+}
+
+void WINCESdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ return;
+
+ case OSystem::kFeatureVirtualKeyboard:
+ if (_hasSmartphoneResolution)
+ return;
+ _toolbarHighDrawn = false;
+ if (enable) {
+ _panelStateForced = true;
+ if (!_toolbarHandler.visible()) swap_panel_visibility();
+ //_saveToolbarState = _toolbarHandler.visible();
+ _saveActiveToolbar = _toolbarHandler.activeName();
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ _toolbarHandler.setVisible(true);
+ } else
+ if (_panelStateForced) {
+ _panelStateForced = false;
+ _toolbarHandler.setActive(_saveActiveToolbar);
+ //_toolbarHandler.setVisible(_saveToolbarState);
+ }
+ return;
+
+ case OSystem::kFeatureDisableKeyFiltering:
+ if (_hasSmartphoneResolution) {
+ GUI::Actions::Instance()->beginMapping(enable);
+ }
+ return;
+
+ default:
+ SdlGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+bool WINCESdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ return false;
+ case OSystem::kFeatureVirtualKeyboard:
+ return (_panelStateForced);
+ default:
+ return SdlGraphicsManager::getFeatureState(f);
+ }
+}
+
+int WINCESdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+void WINCESdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
+ if (_hasSmartphoneResolution && h == 240)
+ h = 200; // mainly for the launcher
+
+ if (_isSmartphone && !ConfMan.hasKey("landscape")) {
+ ConfMan.setInt("landscape", 1);
+ ConfMan.flushToDisk();
+ }
+
+ _canBeAspectScaled = false;
+ if (w == 320 && h == 200 && !_hasSmartphoneResolution) {
+ _canBeAspectScaled = true;
+ h = 240; // use the extra 40 pixels height for the toolbar
+ }
+
+ if (h == 400) // touche engine fixup
+ h += 80;
+
+ if (!_hasSmartphoneResolution) {
+ if (h == 240)
+ _toolbarHandler.setOffset(200);
+ else
+ _toolbarHandler.setOffset(400);
+ } else {
+ if (h == 240)
+ _toolbarHandler.setOffset(200);
+ else // 176x220
+ _toolbarHandler.setOffset(0);
+ }
+
+ if (w != (uint) _videoMode.screenWidth || h != (uint) _videoMode.screenHeight)
+ _scalersChanged = false;
+
+ _videoMode.overlayWidth = w;
+ _videoMode.overlayHeight = h;
+
+ SdlGraphicsManager::initSize(w, h, format);
+
+ if (_scalersChanged) {
+ unloadGFXMode();
+ loadGFXMode();
+ _scalersChanged = false;
+ }
+
+ update_game_settings();
+}
+
+void WINCESdlGraphicsManager::loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue) {
+ value = ConfMan.getInt(element, ConfMan.kApplicationDomain);
+ if (!value) {
+ value = defaultValue;
+ ConfMan.setInt(element, value, ConfMan.kApplicationDomain);
+ }
+}
+
+void WINCESdlGraphicsManager::move_cursor_up() {
+ int x, y;
+ _usesEmulatedMouse = true;
+ retrieve_mouse_location(x, y);
+ if (_keyRepeat > _repeatY)
+ y -= _stepY3;
+ else if (_keyRepeat)
+ y -= _stepY2;
+ else
+ y -= _stepY1;
+
+ if (y < 0)
+ y = 0;
+
+ EventsBuffer::simulateMouseMove(x, y);
+}
+
+void WINCESdlGraphicsManager::move_cursor_down() {
+ int x, y;
+ _usesEmulatedMouse = true;
+ retrieve_mouse_location(x, y);
+ if (_keyRepeat > _repeatY)
+ y += _stepY3;
+ else if (_keyRepeat)
+ y += _stepY2;
+ else
+ y += _stepY1;
+
+ if (y > _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd)
+ y = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
+
+ EventsBuffer::simulateMouseMove(x, y);
+}
+
+void WINCESdlGraphicsManager::move_cursor_left() {
+ int x, y;
+ _usesEmulatedMouse = true;
+ retrieve_mouse_location(x, y);
+ if (_keyRepeat > _repeatX)
+ x -= _stepX3;
+ else if (_keyRepeat)
+ x -= _stepX2;
+ else
+ x -= _stepX1;
+
+ if (x < 0)
+ x = 0;
+
+ EventsBuffer::simulateMouseMove(x, y);
+}
+
+void WINCESdlGraphicsManager::move_cursor_right() {
+ int x, y;
+ _usesEmulatedMouse = true;
+ retrieve_mouse_location(x, y);
+ if (_keyRepeat > _repeatX)
+ x += _stepX3;
+ else if (_keyRepeat)
+ x += _stepX2;
+ else
+ x += _stepX1;
+
+ if (x > _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd)
+ x = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
+
+ EventsBuffer::simulateMouseMove(x, y);
+}
+
+void WINCESdlGraphicsManager::retrieve_mouse_location(int &x, int &y) {
+ x = _mouseCurState.x;
+ y = _mouseCurState.y;
+
+ x = x * _scaleFactorXm / _scaleFactorXd;
+ y = y * _scaleFactorYm / _scaleFactorYd;
+
+ if (_zoomDown)
+ y -= 240;
+}
+
+void WINCESdlGraphicsManager::switch_zone() {
+ int x, y;
+ int i;
+ retrieve_mouse_location(x, y);
+
+ for (i = 0; i < TOTAL_ZONES; i++)
+ if (x >= _zones[i].x && y >= _zones[i].y &&
+ x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) {
+ _mouseXZone[i] = x;
+ _mouseYZone[i] = y;
+ break;
+ }
+ _currentZone = i + 1;
+ if (_currentZone >= TOTAL_ZONES)
+ _currentZone = 0;
+
+ EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]);
+}
+
+void WINCESdlGraphicsManager::add_right_click(bool pushed) {
+ int x, y;
+ retrieve_mouse_location(x, y);
+ EventsBuffer::simulateMouseRightClick(x, y, pushed);
+}
+
+void WINCESdlGraphicsManager::add_left_click(bool pushed) {
+ int x, y;
+ retrieve_mouse_location(x, y);
+ EventsBuffer::simulateMouseLeftClick(x, y, pushed);
+}
+
