aboutsummaryrefslogtreecommitdiff
path: root/backends/modular-backend.cpp
diff options
context:
space:
mode:
authorAlejandro Marzini2010-07-30 03:06:57 +0000
committerAlejandro Marzini2010-07-30 03:06:57 +0000
commit9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch)
tree2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/modular-backend.cpp
parent37f7748a4abe9bf915871345797826641899ba49 (diff)
downloadscummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.gz
scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.tar.bz2
scummvm-rg350-9daa1c7f9359ca2467e9067b2f31021fdb7e0981.zip
OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
Diffstat (limited to 'backends/modular-backend.cpp')
-rw-r--r--backends/modular-backend.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp
index e7d0764c11..be488f0190 100644
--- a/backends/modular-backend.cpp
+++ b/backends/modular-backend.cpp
@@ -91,6 +91,10 @@ int ModularBackend::getGraphicsMode() const {
return _graphicsManager->getGraphicsMode();
}
+void ModularBackend::resetGraphicsScale() {
+ _graphicsManager->resetGraphicsScale();
+}
+
#ifdef USE_RGB_COLOR
Graphics::PixelFormat ModularBackend::getScreenFormat() const {