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author | Alejandro Marzini | 2010-06-24 04:11:54 +0000 |
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committer | Alejandro Marzini | 2010-06-24 04:11:54 +0000 |
commit | d89cb33bcbca0334344501a86d30655d6a055262 (patch) | |
tree | 74ea2507622290e148eaf7c1a30c8440ebfe3bdf /backends/mixer | |
parent | 3029e505286acc0ca2c65f0a6c009643fa39bdd8 (diff) | |
download | scummvm-rg350-d89cb33bcbca0334344501a86d30655d6a055262.tar.gz scummvm-rg350-d89cb33bcbca0334344501a86d30655d6a055262.tar.bz2 scummvm-rg350-d89cb33bcbca0334344501a86d30655d6a055262.zip |
Refactored SDL mixer manager. Created a SdlMixerManager subclass for Mac OSX.
svn-id: r50198
Diffstat (limited to 'backends/mixer')
-rw-r--r-- | backends/mixer/macosx/macosx-mixer.cpp | 130 | ||||
-rw-r--r-- | backends/mixer/macosx/macosx-mixer.h | 55 | ||||
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.cpp | 175 | ||||
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.h | 49 |
4 files changed, 238 insertions, 171 deletions
diff --git a/backends/mixer/macosx/macosx-mixer.cpp b/backends/mixer/macosx/macosx-mixer.cpp new file mode 100644 index 0000000000..d3f960792a --- /dev/null +++ b/backends/mixer/macosx/macosx-mixer.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined(MACOSX) + +#include "backends/mixer/macosx/macosx-mixer.h" + +MacOSXMixerManager::MacOSXMixerManager() + : + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false) { + +} + +MacOSXMixerManager::~MacOSXMixerManager() { + deinitThreadedMixer(); +} + +void MacOSXMixerManager::startAudio() { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + uint bufSize = _obtainedRate.samples * 4; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); + + SdlMixerManager::startAudio(); +} + +void MacOSXMixerManager::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL MacOSXMixerManager::mixerProducerThreadEntry(void *arg) { + MacOSXMixerManager *mixer = (MacOSXMixerManager *)arg; + assert(mixer); + mixer->mixerProducerThread(); + return 0; +} + +void MacOSXMixerManager::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void MacOSXMixerManager::callbackHandler(byte *samples, int len) { + assert(_mixer); + assert((int)_soundBufSize == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + SDL_LockMutex(_soundMutex); + + // Copy data from the current sound buffer + memcpy(samples, _soundBuffers[_activeSoundBuf], len); + + // Unlock mutex and wake up the produced thread + SDL_UnlockMutex(_soundMutex); + SDL_CondSignal(_soundCond); +} + +#endif diff --git a/backends/mixer/macosx/macosx-mixer.h b/backends/mixer/macosx/macosx-mixer.h new file mode 100644 index 0000000000..aa8f800495 --- /dev/null +++ b/backends/mixer/macosx/macosx-mixer.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKENDS_MIXER_MACOSX_H +#define BACKENDS_MIXER_MACOSX_H + +#include "backends/mixer/sdl/sdl-mixer.h" + +class MacOSXMixerManager : public SdlMixerManager { +public: + MacOSXMixerManager(); + ~MacOSXMixerManager(); + +protected: + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + void deinitThreadedMixer(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + + void startAudio(); + void callbackHandler(byte *samples, int len); +}; + +#endif diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp index 04a97ce5cf..aa87fcb345 100644 --- a/backends/mixer/sdl/sdl-mixer.cpp +++ b/backends/mixer/sdl/sdl-mixer.cpp @@ -26,51 +26,55 @@ #if defined(WIN32) || defined(UNIX) || defined(MACOSX) #include "backends/mixer/sdl/sdl-mixer.h" - +#include "common/system.h" #include "common/config-manager.h" //#define SAMPLES_PER_SEC 11025 #define SAMPLES_PER_SEC 22050 //#define SAMPLES_PER_SEC 44100 -SdlMixerImpl::SdlMixerImpl(OSystem *system) +SdlMixerManager::SdlMixerManager() : -#if MIXER_DOUBLE_BUFFERING - _soundMutex(0), _soundCond(0), _soundThread(0), - _soundThreadIsRunning(false), _soundThreadShouldQuit(false), -#endif - MixerImpl(system, getSamplesPerSec()) { - if (_openAudio) { - setReady(true); - -#if MIXER_DOUBLE_BUFFERING - initThreadedMixer(_obtainedRate.samples * 4); -#endif + _mixer(0) { - // start the sound system - SDL_PauseAudio(0); - } - else { - setReady(false); - } } -SdlMixerImpl::~SdlMixerImpl() { - setReady(false); +SdlMixerManager::~SdlMixerManager() { + _mixer->setReady(false); SDL_CloseAudio(); -#if MIXER_DOUBLE_BUFFERING - deinitThreadedMixer(); -#endif + delete _mixer; } -uint SdlMixerImpl::getSamplesPerSec() { - +void SdlMixerManager::init() { + // Start SDL Audio subsystem if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } + // Get the desired audio specs + SDL_AudioSpec desired = getAudioSpec(); + + // Start SDL audio with the desired specs + if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { + warning("Could not open audio device: %s", SDL_GetError()); + + _mixer = new Audio::MixerImpl(g_system, desired.freq); + assert(_mixer); + _mixer->setReady(false); + } else { + debug(1, "Output sample rate: %d Hz", _obtainedRate.freq); + + _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq); + assert(_mixer); + _mixer->setReady(true); + + startAudio(); + } +} + +SDL_AudioSpec SdlMixerManager::getAudioSpec() { SDL_AudioSpec desired; // Determine the desired output sampling frequency. @@ -93,122 +97,27 @@ uint SdlMixerImpl::getSamplesPerSec() { desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = (uint16)samples; - desired.callback = mixSdlCallback; + desired.callback = sdlCallback; desired.userdata = this; - if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { - warning("Could not open audio device: %s", SDL_GetError()); - _openAudio = false; - } else { - // Note: This should be the obtained output rate, but it seems that at - // least on some platforms SDL will lie and claim it did get the rate - // even if it didn't. Probably only happens for "weird" rates, though. - samplesPerSec = _obtainedRate.freq; - debug(1, "Output sample rate: %d Hz", samplesPerSec); - _openAudio = true; - } - return samplesPerSec; + return desired; } -#if MIXER_DOUBLE_BUFFERING - -void SdlMixerImpl::mixerProducerThread() { - byte nextSoundBuffer; - - SDL_LockMutex(_soundMutex); - while (true) { - // Wait till we are allowed to produce data - SDL_CondWait(_soundCond, _soundMutex); - - if (_soundThreadShouldQuit) - break; - - // Generate samples and put them into the next buffer - nextSoundBuffer = _activeSoundBuf ^ 1; - mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); - - // Swap buffers - _activeSoundBuf = nextSoundBuffer; - } - SDL_UnlockMutex(_soundMutex); +void SdlMixerManager::startAudio() { + // Start the sound system + SDL_PauseAudio(0); } -int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) { - SdlMixerImpl *mixer = (SdlMixerImpl *)arg; - assert(mixer); - mixer->mixerProducerThread(); - return 0; +void SdlMixerManager::callbackHandler(byte *samples, int len) { + assert(_mixer); + _mixer->mixCallback(samples, len); } +void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) { + SdlMixerManager *manager = (SdlMixerManager *)this_; + assert(manager); -void SdlMixerImpl::initThreadedMixer(uint bufSize) { - _soundThreadIsRunning = false; - _soundThreadShouldQuit = false; - - // Create mutex and condition variable - _soundMutex = SDL_CreateMutex(); - _soundCond = SDL_CreateCond(); - - // Create two sound buffers - _activeSoundBuf = 0; - _soundBufSize = bufSize; - _soundBuffers[0] = (byte *)calloc(1, bufSize); - _soundBuffers[1] = (byte *)calloc(1, bufSize); - - _soundThreadIsRunning = true; - - // Finally start the thread - _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); -} - -void SdlMixerImpl::deinitThreadedMixer() { - // Kill thread?? _soundThread - - if (_soundThreadIsRunning) { - // Signal the producer thread to end, and wait for it to actually finish. - _soundThreadShouldQuit = true; - SDL_CondBroadcast(_soundCond); - SDL_WaitThread(_soundThread, NULL); - - // Kill the mutex & cond variables. - // Attention: AT this point, the mixer callback must not be running - // anymore, else we will crash! - SDL_DestroyMutex(_soundMutex); - SDL_DestroyCond(_soundCond); - - _soundThreadIsRunning = false; - - free(_soundBuffers[0]); - free(_soundBuffers[1]); - } + manager->callbackHandler(samples, len); } - -void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) { - SdlMixerImpl *mixer = (SdlMixerImpl *)arg; - assert(mixer); - - assert((int)mixer->getSoundBufSize() == len); - - // Lock mutex, to ensure our data is not overwritten by the producer thread - g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex()); - - // Copy data from the current sound buffer - memcpy(samples, mixer->getActiveSoundBuf(), len); - - // Unlock mutex and wake up the produced thread - g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex()); - SDL_CondSignal(mixer->getSoundCond()); -} - -#else - -void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) { - Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys; - assert(mixer); - mixer->mixCallback(samples, len); -} - -#endif - #endif diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h index a21dcfd188..2b1272fa92 100644 --- a/backends/mixer/sdl/sdl-mixer.h +++ b/backends/mixer/sdl/sdl-mixer.h @@ -34,51 +34,24 @@ #include "sound/mixer_intern.h" -#if defined(MACOSX) -// On Mac OS X, we need to double buffer the audio buffer, else anything -// which produces sampled data with high latency (like the MT-32 emulator) -// will sound terribly. -// This could be enabled for more / most ports in the future, but needs some -// testing. -#define MIXER_DOUBLE_BUFFERING 1 -#endif - -class SdlMixerImpl : public Audio::MixerImpl { +class SdlMixerManager { public: + SdlMixerManager(); + ~SdlMixerManager(); + + virtual void init(); - SdlMixerImpl(OSystem *system); - ~SdlMixerImpl(); + Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; } protected: + Audio::MixerImpl *_mixer; SDL_AudioSpec _obtainedRate; - bool _openAudio; - - uint getSamplesPerSec(); - - static void mixSdlCallback(void *s, byte *samples, int len); -#ifdef MIXER_DOUBLE_BUFFERING - SDL_mutex *_soundMutex; - SDL_cond *_soundCond; - SDL_Thread *_soundThread; - bool _soundThreadIsRunning; - bool _soundThreadShouldQuit; + virtual SDL_AudioSpec getAudioSpec(); + virtual void startAudio(); - byte _activeSoundBuf; - uint _soundBufSize; - byte *_soundBuffers[2]; - - void mixerProducerThread(); - static int SDLCALL mixerProducerThreadEntry(void *arg); - void initThreadedMixer(uint bufSize); - void deinitThreadedMixer(); - -public: - SDL_mutex *getSoundMutex() { return _soundMutex; } - SDL_cond *getSoundCond() { return _soundCond; } - uint getSoundBufSize() { return _soundBufSize; } - byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; } -#endif + virtual void callbackHandler(byte *samples, int len); + static void sdlCallback(void *this_, byte *samples, int len); }; #endif |