+bool WINCESdlGraphicsManager::update_scalers() {
+ _videoMode.aspectRatioCorrection = false;
+
+ if (CEDevice::hasPocketPCResolution()) {
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
+
+ if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
+ || CEDevice::hasSquareQVGAResolution() ) {
+ if (OSystem_WINCE3::getScreenWidth() != 320) {
+ _scaleFactorXm = 3;
+ _scaleFactorXd = 4;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 1;
+ _scalerProc = DownscaleHorizByThreeQuarters;
+ } else {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal1x;
+ }
+ } else if ( _orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) {
+ if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && _canBeAspectScaled) {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 6;
+ _scaleFactorYd = 5;
+ _scalerProc = Normal1xAspect;
+ _videoMode.aspectRatioCorrection = true;
+ } else {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal1x;
+ }
+ } else if (_videoMode.screenWidth == 640 && !(OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 2;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 2;
+ _scalerProc = DownscaleAllByHalf;
+ } else if (_videoMode.screenWidth == 640 && (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) {
+ _scaleFactorXm = 1;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 1;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal1x;
+ }
+
+ return true;
+ } else if (CEDevice::hasWideResolution()) {
+#ifdef USE_ARM_SCALER_ASM
+ if ( _videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) ) {
+ if ( !_panelVisible && !_overlayVisible && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 12;
+ _scaleFactorYd = 5;
+ _scalerProc = Normal2xAspect;
+ _videoMode.aspectRatioCorrection = true;
+ } else if ( (_panelVisible || _overlayVisible) && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 2;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal2x;
+ }
+ return true;
+ }
+#endif
+ } else if (CEDevice::hasSmartphoneResolution()) {
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
+
+ if (_videoMode.screenWidth > 320)
+ error("Game resolution not supported on Smartphone");
+#ifdef ARM
+ _scaleFactorXm = 11;
+ _scaleFactorXd = 16;
+#else
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 3;
+#endif
+ _scaleFactorYm = 7;
+ _scaleFactorYd = 8;
+ _scalerProc = SmartphoneLandscape;
+ initZones();
+ return true;
+ }
+
+ return false;
+}
+
+void WINCESdlGraphicsManager::update_game_settings() {
+ Common::String gameid(ConfMan.get("gameid"));
+
+ // Finish panel initialization
+ if (!_panelInitialized && !gameid.empty()) {
+ CEGUI::Panel *panel;
+ _panelInitialized = true;
+ // Add the main panel
+ panel = new CEGUI::Panel(0, 32);
+ panel->setBackground(IMAGE_PANEL);
+
+ // Save
+ panel->add(NAME_ITEM_OPTIONS, new CEGUI::ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE));
+ // Skip
+ panel->add(NAME_ITEM_SKIP, new CEGUI::ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP));
+ // sound
+//__XXX__ panel->add(NAME_ITEM_SOUND, new CEGUI::ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster));
+ panel->add(NAME_ITEM_SOUND, new CEGUI::ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &OSystem_WINCE3::_soundMaster));
+
+ // bind keys
+ panel->add(NAME_ITEM_BINDKEYS, new CEGUI::ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS));
+ // portrait/landscape - screen dependent
+ // FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled)
+ if (ConfMan.hasKey("landscape")) {
+ if (ConfMan.get("landscape")[0] > 57) {
+ _newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
+ //ConfMan.removeKey("landscape", "");
+ ConfMan.setInt("landscape", _orientationLandscape);
+ } else
+ _newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
+ } else {
+ _newOrientation = _orientationLandscape = 0;
+ }
+ panel->add(NAME_ITEM_ORIENTATION, new CEGUI::ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2));
+ _toolbarHandler.add(NAME_MAIN_PANEL, *panel);
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+ _toolbarHandler.setVisible(true);
+
+ if (_videoMode.mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) {
+ setGraphicsMode(GFX_NORMAL);
+ hotswapGFXMode();
+ }
+
+ if (_hasSmartphoneResolution)
+ panel->setVisible(false);
+
+ _saveToolbarState = true;
+ }
+
+ if (ConfMan.hasKey("no_doubletap_rightclick"))
+ _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
+}
+
+void WINCESdlGraphicsManager::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ static bool old_overlayVisible = false;
+ int numRectsOut = 0;
+ int16 routx, routy, routw, routh, stretch, shakestretch;
+
+ assert(_hwscreen != NULL);
+
+ // bail if the application is minimized, be nice to OS
+ if (!_hasfocus) {
+ Sleep(20);
+ return;
+ }
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
+ if (_videoMode.aspectRatioCorrection)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+ _currentShakePos = _newShakePos;
+ _forceFull = true;
+ }
+
+ // Make sure the mouse is drawn, if it should be drawn.
