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authorBastien Bouclet2015-03-08 13:18:45 +0100
committerBastien Bouclet2015-12-15 20:10:19 +0100
commitaa9191c4c46183664d2c3f64dbebbb1119067148 (patch)
tree48402a19868e492f3fdad89d3e4e51e3e3b48af5 /backends/mixer
parentf985a039d5dd8ef3d2d5700f4a32928d221836d8 (diff)
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PS3: Remove the SDL2 mixer manager.
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
Diffstat (limited to 'backends/mixer')
-rw-r--r--backends/mixer/sdl2/sdl2-mixer.cpp108
-rw-r--r--backends/mixer/sdl2/sdl2-mixer.h67
2 files changed, 0 insertions, 175 deletions
diff --git a/backends/mixer/sdl2/sdl2-mixer.cpp b/backends/mixer/sdl2/sdl2-mixer.cpp
deleted file mode 100644
index 96a1361a8c..0000000000
--- a/backends/mixer/sdl2/sdl2-mixer.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(SDL_BACKEND)
-
-#include "backends/mixer/sdl2/sdl2-mixer.h"
-#include "common/debug.h"
-#include "common/system.h"
-#include "common/config-manager.h"
-#include "common/textconsole.h"
-
-#ifdef GP2X
-#define SAMPLES_PER_SEC 11025
-#else
-#define SAMPLES_PER_SEC 44100
-#endif
-
-Sdl2MixerManager::Sdl2MixerManager()
- :
- SdlMixerManager(),
- _device(0) {
-
-}
-
-Sdl2MixerManager::~Sdl2MixerManager() {
- _mixer->setReady(false);
-
- SDL_CloseAudioDevice(_device);
-
- delete _mixer;
-}
-
-void Sdl2MixerManager::init() {
- // Start SDL Audio subsystem
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
- // Get the desired audio specs
- SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
-
- // Start SDL audio with the desired specs
- _device = SDL_OpenAudioDevice(NULL, 0, &desired, &_obtained,
- SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
-
- if (_device <= 0) {
- warning("Could not open audio device: %s", SDL_GetError());
-
- _mixer = new Audio::MixerImpl(g_system, desired.freq);
- assert(_mixer);
- _mixer->setReady(false);
- } else {
- debug(1, "Output sample rate: %d Hz", _obtained.freq);
-
- _mixer = new Audio::MixerImpl(g_system, _obtained.freq);
- assert(_mixer);
- _mixer->setReady(true);
-
- startAudio();
- }
-}
-
-void Sdl2MixerManager::startAudio() {
- // Start the sound system
- SDL_PauseAudioDevice(_device, 0);
-}
-
-void Sdl2MixerManager::suspendAudio() {
- SDL_CloseAudioDevice(_device);
- _audioSuspended = true;
-}
-
-int Sdl2MixerManager::resumeAudio() {
- if (!_audioSuspended)
- return -2;
-
- _device = SDL_OpenAudioDevice(NULL, 0, &_obtained, NULL, 0);
- if (_device <= 0) {
- return -1;
- }
-
- SDL_PauseAudioDevice(_device, 0);
- _audioSuspended = false;
- return 0;
-}
-
-#endif
diff --git a/backends/mixer/sdl2/sdl2-mixer.h b/backends/mixer/sdl2/sdl2-mixer.h
deleted file mode 100644
index ce2616d92b..0000000000
--- a/backends/mixer/sdl2/sdl2-mixer.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_MIXER_SDL2_H
-#define BACKENDS_MIXER_SDL2_H
-
-#include "backends/mixer/sdl/sdl-mixer.h"
-
-/**
- * SDL mixer manager. It wraps the actual implementation
- * of the Audio:Mixer used by the engine, and setups
- * the SDL audio subsystem and the callback for the
- * audio mixer implementation.
- */
-class Sdl2MixerManager : public SdlMixerManager {
-public:
- Sdl2MixerManager();
- virtual ~Sdl2MixerManager();
-
- /**
- * Initialize and setups the mixer
- */
- virtual void init();
-
- /**
- * Pauses the audio system
- */
- virtual void suspendAudio();
-
- /**
- * Resumes the audio system
- */
- virtual int resumeAudio();
-
-protected:
-
- /**
- * The opened SDL audio device
- */
- SDL_AudioDeviceID _device;
-
- /**
- * Starts SDL audio
- */
- virtual void startAudio();
-};
-
-#endif