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author | Colin Snover | 2017-09-13 19:55:14 -0500 |
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committer | Colin Snover | 2017-10-15 13:24:21 -0500 |
commit | cd538ffffab9e49443da4ee043916d8dc22c3c07 (patch) | |
tree | aebfd4a4009e2653a743241875a0ce27cad07065 /backends/graphics | |
parent | 319ab07fe0900e6ec2f89666b544e695edca6dde (diff) | |
download | scummvm-rg350-cd538ffffab9e49443da4ee043916d8dc22c3c07.tar.gz scummvm-rg350-cd538ffffab9e49443da4ee043916d8dc22c3c07.tar.bz2 scummvm-rg350-cd538ffffab9e49443da4ee043916d8dc22c3c07.zip |
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.cpp | 39 | ||||
-rw-r--r-- | backends/graphics/sdl/sdl-graphics.h | 4 | ||||
-rw-r--r-- | backends/graphics/windowed.h | 9 |
3 files changed, 43 insertions, 9 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 6ce0bc7bac..e6699df1cd 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -169,22 +169,47 @@ bool SdlGraphicsManager::showMouse(const bool visible) { return WindowedGraphicsManager::showMouse(visible); } -void SdlGraphicsManager::notifyMousePosition(Common::Point &mouse) { +bool SdlGraphicsManager::notifyMousePosition(Common::Point &mouse) { int showCursor = SDL_DISABLE; - if (!_activeArea.drawRect.contains(mouse)) { + bool valid = true; + if (_activeArea.drawRect.contains(mouse)) { + _cursorLastInActiveArea = true; + } else { mouse.x = CLIP<int>(mouse.x, _activeArea.drawRect.left, _activeArea.drawRect.right - 1); mouse.y = CLIP<int>(mouse.y, _activeArea.drawRect.top, _activeArea.drawRect.bottom - 1); - if (_window->mouseIsGrabbed()) { + if (_window->mouseIsGrabbed() || + // Keep the mouse inside the game area during dragging to prevent an + // event mismatch where the mouseup event gets lost because it is + // performed outside of the game area + (_cursorLastInActiveArea && SDL_GetMouseState(nullptr, nullptr) != 0)) { setSystemMousePosition(mouse.x, mouse.y); - } else if (_cursorVisible) { - showCursor = SDL_ENABLE; + } else { + // Allow the in-game mouse to get a final movement event to the edge + // of the window if the mouse was moved out of the game area + if (_cursorLastInActiveArea) { + _cursorLastInActiveArea = false; + } else if (_cursorVisible) { + // Keep sending events to the game if the cursor is invisible, + // since otherwise if a game lets you skip a cutscene by + // clicking and the user moved the mouse outside the active + // area, the clicks wouldn't do anything, which would be + // confusing + valid = false; + } + + if (_cursorVisible) { + showCursor = SDL_ENABLE; + } } } SDL_ShowCursor(showCursor); - setMousePosition(mouse.x, mouse.y); - mouse = convertWindowToVirtual(mouse.x, mouse.y); + if (valid) { + setMousePosition(mouse.x, mouse.y); + mouse = convertWindowToVirtual(mouse.x, mouse.y); + } + return valid; } void SdlGraphicsManager::handleResizeImpl(const int width, const int height) { diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h index 772bc88637..993a1c3db6 100644 --- a/backends/graphics/sdl/sdl-graphics.h +++ b/backends/graphics/sdl/sdl-graphics.h @@ -84,8 +84,10 @@ public: * * @param mouse The mouse position in window coordinates, which must be * converted synchronously to virtual coordinates. + * @returns true if the mouse was in a valid position for the game and + * should cause the event to be sent to the game. */ - virtual void notifyMousePosition(Common::Point &mouse); + virtual bool notifyMousePosition(Common::Point &mouse); virtual bool showMouse(const bool visible) override; diff --git a/backends/graphics/windowed.h b/backends/graphics/windowed.h index 52bb96c2cf..1d4958c9d6 100644 --- a/backends/graphics/windowed.h +++ b/backends/graphics/windowed.h @@ -39,7 +39,8 @@ public: _cursorVisible(false), _cursorX(0), _cursorY(0), - _cursorNeedsRedraw(false) {} + _cursorNeedsRedraw(false), + _cursorLastInActiveArea(true) {} virtual void showOverlay() override { if (_overlayVisible) @@ -304,6 +305,12 @@ protected: bool _cursorNeedsRedraw; /** + * Whether the last position of the system cursor was within the active area + * of the window. + */ + bool _cursorLastInActiveArea; + + /** * The position of the mouse cursor, in window coordinates. */ int _cursorX, _cursorY; |