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authorJohannes Schickel2015-12-22 06:51:14 +0100
committerJohannes Schickel2016-03-16 20:29:26 +0100
commitb8d79261eda49671e6ae63592412a80ac49cc893 (patch)
treeaa9e1d97e8e83ee9ad833c7f75a16660ae94badb /backends/graphics
parent8a3eecb73a9eb5d885e3585835db6bee738c1de5 (diff)
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OPENGLSDL: Request "standard" GL contexts.
Compatibility profiles only exist in modern OpenGL and we request an ancient version.
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 2171b9554c..7ea1860d93 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -62,7 +62,7 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
#if USE_FORCED_GL
glContextType = OpenGL::kContextGL;
- _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
+ _glContextProfileMask = 0;
_glContextMajor = DEFAULT_GL_MAJOR;
_glContextMinor = DEFAULT_GL_MINOR;
#elif USE_FORCED_GLES
@@ -86,7 +86,7 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
//
// In case no defaults are given we prefer OpenGL over OpenGL ES.
if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &_glContextProfileMask) != 0) {
- _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
+ _glContextProfileMask = 0;
noDefaults = true;
}
@@ -103,7 +103,7 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
_glContextMajor = DEFAULT_GLES_MAJOR;
_glContextMinor = DEFAULT_GLES_MINOR;
} else {
- _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
+ _glContextProfileMask = 0;
_glContextMajor = DEFAULT_GL_MAJOR;
_glContextMinor = DEFAULT_GL_MINOR;
}
@@ -119,8 +119,8 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
glContextType = OpenGL::kContextGL;
// Core profile does not allow legacy functionality, which we use.
- // Thus we always request a compatibility profile.
- _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
+ // Thus we request a standard OpenGL context.
+ _glContextProfileMask = 0;
_glContextMajor = DEFAULT_GL_MAJOR;
_glContextMinor = DEFAULT_GL_MINOR;
} else {