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author | Johannes Schickel | 2009-05-24 15:17:42 +0000 |
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committer | Johannes Schickel | 2009-05-24 15:17:42 +0000 |
commit | b3c6751b9b7fc1401fd5e87a034cdaec92b67b20 (patch) | |
tree | aa00dba58fb88ea2e095b886963370c7290c692b /backends/keymapper | |
parent | 7c1eb057146af11793c627327f3fefe309d27fbb (diff) | |
download | scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.tar.gz scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.tar.bz2 scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.zip |
Strip trailing whitespaces in the whole code base.
svn-id: r40867
Diffstat (limited to 'backends/keymapper')
-rw-r--r-- | backends/keymapper/action.cpp | 2 | ||||
-rw-r--r-- | backends/keymapper/action.h | 10 | ||||
-rw-r--r-- | backends/keymapper/hardware-key.h | 10 | ||||
-rw-r--r-- | backends/keymapper/keymap.cpp | 16 | ||||
-rw-r--r-- | backends/keymapper/keymap.h | 10 | ||||
-rw-r--r-- | backends/keymapper/keymapper.cpp | 4 | ||||
-rw-r--r-- | backends/keymapper/keymapper.h | 16 | ||||
-rw-r--r-- | backends/keymapper/remap-dialog.cpp | 14 |
8 files changed, 41 insertions, 41 deletions
diff --git a/backends/keymapper/action.cpp b/backends/keymapper/action.cpp index 2541f60ddd..3feb593f19 100644 --- a/backends/keymapper/action.cpp +++ b/backends/keymapper/action.cpp @@ -31,7 +31,7 @@ namespace Common { -Action::Action(Keymap *boss, const char *i, String des, ActionType typ, +Action::Action(Keymap *boss, const char *i, String des, ActionType typ, KeyType prefKey, int pri, int flg) : _boss(boss), description(des), type(typ), preferredKey(prefKey), priority(pri), flags(flg), _hwKey(0) { diff --git a/backends/keymapper/action.h b/backends/keymapper/action.h index 04d8dd4067..31576e2960 100644 --- a/backends/keymapper/action.h +++ b/backends/keymapper/action.h @@ -63,12 +63,12 @@ private: Keymap *_boss; public: - Action(Keymap *boss, const char *id, String des = "", + Action(Keymap *boss, const char *id, String des = "", ActionType typ = kGenericActionType, KeyType prefKey = kGenericKeyType, int pri = 0, int flg = 0 ); - void addEvent(const Event &evt) { + void addEvent(const Event &evt) { events.push_back(evt); } @@ -101,7 +101,7 @@ public: addEvent(evt); } - Keymap *getParent() { + Keymap *getParent() { return _boss; } @@ -111,10 +111,10 @@ public: }; struct ActionPriorityComp : public BinaryFunction<Action, Action, bool> { - bool operator()(const Action *x, const Action *y) const { + bool operator()(const Action *x, const Action *y) const { return x->priority > y->priority; } - bool operator()(const Action &x, const Action &y) const { + bool operator()(const Action &x, const Action &y) const { return x.priority > y.priority; } }; diff --git a/backends/keymapper/hardware-key.h b/backends/keymapper/hardware-key.h index e70148cb0f..8ddeada51e 100644 --- a/backends/keymapper/hardware-key.h +++ b/backends/keymapper/hardware-key.h @@ -38,17 +38,17 @@ namespace Common { #define HWKEY_ID_SIZE (30) /** -* Describes an available hardware key +* Describes an available hardware key */ struct HardwareKey { /** unique id used for saving/loading to config */ char hwKeyId[HWKEY_ID_SIZE]; /** Human readable description */ - String description; + String description; - /** - * The KeyState that is generated by the back-end + /** + * The KeyState that is generated by the back-end * when this hardware key is pressed. */ KeyState key; @@ -69,7 +69,7 @@ struct HardwareKey { * Simple class to encapsulate a device's set of HardwareKeys. * Each device should instantiate this and call addHardwareKey a number of times * in its constructor to define the device's available keys. - */ + */ class HardwareKeySet { public: diff --git a/backends/keymapper/keymap.cpp b/backends/keymapper/keymap.cpp index 13be1ad8bc..840ba5a0c5 100644 --- a/backends/keymapper/keymap.cpp +++ b/backends/keymapper/keymap.cpp @@ -124,7 +124,7 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) { if (!