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authorCameron Cawley2019-07-23 16:37:11 +0100
committerThierry Crozat2019-08-04 18:46:30 +0100
commitd765440c1ae138d2c92b89cd9313cac52cd2af4a (patch)
tree79f7f4ac95af3c5795448bc845bc5022b69f0831 /backends/graphics
parentb242abd0295621d797f902bfaa6df9cc439657f2 (diff)
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OPENGL: Support RGBA8888 swapped textures when using OpenGL ES
Diffstat (limited to 'backends/graphics')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp30
-rw-r--r--backends/graphics/opengl/texture.cpp80
-rw-r--r--backends/graphics/opengl/texture.h34
3 files changed, 106 insertions, 38 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 83d2c86058..3ee374eaab 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -208,25 +208,16 @@ Common::List<Graphics::PixelFormat> OpenGLGraphicsManager::getSupportedFormats()
// RGBA4444
formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
-#if !USE_FORCED_GLES && !USE_FORCED_GLES2
-#if !USE_FORCED_GL
- if (!isGLESContext()) {
-#endif
+ // These formats are not natively supported by OpenGL ES implementations,
+ // we convert the pixel format internally.
#ifdef SCUMM_LITTLE_ENDIAN
- // RGBA8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ // RGBA8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#else
- // ABGR8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
-#endif
-#if !USE_FORCED_GL
- }
-#endif
+ // ABGR8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
#endif
-
// RGB555, this is used by SCUMM HE 16 bit games.
- // This is not natively supported by OpenGL ES implementations, we convert
- // the pixel format internally.
formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
@@ -1109,9 +1100,14 @@ Surface *OpenGLGraphicsManager::createSurface(const Graphics::PixelFormat &forma
// OpenGL ES does not support a texture format usable for RGB555.
// Since SCUMM uses this pixel format for some games (and there is no
// hope for this to change anytime soon) we use pixel format
- // conversion to a supported texture format. However, this is a one
- // time exception.
+ // conversion to a supported texture format.
return new TextureRGB555();
+#ifdef SCUMM_LITTLE_ENDIAN
+ } else if (isGLESContext() && format == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
+#else
+ } else if (isGLESContext() && format == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
+#endif
+ return new TextureRGBA8888Swap();
#endif // !USE_FORCED_GL
} else {
const bool supported = getGLPixelFormat(format, glIntFormat, glFormat, glType);
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
index 2a078534ab..93480f7360 100644
--- a/backends/graphics/opengl/texture.cpp
+++ b/backends/graphics/opengl/texture.cpp
@@ -26,6 +26,7 @@
#include "backends/graphics/opengl/pipelines/clut8.h"
#include "backends/graphics/opengl/framebuffer.h"
+#include "common/endian.h"
#include "common/rect.h"
#include "common/textconsole.h"
@@ -423,7 +424,7 @@ void TextureCLUT8::updateGLTexture() {
dirtyArea.width(), dirtyArea.height(),
outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette);
} else {
- warning("TextureCLUT8::updateTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel);
+ warning("TextureCLUT8::updateGLTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel);
}
// Do generic handling of updating the texture.
@@ -431,32 +432,37 @@ void TextureCLUT8::updateGLTexture() {
}
#if !USE_FORCED_GL
-TextureRGB555::TextureRGB555()
- : Texture(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)),
- _rgb555Data() {
+FakeTexture::FakeTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format)
+ : Texture(glIntFormat, glFormat, glType, format),
+ _rgbData() {
}
-TextureRGB555::~TextureRGB555() {
- _rgb555Data.free();
+FakeTexture::~FakeTexture() {
+ _rgbData.free();
}
-void TextureRGB555::allocate(uint width, uint height) {
+void FakeTexture::allocate(uint width, uint height) {
Texture::allocate(width, height);
- // We only need to reinitialize our RGB555 surface when the output size
+ // We only need to reinitialize our surface when the output size
// changed.
