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authorCameron Cawley2019-12-19 21:22:42 +0000
committerFilippos Karapetis2020-01-02 20:53:29 +0200
commitd289fa5f981930d151c4d7d57fc5bed1dac63750 (patch)
tree46c2778613b40c29fb87e979d35e2188fca93368 /backends/graphics
parentba035ac532a65457d55ec77b06273642d5191909 (diff)
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OPENGL: Ensure surfaces created by saveScreenshot are the right way up
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index a01047e268..dfc8448d14 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -1323,10 +1323,12 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
#endif
Graphics::Surface data;
data.init(width, height, lineSize, &pixels.front(), format);
+ data.flipVertical(Common::Rect(width, height));
+
#ifdef USE_PNG
- return Image::writePNG(out, data, true);
+ return Image::writePNG(out, data);
#else
- return Image::writeBMP(out, data, true);
+ return Image::writeBMP(out, data);
#endif
}