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author | dhewg | 2011-03-03 20:41:04 +0100 |
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committer | dhewg | 2011-03-03 21:29:47 +0100 |
commit | ce9796baa3185417af53969e1258350648c2fc5a (patch) | |
tree | b0fea3ec73c8a01ed3895a06c68c9439af6c26a9 /backends/keymapper | |
parent | 7157454e9b30db91462cb684dd20a61204a7fa43 (diff) | |
download | scummvm-rg350-ce9796baa3185417af53969e1258350648c2fc5a.tar.gz scummvm-rg350-ce9796baa3185417af53969e1258350648c2fc5a.tar.bz2 scummvm-rg350-ce9796baa3185417af53969e1258350648c2fc5a.zip |
ANDROID: Don't wipe paletted textures on reinit
The content of a paletted texture is in _surface.pixels. When recreating
the surface, don't wipe its data unnecessarily. This fixes gfx garbage
on CLUT8 games/cursors when leaving and going back to ScummVM
Diffstat (limited to 'backends/keymapper')
0 files changed, 0 insertions, 0 deletions