- if (width == _rgb555Data.w && height == _rgb555Data.h) {
+ if (width == _rgbData.w && height == _rgbData.h) {
return;
}
- _rgb555Data.create(width, height, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
+ warning("%s pixel format not supported by OpenGL ES, using %s instead", getFormat().toString().c_str(), _format.toString().c_str());
+ _rgbData.create(width, height, getFormat());
+}
+
+TextureRGB555::TextureRGB555()
+ : FakeTexture(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) {
}
Graphics::PixelFormat TextureRGB555::getFormat() const {
return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
}
-void TextureRGB555::updateTexture() {
+void TextureRGB555::updateGLTexture() {
if (!isDirty()) {
return;
}
@@ -469,8 +475,8 @@ void TextureRGB555::updateTexture() {
uint16 *dst = (uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top);
const uint dstAdd = outSurf->pitch - 2 * dirtyArea.width();
- const uint16 *src = (const uint16 *)_rgb555Data.getBasePtr(dirtyArea.left, dirtyArea.top);
- const uint srcAdd = _rgb555Data.pitch - 2 * dirtyArea.width();
+ const uint16 *src = (const uint16 *)_rgbData.getBasePtr(dirtyArea.left, dirtyArea.top);
+ const uint srcAdd = _rgbData.pitch - 2 * dirtyArea.width();
for (int height = dirtyArea.height(); height > 0; --height) {
for (int width = dirtyArea.width(); width > 0; --width) {
@@ -488,6 +494,54 @@ void TextureRGB555::updateTexture() {
// Do generic handling of updating the texture.
Texture::updateGLTexture();
}
+
+TextureRGBA8888Swap::TextureRGBA8888Swap()
+#ifdef SCUMM_LITTLE_ENDIAN
+ : FakeTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) // ABGR8888
+#else
+ : FakeTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) // RGBA8888
+#endif
+ {
+}
+
+Graphics::PixelFormat TextureRGBA8888Swap::getFormat() const {
+#ifdef SCUMM_LITTLE_ENDIAN
+ return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); // RGBA8888
+#else
+ return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); // ABGR8888
+#endif
+}
+
+void TextureRGBA8888Swap::updateGLTexture() {
+ if (!isDirty()) {
+ return;
+ }
+
+ // Convert color space.
+ Graphics::Surface *outSurf = Texture::getSurface();
+
+ const Common::Rect dirtyArea = getDirtyArea();
+
+ uint32 *dst = (uint32 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top);
+ const uint dstAdd = outSurf->pitch - 4 * dirtyArea.width();
+
+ const uint32 *src = (const uint32 *)_rgbData.getBasePtr(dirtyArea.left, dirtyArea.top);
+ const uint srcAdd = _rgbData.pitch - 4 * dirtyArea.width();
+
+ for (int height = dirtyArea.height(); height > 0; --height) {
+ for (int width = dirtyArea.width(); width > 0; --width) {
+ const uint32 color = *src++;
+
+ *dst++ = SWAP_BYTES_32(color);
+ }
+
+ src = (const uint32 *)((const byte *)src + srcAdd);
+ dst = (uint32 *)((byte *)dst + dstAdd);
+ }
+
+ // Do generic handling of updating the texture.
+ Texture::updateGLTexture();
+}
#endif // !USE_FORCED_GL
#if !USE_FORCED_GLES
diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h
index 3be09cb9f9..81adc384b9 100644
--- a/backends/graphics/opengl/texture.h
+++ b/backends/graphics/opengl/texture.h
@@ -319,21 +319,39 @@ private:
};
#if !USE_FORCED_GL
-class TextureRGB555 : public Texture {
+class FakeTexture : public Texture {
public:
- TextureRGB555();
- virtual ~TextureRGB555();
+ FakeTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
+ virtual ~FakeTexture();
virtual void allocate(uint width, uint height);
+ virtual Graphics::PixelFormat getFormat() const = 0;
+
+ virtual Graphics::Surface *getSurface() { return &_rgbData; }
+ virtual const Graphics::Surface *getSurface() const { return &_rgbData; }
+protected:
+ Graphics::Surface _rgbData;
+};
+
+class TextureRGB555 : public FakeTexture {
+public:
+ TextureRGB555();
+ virtual ~TextureRGB555() {};
+
virtual Graphics::PixelFormat getFormat() const;
- virtual Graphics::Surface *getSurface() { return &_rgb555Data; }
- virtual const Graphics::Surface *getSurface() const { return &_rgb555Data; }
+ virtual void updateGLTexture();
+};
- virtual void updateTexture();
-private:
- Graphics::Surface _rgb555Data;
+class TextureRGBA8888Swap : public FakeTexture {
+public:
+ TextureRGBA8888Swap();
+ virtual ~TextureRGBA8888Swap() {};
+
+ virtual Graphics::PixelFormat getFormat() const;
+
+ virtual void updateGLTexture();
};
#endif // !USE_FORCED_GL