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authorAlejandro Marzini2010-06-24 04:11:54 +0000
committerAlejandro Marzini2010-06-24 04:11:54 +0000
commitd89cb33bcbca0334344501a86d30655d6a055262 (patch)
tree74ea2507622290e148eaf7c1a30c8440ebfe3bdf /backends/mixer
parent3029e505286acc0ca2c65f0a6c009643fa39bdd8 (diff)
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Refactored SDL mixer manager. Created a SdlMixerManager subclass for Mac OSX.
svn-id: r50198
Diffstat (limited to 'backends/mixer')
-rw-r--r--backends/mixer/macosx/macosx-mixer.cpp130
-rw-r--r--backends/mixer/macosx/macosx-mixer.h55
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp175
-rw-r--r--backends/mixer/sdl/sdl-mixer.h49
4 files changed, 238 insertions, 171 deletions
diff --git a/backends/mixer/macosx/macosx-mixer.cpp b/backends/mixer/macosx/macosx-mixer.cpp
new file mode 100644
index 0000000000..d3f960792a
--- /dev/null
+++ b/backends/mixer/macosx/macosx-mixer.cpp
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(MACOSX)
+
+#include "backends/mixer/macosx/macosx-mixer.h"
+
+MacOSXMixerManager::MacOSXMixerManager()
+ :
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
+
+}
+
+MacOSXMixerManager::~MacOSXMixerManager() {
+ deinitThreadedMixer();
+}
+
+void MacOSXMixerManager::startAudio() {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ uint bufSize = _obtainedRate.samples * 4;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+
+ SdlMixerManager::startAudio();
+}
+
+void MacOSXMixerManager::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL MacOSXMixerManager::mixerProducerThreadEntry(void *arg) {
+ MacOSXMixerManager *mixer = (MacOSXMixerManager *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+void MacOSXMixerManager::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+
+void MacOSXMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ assert((int)_soundBufSize == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ SDL_LockMutex(_soundMutex);
+
+ // Copy data from the current sound buffer
+ memcpy(samples, _soundBuffers[_activeSoundBuf], len);
+
+ // Unlock mutex and wake up the produced thread
+ SDL_UnlockMutex(_soundMutex);
+ SDL_CondSignal(_soundCond);
+}
+
+#endif
diff --git a/backends/mixer/macosx/macosx-mixer.h b/backends/mixer/macosx/macosx-mixer.h
new file mode 100644
index 0000000000..aa8f800495
--- /dev/null
+++ b/backends/mixer/macosx/macosx-mixer.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_MACOSX_H
+#define BACKENDS_MIXER_MACOSX_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+class MacOSXMixerManager : public SdlMixerManager {
+public:
+ MacOSXMixerManager();
+ ~MacOSXMixerManager();
+
+protected:
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ void mixerProducerThread();
+ void deinitThreadedMixer();
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+
+ void startAudio();
+ void callbackHandler(byte *samples, int len);
+};
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index 04a97ce5cf..aa87fcb345 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -26,51 +26,55 @@
#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
#include "backends/mixer/sdl/sdl-mixer.h"
-
+#include "common/system.h"
#include "common/config-manager.h"
//#define SAMPLES_PER_SEC 11025
#define SAMPLES_PER_SEC 22050
//#define SAMPLES_PER_SEC 44100
-SdlMixerImpl::SdlMixerImpl(OSystem *system)
+SdlMixerManager::SdlMixerManager()
:
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
-#endif
- MixerImpl(system, getSamplesPerSec()) {
- if (_openAudio) {
- setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_obtainedRate.samples * 4);
-#endif
+ _mixer(0) {
- // start the sound system
- SDL_PauseAudio(0);
- }
- else {
- setReady(false);
- }
}
-SdlMixerImpl::~SdlMixerImpl() {
- setReady(false);
+SdlMixerManager::~SdlMixerManager() {
+ _mixer->setReady(false);
SDL_CloseAudio();
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
+ delete _mixer;
}
-uint SdlMixerImpl::getSamplesPerSec() {
-
+void SdlMixerManager::init() {
+ // Start SDL Audio subsystem
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+SDL_AudioSpec SdlMixerManager::getAudioSpec() {
SDL_AudioSpec desired;
// Determine the desired output sampling frequency.
@@ -93,122 +97,27 @@ uint SdlMixerImpl::getSamplesPerSec() {
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
- desired.callback = mixSdlCallback;
+ desired.callback = sdlCallback;
desired.userdata = this;
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _openAudio = false;
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
- _openAudio = true;
- }
- return samplesPerSec;
+ return desired;
}
-#if MIXER_DOUBLE_BUFFERING
-
-void SdlMixerImpl::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
+void SdlMixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudio(0);
}
-int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
- SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
- assert(mixer);
- mixer->mixerProducerThread();
- return 0;
+void SdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
}
+void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
+ SdlMixerManager *manager = (SdlMixerManager *)this_;
+ assert(manager);
-void SdlMixerImpl::initThreadedMixer(uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
-}
-
-void SdlMixerImpl::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
+ manager->callbackHandler(samples, len);
}
-
-void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
- SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
- assert(mixer);
-
- assert((int)mixer->getSoundBufSize() == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
-
- // Copy data from the current sound buffer
- memcpy(samples, mixer->getActiveSoundBuf(), len);
-
- // Unlock mutex and wake up the produced thread
- g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
- SDL_CondSignal(mixer->getSoundCond());
-}
-
-#else
-
-void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
- Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
- assert(mixer);
- mixer->mixCallback(samples, len);
-}
-
-#endif
-
#endif
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
index a21dcfd188..2b1272fa92 100644
--- a/backends/mixer/sdl/sdl-mixer.h
+++ b/backends/mixer/sdl/sdl-mixer.h
@@ -34,51 +34,24 @@
#include "sound/mixer_intern.h"
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
-class SdlMixerImpl : public Audio::MixerImpl {
+class SdlMixerManager {
public:
+ SdlMixerManager();
+ ~SdlMixerManager();
+
+ virtual void init();
- SdlMixerImpl(OSystem *system);
- ~SdlMixerImpl();
+ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
protected:
+ Audio::MixerImpl *_mixer;
SDL_AudioSpec _obtainedRate;
- bool _openAudio;
-
- uint getSamplesPerSec();
-
- static void mixSdlCallback(void *s, byte *samples, int len);
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
+ virtual SDL_AudioSpec getAudioSpec();
+ virtual void startAudio();
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
-
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(uint bufSize);
- void deinitThreadedMixer();
-
-public:
- SDL_mutex *getSoundMutex() { return _soundMutex; }
- SDL_cond *getSoundCond() { return _soundCond; }
- uint getSoundBufSize() { return _soundBufSize; }
- byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; }
-#endif
+ virtual void callbackHandler(byte *samples, int len);
+ static void sdlCallback(void *this_, byte *samples, int len);
};
#endif