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author | Thierry Crozat | 2019-09-13 00:07:20 +0100 |
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committer | Thierry Crozat | 2019-09-13 01:08:30 +0100 |
commit | 71e0f587754a91e7a537e717fd887a96fd0cd4eb (patch) | |
tree | c867b3ebab9ebd598b1a5a2217ea9077cc5d80a9 /backends/keymapper | |
parent | 2999d77dd853eb6fd7baca516ca4469798ff8e14 (diff) | |
download | scummvm-rg350-71e0f587754a91e7a537e717fd887a96fd0cd4eb.tar.gz scummvm-rg350-71e0f587754a91e7a537e717fd887a96fd0cd4eb.tar.bz2 scummvm-rg350-71e0f587754a91e7a537e717fd887a96fd0cd4eb.zip |
SUPERNOVA: Stop any playing sound before loading a savegame
This fixes for exemple loading a savegame from the Museum in part 2
after triggering the alarm but before being caught. Before this
commit the alarm would continue to play after loading the savegame.
Diffstat (limited to 'backends/keymapper')
0 files changed, 0 insertions, 0 deletions