+ drawMouse();
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
+ _paletteDirtyEnd = 0;
+ _forceFull = true;
+ }
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ }
+
+ if (old_overlayVisible != _overlayVisible) {
+ old_overlayVisible = _overlayVisible;
+ update_scalers();
+ }
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+
+ _dirtyRectList[0].x = 0;
+ if (!_zoomDown)
+ _dirtyRectList[0].y = 0;
+ else
+ _dirtyRectList[0].y = _videoMode.screenHeight / 2;
+ _dirtyRectList[0].w = _videoMode.screenWidth;
+ if (!_zoomUp && !_zoomDown)
+ _dirtyRectList[0].h = _videoMode.screenHeight;
+ else
+ _dirtyRectList[0].h = _videoMode.screenHeight / 2;
+
+ _toolbarHandler.forceRedraw();
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0) {
+
+ SDL_Rect *r, *rout;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects;
+ bool toolbarVisible = _toolbarHandler.visible();
+ int toolbarOffset = _toolbarHandler.getOffset();
+
+ for (r = _dirtyRectList; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ // NOTE: This is also known as BLACK MAGIC, copied from the sdl backend
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) {
+
+ // always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image
+ if (_scaleFactorXd != 1) {
+ stretch = r->x % _scaleFactorXd;
+ r->x -= stretch;
+ r->w += stretch;
+ r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x;
+ }
+ if (_scaleFactorYd != 1) {
+ stretch = r->y % _scaleFactorYd;
+ r->y -= stretch;
+ r->h += stretch;
+ r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y;
+ }
+
+ // transform
+ shakestretch = _currentShakePos * _scaleFactorYm / _scaleFactorYd;
+ routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen
+ routy = r->y * _scaleFactorYm / _scaleFactorYd + shakestretch; // adjust for shake offset
+ routw = r->w * _scaleFactorXm / _scaleFactorXd;
+ routh = r->h * _scaleFactorYm / _scaleFactorYd - shakestretch;
+
+ // clipping destination rectangle inside device screen (more strict, also more tricky but more stable)
+ // note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME)
+ if (_zoomDown) routy -= 240; // adjust for zoom position
+ if (routy + routh < 0) continue;
+ if (routy < 0) {
+ routh += routy;
+ r->y -= routy * _scaleFactorYd / _scaleFactorYm;
+ routy = 0;
+ r->h = routh * _scaleFactorYd / _scaleFactorYm;
+ }
+ if (_orientationLandscape) {
+ if (routy > OSystem_WINCE3::getScreenWidth()) continue;
+ if (routy + routh > OSystem_WINCE3::getScreenWidth()) {
+ routh = OSystem_WINCE3::getScreenWidth() - routy;
+ r->h = routh * _scaleFactorYd / _scaleFactorYm;
+ }
+ } else {
+ if (routy > OSystem_WINCE3::getScreenHeight()) continue;
+ if (routy + routh > OSystem_WINCE3::getScreenHeight()) {
+ routh = OSystem_WINCE3::getScreenHeight() - routy;
+ r->h = routh * _scaleFactorYd / _scaleFactorYm;
+ }
+ }
+
+ // check if the toolbar is overwritten
+ if (toolbarVisible && r->y + r->h >= toolbarOffset)
+ _toolbarHandler.forceRedraw();
+
+ // blit it (with added voodoo from the sdl backend, shifting the source rect again)
+ _scalerProc( (byte *)srcSurf->pixels + (r->x * 2 + 2)+ (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch,
+ r->w, r->h - _currentShakePos);
+
+ // add this rect to output
+ rout->x = routx; rout->y = routy - shakestretch;
+ rout->w = routw; rout->h = routh + shakestretch;
+ numRectsOut++;
+ rout++;
+
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+ }
+ // Add the toolbar if needed
+ SDL_Rect toolbar_rect[1];
+ if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) {
+ // It can be drawn, scale it
+ uint32 srcPitch, dstPitch;
+ SDL_Surface *toolbarSurface;
+ ScalerProc *toolbarScaler;
+
+ if (_videoMode.screenHeight > 240) {
+ if (!_toolbarHighDrawn) {
+ // Resize the toolbar
+ SDL_LockSurface(_toolbarLow);
+ SDL_LockSurface(_toolbarHigh);
+ Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h);
+ SDL_UnlockSurface(_toolbarHigh);
+ SDL_UnlockSurface(_toolbarLow);
+ _toolbarHighDrawn = true;
+ }
+ toolbar_rect[0].w *= 2;
+ toolbar_rect[0].h *= 2;
+ toolbarSurface = _toolbarHigh;
+ }
+ else
+ toolbarSurface = _toolbarLow;
+
+ drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable
+
+ // Apply the appropriate scaler
+ SDL_LockSurface(toolbarSurface);
+ SDL_LockSurface(_hwscreen);
+ srcPitch = toolbarSurface->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ toolbarScaler = _scalerProc;
+ if (_videoMode.scaleFactor == 2)
+ toolbarScaler = Normal2x;
+ else if (_videoMode.scaleFactor == 3)
+ toolbarScaler = Normal3x;
+ toolbarScaler((byte *)toolbarSurface->pixels, srcPitch,
+ (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch),
+ dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
+ SDL_UnlockSurface(toolbarSurface);
+ SDL_UnlockSurface(_hwscreen);
+
+ // And blit it
+ toolbar_rect[0].y = _toolbarHandler.getOffset();
+ toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd;
+ toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd;
+ toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd;
+ toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd;
+
+ SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
+
+ drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse
+ }
+
+ // Finally, blit all our changes to the screen
+ if (numRectsOut > 0)
+ SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut);
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+}
+
+bool WINCESdlGraphicsManager::setGraphicsMode(int mode) {
+
+ Common::StackLock lock(_graphicsMutex);
+ int oldScaleFactorXm = _scaleFactorXm;
+ int oldScaleFactorXd = _scaleFactorXd;
+ int oldScaleFactorYm = _scaleFactorYm;
+ int oldScaleFactorYd = _scaleFactorYd;
+
+ _scaleFactorXm = -1;
+ _scaleFactorXd = -1;
+ _scaleFactorYm = -1;
+ _scaleFactorYd = -1;
+
+ if (ConfMan.hasKey("landscape"))