_configDomain) return; - ConfigManager::Domain::iterator it; + ConfigManager::Domain::iterator it; String prefix = KEYMAP_KEY_PREFIX + _name + "_"; for (it = _configDomain->begin(); it != _configDomain->end(); it++) { @@ -138,7 +138,7 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) { Action *ua = getAction(actionId); if (!ua) { - warning("'%s' keymap does not contain Action with ID %s", + warning("'%s' keymap does not contain Action with ID %s", _name.c_str(), actionId); _configDomain->erase(key); @@ -199,7 +199,7 @@ bool Keymap::isComplete(const HardwareKeySet *hwKeys) { // TODO: // - current weakness: -// - if an action finds a key with required type but a parent action with +// - if an action finds a key with required type but a parent action with // higher priority is using it, that key is never used void Keymap::automaticMapping(HardwareKeySet *hwKeys) { // Create copies of action and key lists. @@ -208,7 +208,7 @@ void Keymap::automaticMapping(HardwareKeySet *hwKeys) { List<Action*>::iterator actIt; List<const HardwareKey*>::iterator keyIt, selectedKey; - + // Remove actions and keys from local lists that have already been mapped. actIt = actions.begin(); @@ -227,16 +227,16 @@ void Keymap::automaticMapping(HardwareKeySet *hwKeys) { // Sort remaining actions by priority. ActionPriorityComp priorityComp; sort(actions.begin(), actions.end(), priorityComp); - + // First mapping pass: - // - Match if a key's preferred action type is the same as the action's + // - Match if a key's preferred action type is the same as the action's // type, or vice versa. // - Priority is given to: // - keys that match action types over key types. // - keys that have not been used by parent maps. // - If a key has been used by a parent map the new action must have a // higher priority than the parent action. - // - As soon as the number of skipped actions equals the number of keys + // - As soon as the number of skipped actions equals the number of keys // remaining we stop matching. This means that the second pass will assign keys // to these higher priority skipped actions. uint skipped = 0; @@ -317,7 +317,7 @@ void Keymap::automaticMapping(HardwareKeySet *hwKeys) { if (selectedKey != keys.end()) { act->mapKey(*selectedKey); keys.erase(selectedKey); - } else {// no match = no keys left + } else {// no match = no keys left break; } } diff --git a/backends/keymapper/keymap.h b/backends/keymapper/keymap.h index 35ad732bdc..615fd9097d 100644 --- a/backends/keymapper/keymap.h +++ b/backends/keymapper/keymap.h @@ -48,7 +48,7 @@ class HardwareKeySet; template<> struct Hash<KeyState> : public UnaryFunction<KeyState, uint> { - uint operator()(const KeyState &val) const { + uint operator()(const KeyState &val) const { return (uint)val.keycode | ((uint)val.flags << 24); } }; @@ -78,7 +78,7 @@ public: * @return a pointer to the Action or 0 if no */ Action *getMappedAction(const KeyState& ks) const; - + void setConfigDomain(ConfigManager::Domain *dom); /** @@ -94,7 +94,7 @@ public: */ void saveMappings(); - + void automaticMapping(HardwareKeySet *hwKeys); /** @@ -110,7 +110,7 @@ private: friend struct Action; /** - * Adds a new Action to this Map, + * Adds a new Action to this Map, * adding it at the back of the internal array * @param action the Action to add */ @@ -141,7 +141,7 @@ private: String _name; Keymap *_parent; List<Action*> _actions; - HashMap<KeyState, Action*> _keymap; + HashMap<KeyState, Action*> _keymap; ConfigManager::Domain *_configDomain; }; diff --git a/backends/keymapper/keymapper.cpp b/backends/keymapper/keymapper.cpp index 4668d34421..c74aa45b17 100644 --- a/backends/keymapper/keymapper.cpp +++ b/backends/keymapper/keymapper.cpp @@ -86,7 +86,7 @@ void Keymapper::addGlobalKeymap(Keymap *keymap) { void Keymapper::addGameKeymap(Keymap *keymap) { if (ConfMan.getActiveDomain() == 0) error("Call to Keymapper::addGameKeymap when no game loaded"); - + // Detect whether the active game changed since last call. // If so, flush the game key configuration. if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { @@ -118,7 +118,7 @@ void