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author | Bastien Bouclet | 2015-03-08 13:18:45 +0100 |
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committer | Bastien Bouclet | 2015-12-15 20:10:19 +0100 |
commit | aa9191c4c46183664d2c3f64dbebbb1119067148 (patch) | |
tree | 48402a19868e492f3fdad89d3e4e51e3e3b48af5 /backends/mixer | |
parent | f985a039d5dd8ef3d2d5700f4a32928d221836d8 (diff) | |
download | scummvm-rg350-aa9191c4c46183664d2c3f64dbebbb1119067148.tar.gz scummvm-rg350-aa9191c4c46183664d2c3f64dbebbb1119067148.tar.bz2 scummvm-rg350-aa9191c4c46183664d2c3f64dbebbb1119067148.zip |
PS3: Remove the SDL2 mixer manager.
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
Diffstat (limited to 'backends/mixer')
-rw-r--r-- | backends/mixer/sdl2/sdl2-mixer.cpp | 108 | ||||
-rw-r--r-- | backends/mixer/sdl2/sdl2-mixer.h | 67 |
2 files changed, 0 insertions, 175 deletions
diff --git a/backends/mixer/sdl2/sdl2-mixer.cpp b/backends/mixer/sdl2/sdl2-mixer.cpp deleted file mode 100644 index 96a1361a8c..0000000000 --- a/backends/mixer/sdl2/sdl2-mixer.cpp +++ /dev/null @@ -1,108 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/scummsys.h" - -#if defined(SDL_BACKEND) - -#include "backends/mixer/sdl2/sdl2-mixer.h" -#include "common/debug.h" -#include "common/system.h" -#include "common/config-manager.h" -#include "common/textconsole.h" - -#ifdef GP2X -#define SAMPLES_PER_SEC 11025 -#else -#define SAMPLES_PER_SEC 44100 -#endif - -Sdl2MixerManager::Sdl2MixerManager() - : - SdlMixerManager(), - _device(0) { - -} - -Sdl2MixerManager::~Sdl2MixerManager() { - _mixer->setReady(false); - - SDL_CloseAudioDevice(_device); - - delete _mixer; -} - -void Sdl2MixerManager::init() { - // Start SDL Audio subsystem - if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); - } - - // Get the desired audio specs - SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC); - - // Start SDL audio with the desired specs - _device = SDL_OpenAudioDevice(NULL, 0, &desired, &_obtained, - SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); - - if (_device <= 0) { - warning("Could not open audio device: %s", SDL_GetError()); - - _mixer = new Audio::MixerImpl(g_system, desired.freq); - assert(_mixer); - _mixer->setReady(false); - } else { - debug(1, "Output sample rate: %d Hz", _obtained.freq); - - _mixer = new Audio::MixerImpl(g_system, _obtained.freq); - assert(_mixer); - _mixer->setReady(true); - - startAudio(); - } -} - -void Sdl2MixerManager::startAudio() { - // Start the sound system - SDL_PauseAudioDevice(_device, 0); -} - -void Sdl2MixerManager::suspendAudio() { - SDL_CloseAudioDevice(_device); - _audioSuspended = true; -} - -int Sdl2MixerManager::resumeAudio() { - if (!_audioSuspended) - return -2; - - _device = SDL_OpenAudioDevice(NULL, 0, &_obtained, NULL, 0); - if (_device <= 0) { - return -1; - } - - SDL_PauseAudioDevice(_device, 0); - _audioSuspended = false; - return 0; -} - -#endif diff --git a/backends/mixer/sdl2/sdl2-mixer.h b/backends/mixer/sdl2/sdl2-mixer.h deleted file mode 100644 index ce2616d92b..0000000000 --- a/backends/mixer/sdl2/sdl2-mixer.h +++ /dev/null @@ -1,67 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BACKENDS_MIXER_SDL2_H -#define BACKENDS_MIXER_SDL2_H - -#include "backends/mixer/sdl/sdl-mixer.h" - -/** - * SDL mixer manager. It wraps the actual implementation - * of the Audio:Mixer used by the engine, and setups - * the SDL audio subsystem and the callback for the - * audio mixer implementation. - */ -class Sdl2MixerManager : public SdlMixerManager { -public: - Sdl2MixerManager(); - virtual ~Sdl2MixerManager(); - - /** - * Initialize and setups the mixer - */ - virtual void init(); - - /** - * Pauses the audio system - */ - virtual void suspendAudio(); - - /** - * Resumes the audio system - */ - virtual int resumeAudio(); - -protected: - - /** - * The opened SDL audio device - */ - SDL_AudioDeviceID _device; - - /** - * Starts SDL audio - */ - virtual void startAudio(); -}; - -#endif |