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author | Filippos Karapetis | 2010-12-01 15:15:42 +0000 |
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committer | Filippos Karapetis | 2010-12-01 15:15:42 +0000 |
commit | e5f2c235d307f14081812608345b963f62ccbe5d (patch) | |
tree | 0789aad405584bcc8b4bc92ec05ea3e3c0fb6fed /backends/graphics | |
parent | bd5ab7e501f32b2274812a64830f4d00ad6c11cf (diff) | |
download | scummvm-rg350-e5f2c235d307f14081812608345b963f62ccbe5d.tar.gz scummvm-rg350-e5f2c235d307f14081812608345b963f62ccbe5d.tar.bz2 scummvm-rg350-e5f2c235d307f14081812608345b963f62ccbe5d.zip |
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for us :)
svn-id: r54704
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/opengl/gltexture.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h index c5a06bbc54..bc806f6064 100644 --- a/backends/graphics/opengl/gltexture.h +++ b/backends/graphics/opengl/gltexture.h @@ -34,18 +34,12 @@ #if defined(USE_GLES) #include <GLES/gl.h> -#elif defined(MACOSX) -#include <OpenGL/gl.h> -#else - -#include <GL/gl.h> -#if defined(SDL_BACKEND) && !defined(GL_VERSION_1_2) -// The OpenGL libraries included in Windows are for OpenGL 1.1. Use the SDL -// OpenGL header file to enable the additional needed defines for OpenGL 1.2 -// here. -#include <SDL_opengl.h> #endif +#if defined(SDL_BACKEND) +#include <SDL_opengl.h> +#else +#include <GL/gl.h> #endif #include "graphics/surface.h" |