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author | Sven Hesse | 2006-05-01 12:43:50 +0000 |
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committer | Sven Hesse | 2006-05-01 12:43:50 +0000 |
commit | 2eabfd5f287686b7f5186af71cc199b99cf06bdd (patch) | |
tree | 28a5fe8ae89282646f7441b4eec77d964e41c81a /backends/maemo/portdefs.h | |
parent | 7b7d29067508ad8a6c8115dec10e98ae2092b5a5 (diff) | |
download | scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.gz scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.tar.bz2 scummvm-rg350-2eabfd5f287686b7f5186af71cc199b99cf06bdd.zip |
- More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
Diffstat (limited to 'backends/maemo/portdefs.h')
0 files changed, 0 insertions, 0 deletions