+ if (ConfMan.get("landscape")[0] > 57) {
+ _newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
+ ConfMan.setInt("landscape", _orientationLandscape);
+ } else
+ _newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
+ else
+ _newOrientation = _orientationLandscape = 0;
+
+ if (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640) && mode)
+ _scaleFactorXm = -1;
+
+ if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape)
+ _videoMode.mode = GFX_NORMAL;
+ else
+ _videoMode.mode = mode;
+
+ if (_scaleFactorXm < 0) {
+ /* Standard scalers, from the SDL backend */
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ _videoMode.scaleFactor = 1;
+ _scalerProc = Normal1x;
+ break;
+ case GFX_DOUBLESIZE:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ _videoMode.scaleFactor = 3;
+ _scalerProc = Normal3x;
+ break;
+ case GFX_2XSAI:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ _videoMode.scaleFactor = 3;
+ _scalerProc = AdvMame3x;
+ break;
+#ifdef USE_HQ_SCALERS
+ case GFX_HQ2X:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ _videoMode.scaleFactor = 3;
+ _scalerProc = HQ3x;
+ break;
+#endif
+ case GFX_TV2X:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ _videoMode.scaleFactor = 2;
+ _scalerProc = DotMatrix;
+ break;
+
+ default:
+ error("unknown gfx mode %d", mode);
+ }
+ }
+
+ // Check if the scaler can be accepted, if not get back to normal scaler
+ if (_videoMode.scaleFactor && ((_videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenHeight())
+ || (_videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenHeight()))) {
+ _videoMode.scaleFactor = 1;
+ _scalerProc = Normal1x;
+ }
+
+ // Common scaler system was used
+ if (_scaleFactorXm < 0) {
+ _scaleFactorXm = _videoMode.scaleFactor;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = _videoMode.scaleFactor;
+ _scaleFactorYd = 1;
+ }
+
+ _forceFull = true;
+
+ if (oldScaleFactorXm != _scaleFactorXm ||
+ oldScaleFactorXd != _scaleFactorXd ||
+ oldScaleFactorYm != _scaleFactorYm ||
+ oldScaleFactorYd != _scaleFactorYd) {
+ _scalersChanged = true;
+ }
+ else
+ _scalersChanged = false;
+
+
+ return true;
+
+}
+
+bool WINCESdlGraphicsManager::loadGFXMode() {
+ int displayWidth;
+ int displayHeight;
+ unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE;
+
+ _videoMode.fullscreen = true; // forced
+ _forceFull = true;
+
+ _tmpscreen = NULL;
+
+ // Recompute scalers if necessary
+ update_scalers();
+
+ // Create the surface that contains the 8 bit game data
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("_screen failed (%s)", SDL_GetError());
+
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ // Always use full screen mode to have a "clean screen"
+ if (!_videoMode.aspectRatioCorrection) {
+ displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
+ displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
+ } else {
+ displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ displayHeight = _videoMode.screenHeight* _videoMode.scaleFactor;
+ }
+
+ switch (_orientationLandscape) {
+ case 1:
+ flags |= SDL_LANDSCVIDEO;
+ break;
+ case 2:
+ flags |= SDL_INVLNDVIDEO;
+ break;
+ default:
+ flags |= SDL_PORTRTVIDEO;
+ }
+ _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags);
+
+ if (_hwscreen == NULL) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ g_system->quit();
+ }
+
+ // see what orientation sdl finally accepted
+ if (_hwscreen->flags & SDL_PORTRTVIDEO)
+ _orientationLandscape = _newOrientation = 0;
+ else if (_hwscreen->flags & SDL_LANDSCVIDEO)
+ _orientationLandscape = _newOrientation = 1;
+ else
+ _orientationLandscape = _newOrientation = 2;
+
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ // Distinguish 555 and 565 mode
+ if (_hwscreen->format->Rmask == 0x7C00)
+ InitScalers(555);
+ else
+ InitScalers(565);
+ _overlayFormat.bytesPerPixel = _hwscreen->format->BytesPerPixel;
+ _overlayFormat.rLoss = _hwscreen->format->Rloss;
+ _overlayFormat.gLoss = _hwscreen->format->Gloss;
+ _overlayFormat.bLoss = _hwscreen->format->Bloss;
+ _overlayFormat.aLoss = _hwscreen->format->Aloss;
+ _overlayFormat.rShift = _hwscreen->format->Rshift;
+ _overlayFormat.gShift = _hwscreen->format->Gshift;
+ _overlayFormat.bShift = _hwscreen->format->Bshift;
+ _overlayFormat.aShift = _hwscreen->format->Ashift;
+
+ // Need some extra bytes around when using 2xSaI
+ _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("_tmpscreen creation failed (%s)", SDL_GetError());
+
+ // Overlay
+ if (CEDevice::hasDesktopResolution()) {
+ _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0);
+ if (_overlayscreen == NULL)
+ error("_overlayscreen failed (%s)", SDL_GetError());
+ _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0);
+ if (_tmpscreen2 == NULL)
+ error("_tmpscreen2 failed (%s)", SDL_GetError());
+ } else {
+ _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, 0, 0, 0, 0);
+ if (_overlayscreen == NULL)
+ error("_overlayscreen failed (%s)", SDL_GetError());
+ _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, 0, 0, 0, 0);
+ if (_tmpscreen2 == NULL)
+ error("_tmpscreen2 failed (%s)", SDL_GetError());
+ }
+
+ // Toolbar
+ _toolbarHighDrawn = false;
+ uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here
+ _toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
+
+ if (_toolbarLow == NULL)
+ error("_toolbarLow failed (%s)", SDL_GetError());
+
+ if (_videoMode.screenHeight > 240) {
+ uint16 *toolbar_screen_high = (uint16 *)calloc(640 * 80, sizeof(uint16));
+ _toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen_high, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
+
+ if (_toolbarHigh == NULL)
+ error("_toolbarHigh failed (%s)", SDL_GetError());
+ } else
+ _toolbarHigh = NULL;
+
+ // keyboard cursor control, some other better place for it?
