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author | Johannes Schickel | 2012-02-20 00:04:47 +0100 |
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committer | Johannes Schickel | 2012-02-20 00:08:42 +0100 |
commit | 68bbe973bdbf0a455fc416f2c533092d920f5ac7 (patch) | |
tree | d6b77edd73d1ac4211c54b8c8bdc4f5aca0cd632 /backends/keymapper/types.h | |
parent | 87d85a7b20c611898bbb4c714b40de5691a8d8ff (diff) | |
download | scummvm-rg350-68bbe973bdbf0a455fc416f2c533092d920f5ac7.tar.gz scummvm-rg350-68bbe973bdbf0a455fc416f2c533092d920f5ac7.tar.bz2 scummvm-rg350-68bbe973bdbf0a455fc416f2c533092d920f5ac7.zip |
IPHONE: Always use the mouse texture.
Formerly the mouse texture was only used when the overlay was visible. When
only the game screen was visible, the code rendered the mouse cursor on the
game screen texture.
This simplifies the drawing pipeline a bit.
Diffstat (limited to 'backends/keymapper/types.h')
0 files changed, 0 insertions, 0 deletions