Keymapper::initKeymap(Domain &domain, Keymap *map) { void Keymapper::cleanupGameKeymaps() { // Flush all game specific keymaps _gameDomain.deleteAllKeyMaps(); - + // Now restore the stack of active maps. Re-add all global keymaps, drop // the game specific (=deleted) ones. Stack<MapRecord> newStack; diff --git a/backends/keymapper/keymapper.h b/backends/keymapper/keymapper.h index 3bc9ea2327..c82f64b0ed 100644 --- a/backends/keymapper/keymapper.h +++ b/backends/keymapper/keymapper.h @@ -41,7 +41,7 @@ namespace Common { class Keymapper { public: - + struct MapRecord { Keymap* keymap; bool inherit; @@ -53,11 +53,11 @@ public: IgnoreCase_Hash, IgnoreCase_EqualTo> { public: Domain() : _configDomain(0) {} - ~Domain() { + ~Domain() { deleteAllKeyMaps(); } - void setConfigDomain(ConfigManager::Domain *confDom) { + void setConfigDomain(ConfigManager::Domain *confDom) { _configDomain = confDom; } ConfigManager::Domain *getConfigDomain() { @@ -69,7 +69,7 @@ public: void deleteAllKeyMaps(); Keymap *getKeymap(const String& name); - + private: ConfigManager::Domain *_configDomain; }; @@ -120,10 +120,10 @@ public: Keymap *getKeymap(const String& name, bool &global); /** - * Push a new keymap to the top of the active stack, activating + * Push a new keymap to the top of the active stack, activating * it for use. * @param name name of the keymap to push - * @param inherit if true keymapper will iterate down the + * @param inherit if true keymapper will iterate down the * stack if it cannot find a key in the new map * @return true if succesful */ @@ -136,7 +136,7 @@ public: /** * @brief Map a key press event. - * If the active keymap contains a Action mapped to the given key, then + * If the active keymap contains a Action mapped to the given key, then * the Action's events are pushed into the EventManager's event queue. * @param key key that was pressed * @param keyDown true for key down, false for key up @@ -180,7 +180,7 @@ private: HardwareKeySet *_hardwareKeys; void pushKeymap(Keymap *newMap, bool inherit, bool global); - + Action *getAction(const KeyState& key); void executeAction(const Action *act, bool keyDown); diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp index 35706e89dd..389ca7d1f9 100644 --- a/backends/keymapper/remap-dialog.cpp +++ b/backends/keymapper/remap-dialog.cpp @@ -146,7 +146,7 @@ void RemapDialog::reflowLayout() { _colCount = (areaW - scrollbarWidth) / colWidth; _rowCount = (areaH + spacing) / (buttonHeight + spacing); - if (_colCount <= 0 || _rowCount <= 0) + if (_colCount <= 0 || _rowCount <= 0) error("Remap dialog too small to display any keymaps!"); _scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH); @@ -164,9 +164,9 @@ void RemapDialog::reflowLayout() { ActionWidgets widg; if (i >= _keymapWidgets.size()) { - widg.actionText = + widg.actionText = new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignRight); - widg.keyButton = + widg.keyButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, "", kRemapCmd + i); _keymapWidgets.push_back(widg); } else { @@ -208,7 +208,7 @@ void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 d void RemapDialog::startRemapping(uint i) { if (_topAction + i >= _currentActions.size()) - return; + return; _remapTimeout = getMillis() + kRemapTimeoutDelay; _activeRemapAction = _currentActions[_topAction + i].action; @@ -287,7 +287,7 @@ void RemapDialog::loadKeymap() { if (act->getMappedKey()) freeKeys.remove(act->getMappedKey()); } - + // loop through remaining finding mappings for unmapped keys if (top.inherit) { for (int i = activeKeymaps.size() - 2; i >= 0; --i) { @@ -365,7 +365,7 @@ void RemapDialog::refreshKeymap() { widg.actionText->setVisible(true); widg.keyButton->setVisible(true); - actionI++; + actionI++; } else { widg.actionText->setVisible(false); widg.keyButton->setVisible(false); @@ -373,7 +373,7 @@ void RemapDialog::refreshKeymap() { //widg.actionText->draw(); //widg.keyButton->draw(); } - // need to redraw entire Dialog so that invisible + // need to redraw entire Dialog so that invisible // widgets disappear draw(); } |