+ _sdlEventSource->resetKeyboadEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1);
+
+ return true;
+}
+
+void WINCESdlGraphicsManager::unloadGFXMode() {
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
+ }
+
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+
+ if (_tmpscreen) {
+ SDL_FreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
+ }
+}
+
+bool WINCESdlGraphicsManager::hotswapGFXMode() {
+ if (!_screen)
+ return false;
+
+ // Keep around the old _screen & _tmpscreen so we can restore the screen data
+ // after the mode switch. (also for the overlay)
+ SDL_Surface *old_screen = _screen;
+ SDL_Surface *old_tmpscreen = _tmpscreen;
+ SDL_Surface *old_overlayscreen = _overlayscreen;
+ SDL_Surface *old_tmpscreen2 = _tmpscreen2;
+
+ // Release the HW screen surface
+ SDL_FreeSurface(_hwscreen);
+
+ // Release toolbars
+ free(_toolbarLow->pixels);
+ SDL_FreeSurface(_toolbarLow);
+ if (_toolbarHigh) {
+ free(_toolbarHigh->pixels);
+ SDL_FreeSurface(_toolbarHigh);
+ }
+
+ // Setup the new GFX mode
+ if (!loadGFXMode()) {
+ unloadGFXMode();
+
+ _screen = old_screen;
+ _overlayscreen = old_overlayscreen;
+
+ return false;
+ }
+
+ // reset palette
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
+
+ // Restore old screen content
+ SDL_BlitSurface(old_screen, NULL, _screen, NULL);
+ SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
+ if (_overlayVisible) {
+ SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
+ SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL);
+ }
+
+ // Free the old surfaces
+ SDL_FreeSurface(old_screen);
+ SDL_FreeSurface(old_tmpscreen);
+ SDL_FreeSurface(old_overlayscreen);
+ SDL_FreeSurface(old_tmpscreen2);
+
+ // Blit everything back to the screen
+ _toolbarHighDrawn = false;
+ internUpdateScreen();
+
+ // Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded.
+// _modeChanged = true;
+
+ return true;
+}
+
+bool WINCESdlGraphicsManager::saveScreenshot(const char *filename) {
+ assert(_hwscreen != NULL);
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+ SDL_SaveBMP(_hwscreen, filename);
+ return true;
+}
+
+void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _videoMode.overlayWidth - x) {
+ w = _videoMode.overlayWidth - x;
+ }
+
+ if (h > _videoMode.overlayHeight - y) {
+ h = _videoMode.overlayHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ addDirtyRect(x, y, w, h);
+
+ undrawMouse();
+
+ if (SDL_LockSurface(_overlayscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
+ do {
+ memcpy(dst, buf, w * 2);
+ dst += _overlayscreen->pitch;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_overlayscreen);
+}
+
+void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+ assert(src);
+
+ if (_screen == NULL)
+ return;
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ /* Clip the coordinates */
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ src -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _videoMode.screenWidth - x) {
+ w = _videoMode.screenWidth - x;
+ }
+
+ if (h > _videoMode.screenHeight - y) {
+ h = _videoMode.screenHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ addDirtyRect(x, y, w, h);
+
+ undrawMouse();
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
+
+ if (_videoMode.screenWidth == pitch && pitch == w) {
+ memcpy(dst, src, h*w);
+ } else {
+ do {
+ memcpy(dst, src, w);
+ src += pitch;
+ dst += _videoMode.screenWidth;
+ } while (--h);
+ }
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+}
+
+void WINCESdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+
+ undrawMouse();
+ if (w == 0 || h == 0)
+ return;
+
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
+
+ _mouseHotspotX = hotspot_x;
+ _mouseHotspotY = hotspot_y;
+
+ _mouseKeyColor = keycolor;
+
+ free(_mouseData);
+
+ _mouseData = (byte *) malloc(w * h);
+ memcpy(_mouseData, buf, w * h);
+
+ if (w > _mouseBackupDim || h > _mouseBackupDim) {
+ // mouse has been undrawn, adjust sprite backup area
+ free(_mouseBackupOld);
+ free(_mouseBackupToolbar);
+ uint16 tmp = (w > h) ? w : h;
+ _mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data
+ _mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp
+ _mouseBackupDim = tmp;
+ }
+}
+
+void WINCESdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+ if (!_overlayVisible) {
+ /*
+ newEvent.mouse.x = newEvent.mouse.x * _scaleFactorXd / _scaleFactorXm;
+ newEvent.mouse.y = newEvent.mouse.y * _scaleFactorYd / _scaleFactorYm;
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ */
+ if (_videoMode.aspectRatioCorrection)
+ newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
+ }
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+void WINCESdlGraphicsManager::setMousePos(int x, int y) {
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ undrawMouse();
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
+ updateScreen();
+ }
+}
+
+Graphics::Surface *WINCESdlGraphicsManager::lockScreen() {
+ // Make sure mouse pointer is not painted over the playfield at the time of locking
+ undrawMouse();
+ return SdlGraphicsManager::lockScreen();
+}
+
+void WINCESdlGraphicsManager::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayVisible)
