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author | Johannes Schickel | 2012-02-15 00:42:47 +0100 |
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committer | Johannes Schickel | 2012-02-15 02:22:54 +0100 |
commit | beab93e746cb0600c922a68d3ba6409f530a7b38 (patch) | |
tree | a4ce77aeeb319171dfb2421237b561d33814cf28 /backends/graphics | |
parent | 864eec8cd264a94a61dc2d700e2bed62b0b457d4 (diff) | |
download | scummvm-rg350-beab93e746cb0600c922a68d3ba6409f530a7b38.tar.gz scummvm-rg350-beab93e746cb0600c922a68d3ba6409f530a7b38.tar.bz2 scummvm-rg350-beab93e746cb0600c922a68d3ba6409f530a7b38.zip |
OPENGL: Slight formatting fixes.
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/opengl/gltexture.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index b7f5c90105..c4d29259b6 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -11,7 +11,7 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License @@ -60,8 +60,8 @@ void GLTexture::initGLExtensions() { return; // Get a string with all extensions - const char* ext_string = - reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); + const char *ext_string = + reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)); CHECK_GL_ERROR(); Common::StringTokenizer tokenizer(ext_string, " "); // Iterate all string tokens @@ -132,7 +132,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { // Allocate room for the texture glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); + _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); _refresh = false; } @@ -148,13 +148,13 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu // Check if the buffer has its data contiguously if (static_cast<int>(w) * _bytesPerPixel == pitch) { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, - _glFormat, _glType, buf); CHECK_GL_ERROR(); + _glFormat, _glType, buf); CHECK_GL_ERROR(); } else { // Update the texture row by row const byte *src = static_cast<const byte *>(buf); do { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, - w, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); + w, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); ++y; src += pitch; } while (--h); |