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authorMax Horn2005-04-18 18:02:07 +0000
committerMax Horn2005-04-18 18:02:07 +0000
commit3ea96a13a053e803435e93b20cf07d01d0c3d821 (patch)
treea8294dddf6d1359dc0af4ce5a4044ff6ec7d5088 /backends/midi/coreaudio.cpp
parented2ed47701b8531d153c4c4fc933543e7be24b93 (diff)
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If we don't want to use reverb, then at least disable it properly, not via a bad hack
svn-id: r17671
Diffstat (limited to 'backends/midi/coreaudio.cpp')
-rw-r--r--backends/midi/coreaudio.cpp41
1 files changed, 29 insertions, 12 deletions
diff --git a/backends/midi/coreaudio.cpp b/backends/midi/coreaudio.cpp
index 48d92383a3..d885a1c2c9 100644
--- a/backends/midi/coreaudio.cpp
+++ b/backends/midi/coreaudio.cpp
@@ -28,11 +28,11 @@
#include <AudioUnit/AudioUnit.h>
-// FIXME - the following disables reverb support in the QuickTime / CoreAudio
-// midi backends. For some reasons, reverb will suck away a *lot* of CPU time.
-// Until we know for sure what is causing this and if there is a better way to
-// fix the problem, we just disable all reverb for these backends.
-//#define COREAUDIO_REVERB_HACK
+// Activating the following switch disables reverb support in the CoreAudio
+// midi backend. Reverb will suck away a *lot* of CPU time, so on slower
+// systems, you may want to turn it off completely.
+// TODO: Maybe make this a config option?
+//#define COREAUDIO_DISABLE_REVERB
/* CoreAudio MIDI driver
@@ -59,13 +59,21 @@ int MidiDriver_CORE::open() {
OSStatus err;
AudioUnitConnection auconnect;
+ ComponentDescription compdesc;
+ Component compid;
// Open the Music Device
- au_MusicDevice = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_MusicDevice);
+ compdesc.componentType = kAudioUnitComponentType;
+ compdesc.componentSubType = kAudioUnitSubType_MusicDevice;
+ compdesc.componentManufacturer = kAudioUnitID_DLSSynth;
+ compdesc.componentFlags = 0;
+ compdesc.componentFlagsMask = 0;
+ compid = FindNextComponent(NULL, &compdesc);
+ au_MusicDevice = static_cast<AudioUnit>(OpenComponent(compid));
if (au_MusicDevice == 0)
error("Failed opening CoreAudio music device");
-
+
// Load custom soundfont, if specified
// FIXME: This is kind of a temporary hack. Better (IMO) would be to
// query QuickTime for whatever custom soundfont was set in the
@@ -96,6 +104,8 @@ int MidiDriver_CORE::open() {
// open the output unit
au_output = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_Output);
+ if (au_output == 0)
+ error("Failed opening output audio unit");
// connect the units
auconnect.sourceAudioUnit = au_MusicDevice;
@@ -105,6 +115,12 @@ int MidiDriver_CORE::open() {
AudioUnitSetProperty(au_output, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0,
(void *)&auconnect, sizeof(AudioUnitConnection));
+#ifdef COREAUDIO_DISABLE_REVERB
+ UInt32 usesReverb = 0;
+ AudioUnitSetProperty (au_MusicDevice, kMusicDeviceProperty_UsesInternalReverb,
+ kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb));
+#endif
+
// initialize the units
AudioUnitInitialize(au_MusicDevice);
AudioUnitInitialize(au_output);
@@ -123,24 +139,25 @@ void MidiDriver_CORE::close() {
// Cleanup
CloseComponent(au_output);
+ au_output = 0;
CloseComponent(au_MusicDevice);
+ au_MusicDevice = 0;
}
void MidiDriver_CORE::send(uint32 b) {
+ assert(au_output != NULL);
+ assert(au_MusicDevice != NULL);
unsigned char first_byte, second_byte, status_byte;
status_byte = (b & 0x000000FF);
first_byte = (b & 0x0000FF00) >> 8;
second_byte = (b & 0x00FF0000) >> 16;
-#ifdef COREAUDIO_REVERB_HACK
- if ((status_byte&0xF0) == 0xB0 && first_byte == 0x5b)
- return;
-#endif
-
MusicDeviceMIDIEvent(au_MusicDevice, status_byte, first_byte, second_byte, 0);
}
void MidiDriver_CORE::sysEx(byte *msg, uint16 length) {
+ assert(au_output != NULL);
+ assert(au_MusicDevice != NULL);
MusicDeviceSysEx(au_MusicDevice, msg, length);
}