+ return;
+
+ undrawMouse();
+ _overlayVisible = true;
+ update_scalers();
+ clearOverlay();
+}
+
+void WINCESdlGraphicsManager::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (!_overlayVisible)
+ return;
+
+ undrawMouse();
+ _overlayVisible = false;
+ clearOverlay();
+ _forceFull = true;
+}
+
+void WINCESdlGraphicsManager::blitCursor() {
+}
+
+void WINCESdlGraphicsManager::drawToolbarMouse(SDL_Surface *surf, bool draw) {
+
+ if (!_mouseData || !_usesEmulatedMouse)
+ return;
+
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset();
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
+ byte color;
+ const byte *src = _mouseData;
+ int width;
+
+ // clip
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouseCurState.w;
+ y = 0;
+ }
+ if (w > surf->w - x)
+ w = surf->w - x;
+ if (h > surf->h - y)
+ h = surf->h - y;
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (SDL_LockSurface(surf) == -1)
+ error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError());
+
+ uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp
+ uint16 *dst;
+ dst = (uint16 *)surf->pixels + y * surf->w + x;
+
+ if (draw) { // blit it
+ while (h > 0) {
+ width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != _mouseKeyColor) // transparent color
+ *dst = 0xFFFF;
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += _mouseBackupDim - w;
+ dst += surf->w - w;
+ h--;
+ }
+ } else { // restore bg
+ for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w)
+ memcpy(dst, bak, w << 1);
+ }
+
+ SDL_UnlockSurface(surf);
+}
+
+void WINCESdlGraphicsManager::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // set_mouse_pos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ setMousePos(x, y);
+ }
+}
+
+void WINCESdlGraphicsManager::unlockScreen() {
+ SdlGraphicsManager::unlockScreen();
+}
+
+void WINCESdlGraphicsManager::internDrawMouse() {
+ if (!_mouseNeedsRedraw || !_mouseVisible || !_mouseData)
+ return;
+
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
+ byte color;
+ const byte *src = _mouseData; // Image representing the mouse
+ int width;
+
+ // clip the mouse rect, and adjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouseCurState.w;
+ y = 0;
+ }
+
+ if (w > _videoMode.screenWidth - x)
+ w = _videoMode.screenWidth - x;
+ if (h > _videoMode.screenHeight - y)
+ h = _videoMode.screenHeight - y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+ if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ // Mark as dirty
+ addDirtyRect(x, y, w, h);
+
+ if (!_overlayVisible) {
+ byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
+ while (h > 0) {
+ width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != _mouseKeyColor) // transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += _mouseBackupDim - w;
+ dst += _videoMode.screenWidth - w;
+ h--;
+ }
+
+ } else {
+ uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2;
+ while (h > 0) {
+ width = w;
+ while (width > 0) {
+ *bak++ = *(uint16 *)dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *(uint16 *)dst = SDL_MapRGB(_overlayscreen->format, _currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ dst += 2;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += _mouseBackupDim - w;
+ dst += _overlayscreen->pitch - w * 2;
+ h--;
+ }
+ }
+
+ SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseNeedsRedraw = false;
+}
+
+void WINCESdlGraphicsManager::undrawMouse() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_mouseNeedsRedraw)
+ return;
+
+ int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
+ int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
+ int old_mouse_w = _mouseCurState.w;
+ int old_mouse_h = _mouseCurState.h;
+
+ // clip the mouse rect, and adjust the src pointer accordingly
+ if (old_mouse_x < 0) {
+ old_mouse_w += old_mouse_x;
+ old_mouse_x = 0;
+ }
+ if (old_mouse_y < 0) {
+ old_mouse_h += old_mouse_y;
+ old_mouse_y = 0;
+ }
+
+ if (old_mouse_w > _videoMode.screenWidth - old_mouse_x)
+ old_mouse_w = _videoMode.screenWidth - old_mouse_x;
+ if (old_mouse_h > _videoMode.screenHeight - old_mouse_y)
+ old_mouse_h = _videoMode.screenHeight - old_mouse_y;
+
+ // Quick check to see if anything has to be drawn at all
+ if (old_mouse_w <= 0 || old_mouse_h <= 0)
+ return;
+
+
+ if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ int y;
+ if (!_overlayVisible) {
+ byte *dst, *bak = _mouseBackupOld;
+
+ // No need to do clipping here, since drawMouse() did that already
+ dst = (byte *)_screen->pixels + old_mouse_y * _videoMode.screenWidth + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _videoMode.screenWidth)
+ memcpy(dst, bak, old_mouse_w);
+ } else {
+ byte *dst;
+ uint16 *bak = (uint16 *)_mouseBackupOld;
+
+ // No need to do clipping here, since drawMouse() did that already
+ dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2;
+ for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch)
+ memcpy(dst, bak, old_mouse_w << 1);
+ }
+
+ addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
+
+ _mouseNeedsRedraw = true;
+}
+
+void WINCESdlGraphicsManager::drawMouse() {
