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author | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
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committer | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
commit | 9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch) | |
tree | 2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/modular-backend.cpp | |
parent | 37f7748a4abe9bf915871345797826641899ba49 (diff) | |
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OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
Diffstat (limited to 'backends/modular-backend.cpp')
-rw-r--r-- | backends/modular-backend.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp index e7d0764c11..be488f0190 100644 --- a/backends/modular-backend.cpp +++ b/backends/modular-backend.cpp @@ -91,6 +91,10 @@ int ModularBackend::getGraphicsMode() const { return _graphicsManager->getGraphicsMode(); } +void ModularBackend::resetGraphicsScale() { + _graphicsManager->resetGraphicsScale(); +} + #ifdef USE_RGB_COLOR Graphics::PixelFormat ModularBackend::getScreenFormat() const { |