aboutsummaryrefslogtreecommitdiff
path: root/backends/midi/timidity.cpp
diff options
context:
space:
mode:
authorRobert Špalek2009-11-04 00:42:37 +0000
committerRobert Špalek2009-11-04 00:42:37 +0000
commit14f268513487f0eafbe1cbf7c9b7b928d77a6148 (patch)
tree7a6829fd0cae0a2b66c75eae36b6914023387c3c /backends/midi/timidity.cpp
parent692aea8e8d09163da3e05181784fd0b79efea8af (diff)
downloadscummvm-rg350-14f268513487f0eafbe1cbf7c9b7b928d77a6148.tar.gz
scummvm-rg350-14f268513487f0eafbe1cbf7c9b7b928d77a6148.tar.bz2
scummvm-rg350-14f268513487f0eafbe1cbf7c9b7b928d77a6148.zip
Implemented and debugged the walking framework.
The hero does not walk yet (it still teleports to the target immediately), but that is just because the actual walking algorithm is left trivial first. However, the main game loop, callbacks, and waiting all already work with the general framework. svn-id: r45648
Diffstat (limited to 'backends/midi/timidity.cpp')
0 files changed, 0 insertions, 0 deletions