+ if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
+ internDrawMouse();
+}
+
+bool WINCESdlGraphicsManager::showMouse(bool visible) {
+ if (_mouseVisible == visible)
+ return visible;
+
+ if (visible == false)
+ undrawMouse();
+
+ bool last = _mouseVisible;
+ _mouseVisible = visible;
+ _mouseNeedsRedraw = true;
+
+ return last;
+}
+
+void WINCESdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
+
+ if (_forceFull || _paletteDirtyEnd)
+ return;
+
+ SdlGraphicsManager::addDirtyRect(x, y, w, h, false);
+}
+
+void WINCESdlGraphicsManager::swap_panel_visibility() {
+ //if (!_forcePanelInvisible && !_panelStateForced) {
+ if (_zoomDown || _zoomUp) return;
+
+ if (_panelVisible) {
+ if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
+ _panelVisible = !_panelVisible;
+ else
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ } else {
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+ _panelVisible = !_panelVisible;
+ }
+ _toolbarHandler.setVisible(_panelVisible);
+ _toolbarHighDrawn = false;
+
+ if (_videoMode.screenHeight > 240)
+ addDirtyRect(0, 400, 640, 80);
+ else
+ addDirtyRect(0, 200, 320, 40);
+
+ if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
+ internUpdateScreen();
+ else {
+ update_scalers();
+ hotswapGFXMode();
+ }
+ //}
+}
+
+void WINCESdlGraphicsManager::swap_panel() {
+ _toolbarHighDrawn = false;
+ //if (!_panelStateForced) {
+ if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
+ _toolbarHandler.setActive(NAME_MAIN_PANEL);
+ else
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+
+ if (_videoMode.screenHeight > 240)
+ addDirtyRect(0, 400, 640, 80);
+ else
+ addDirtyRect(0, 200, 320, 40);
+
+ _toolbarHandler.setVisible(true);
+ if (!_panelVisible) {
+ _panelVisible = true;
+ update_scalers();
+ hotswapGFXMode();
+ }
+ //}
+}
+
+void WINCESdlGraphicsManager::swap_smartphone_keyboard() {
+ _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
+ _panelVisible = !_panelVisible;
+ _toolbarHandler.setVisible(_panelVisible);
+ if (_videoMode.screenHeight > 240)
+ addDirtyRect(0, 0, 640, 80);
+ else
+ addDirtyRect(0, 0, 320, 40);
+ internUpdateScreen();
+}
+
+void WINCESdlGraphicsManager::swap_zoom_up() {
+ if (_zoomUp) {
+ // restore visibility
+ _toolbarHandler.setVisible(_saveToolbarZoom);
+ // restore scaler
+ _scaleFactorYd = 2;
+ _scalerProc = DownscaleAllByHalf;
+ _zoomUp = false;
+ _zoomDown = false;
+ } else {
+ // only active if running on a PocketPC
+ if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
+ return;
+ if (_scalerProc == DownscaleAllByHalf) {
+ _saveToolbarZoom = _toolbarHandler.visible();
+ _toolbarHandler.setVisible(false);
+ // set zoom scaler
+ _scaleFactorYd = 1;
+ _scalerProc = DownscaleHorizByHalf;
+ }
+
+ _zoomDown = false;
+ _zoomUp = true;
+ }
+ // redraw whole screen
+ addDirtyRect(0, 0, 640, 480);
+ internUpdateScreen();
+}
+
+void WINCESdlGraphicsManager::swap_zoom_down() {
+ if (_zoomDown) {
+ // restore visibility
+ _toolbarHandler.setVisible(_saveToolbarZoom);
+ // restore scaler
+ _scaleFactorYd = 2;
+ _scalerProc = DownscaleAllByHalf;
+ _zoomDown = false;
+ _zoomUp = false;
+ } else {
+ // only active if running on a PocketPC
+ if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
+ return;
+ if (_scalerProc == DownscaleAllByHalf) {
+ _saveToolbarZoom = _toolbarHandler.visible();
+ _toolbarHandler.setVisible(false);
+ // set zoom scaler
+ _scaleFactorYd = 1;
+ _scalerProc = DownscaleHorizByHalf;
+ }
+
+ _zoomUp = false;
+ _zoomDown = true;
+ }
+ // redraw whole screen
+ addDirtyRect(0, 0, 640, 480);
+ internUpdateScreen();
+}
+
+void WINCESdlGraphicsManager::swap_mouse_visibility() {
+ _forceHideMouse = !_forceHideMouse;
+ if (_forceHideMouse)
+ undrawMouse();
+}
+
+// Smartphone actions
+void WINCESdlGraphicsManager::initZones() {
+ int i;
+
+ _currentZone = 0;
+ for (i = 0; i < TOTAL_ZONES; i++) {
+ _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd;
+ _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd;
+ }
+}
+
+void WINCESdlGraphicsManager::smartphone_rotate_display() {
+ _orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1;
+ ConfMan.setInt("landscape", _orientationLandscape);
+ ConfMan.flushToDisk();
+ hotswapGFXMode();
+}
+
+void WINCESdlGraphicsManager::create_toolbar() {
+ CEGUI::PanelKeyboard *keyboard;
+
+ // Add the keyboard
+ keyboard = new CEGUI::PanelKeyboard(PANEL_KEYBOARD);
+ _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
+ _toolbarHandler.setVisible(false);
+}
+
+WINCESdlGraphicsManager::zoneDesc WINCESdlGraphicsManager::_zones[TOTAL_ZONES] = {
+ { 0, 0, 320, 145 },
+ { 0, 145, 150, 55 },
+ { 150, 145, 170, 55 }
+};
+
+#endif /* _WIN32_WCE */
+
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.h b/backends/graphics/wincesdl/wincesdl-graphics.h
new file mode 100644
index 0000000000..76b623d5d3
--- /dev/null
+++ b/backends/graphics/wincesdl/wincesdl-graphics.h
@@ -0,0 +1,206 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_WINCE_SDL_H
+#define BACKENDS_GRAPHICS_WINCE_SDL_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/platform/wince/CEgui/CEGUI.h"
+
+// Internal GUI names
+#define NAME_MAIN_PANEL "MainPanel"
+#define NAME_PANEL_KEYBOARD "Keyboard"
+#define NAME_ITEM_OPTIONS "Options"
+#define NAME_ITEM_SKIP "Skip"
+#define NAME_ITEM_SOUND "Sound"
+#define NAME_ITEM_ORIENTATION "Orientation"
+#define NAME_ITEM_BINDKEYS "Bindkeys"
+
+#define TOTAL_ZONES 3
+
+extern bool _hasSmartphoneResolution;
+
+class WINCESdlGraphicsManager : public SdlGraphicsManager {
+public:
+ WINCESdlGraphicsManager(SdlEventSource *sdlEventSource);
+
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
+
+ bool hasFeature(OSystem::Feature f);
+ void setFeatureState(OSystem::Feature f, bool enable);
+ bool getFeatureState(OSystem::Feature f);
+
+ int getDefaultGraphicsMode() const;
+ bool setGraphicsMode(int mode);
+ bool loadGFXMode();
+ void unloadGFXMode();
+ bool hotswapGFXMode();
+
+ // Overloaded from SDL backend (toolbar handling)
+ void drawMouse();
+ // Overloaded from SDL backend (new scaler handling)
+ void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false);
+ // Overloaded from SDL backend (new scaler handling)
+ void warpMouse(int x, int y);
+
+ // Update the dirty areas of the screen
+ void internUpdateScreen();
+ bool saveScreenshot(const char *filename);
+
+ // Overloaded from SDL_Common (FIXME)
+ void internDrawMouse();
+ void undrawMouse();
+ bool showMouse(bool visible);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend
+ void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
+ Graphics::Surface *lockScreen();
+ void unlockScreen();
+ void blitCursor();
+ void showOverlay();
+ void hideOverlay();
+ void setMousePos(int x, int y);
+
+ // GUI and action stuff
+ void swap_panel_visibility();
+ void swap_panel();
+ void swap_smartphone_keyboard();
+ void swap_zoom_up();
+ void swap_zoom_down();
+ void swap_mouse_visibility();
+
+
+//#ifdef WIN32_PLATFORM_WFSP
+ void move_cursor_up();
+ void move_cursor_down();
+ void move_cursor_left();
+ void move_cursor_right();
+
+ void retrieve_mouse_location(int &x, int &y);
+ void switch_zone();
+
+ void add_right_click(bool pushed);
+ void add_left_click(bool pushed);
+
+ void initZones();
+ void smartphone_rotate_display();
+//#endif
+
+ bool _panelInitialized; // only initialize the toolbar once
+ bool _noDoubleTapRMB; // disable double tap -> rmb click
+
+ CEGUI::ToolbarHandler _toolbarHandler;
+
+ bool _toolbarHighDrawn; // cache toolbar 640x80
+ int _newOrientation; // new orientation
+ int _orientationLandscape; // current orientation
+
+ int _scaleFactorXm; // scaler X *
+ int _scaleFactorXd; // scaler X /
+ int _scaleFactorYm; // scaler Y *
+ int _scaleFactorYd; // scaler Y /
+
+ bool _hasfocus; // scummvm has the top window
+
+ bool hasPocketPCResolution();
+ bool hasDesktopResolution();
+ bool hasSquareQVGAResolution();
+ bool hasWideResolution() const;
+
+ MousePos _mouseCurState;
+
+ bool _zoomUp; // zooming up mode
+ bool _zoomDown; // zooming down mode
+
+ bool _usesEmulatedMouse; // emulated mousemove ever been used in this session
+
+ int _mouseXZone[TOTAL_ZONES];
+ int _mouseYZone[TOTAL_ZONES];
+ int _currentZone;
+
+ // Smartphone specific variables
+ int _lastKeyPressed; // last key pressed
+ int _keyRepeat; // number of time the last key was repeated
+ int _keyRepeatTime; // elapsed time since the key was pressed
+ int _keyRepeatTrigger; // minimum time to consider the key was repeated
+
+ struct zoneDesc {
+ int x;
+ int y;
+ int width;
+ int height;
+ };
+
+ static zoneDesc _zones[TOTAL_ZONES];
+
+protected:
+ virtual void adjustMouseEvent(const Common::Event &event);
+
+private:
+ bool update_scalers();
+ void update_game_settings();
+ void drawToolbarMouse(SDL_Surface *surf, bool draw);
+
+ void create_toolbar();
+ bool _panelVisible; // panel visibility
+ bool _panelStateForced; // panel visibility forced by external call
+ String _saveActiveToolbar; // save active toolbar when forced
+
+ bool _canBeAspectScaled; // game screen size allows for aspect scaling
+
+ SDL_Rect _dirtyRectOut[NUM_DIRTY_RECT];
+ bool _scalersChanged;
+
+ bool isOzone();
+
+ bool _saveToolbarState; // save visibility when forced
+ bool _saveToolbarZoom; // save visibility when zooming
+
+ SDL_Surface *_toolbarLow; // toolbar 320x40
+ SDL_Surface *_toolbarHigh; // toolbar 640x80
+
+ // Mouse
+ int _mouseHotspotX, _mouseHotspotY;
+ byte *_mouseBackupOld;
+ uint16 *_mouseBackupToolbar;
+ uint16 _mouseBackupDim;
+
+ bool _forceHideMouse; // force invisible mouse cursor
+
+ // Smartphone specific variables
+ void loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue);
+ int _repeatX; // repeat trigger for left and right cursor moves
+ int _repeatY; // repeat trigger for up and down cursor moves
+ int _stepX1; // offset for left and right cursor moves (slowest)
+ int _stepX2; // offset for left and right cursor moves (faster)
+ int _stepX3; // offset for left and right cursor moves (fastest)
+ int _stepY1; // offset for up and down cursor moves (slowest)
+ int _stepY2; // offset for up and down cursor moves (faster)
+ int _stepY3; // offset for up and down cursor moves (fastest)
+};
+
+#endif /* BACKENDS_GRAPHICS_WINCE_SDL_H */
+