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authorJohannes Schickel2012-06-03 02:02:57 +0200
committerJohannes Schickel2012-06-03 02:02:57 +0200
commita401f0a19e09d7d00a3ee94d928db82e658b7b48 (patch)
tree9e3bee460f2db533e42de506faa6cf9d6aea4f42 /backends/modular-backend.cpp
parentdb77b9e4a7f8491d45b47b539af2077fb15e9376 (diff)
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ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
Diffstat (limited to 'backends/modular-backend.cpp')
-rw-r--r--backends/modular-backend.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp
index 525170d685..f133c65ed5 100644
--- a/backends/modular-backend.cpp
+++ b/backends/modular-backend.cpp
@@ -195,8 +195,8 @@ void ModularBackend::warpMouse(int x, int y) {
_graphicsManager->warpMouse(x, y);
}
-void ModularBackend::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- _graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
+void ModularBackend::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ _graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
void ModularBackend::setCursorPalette(const byte *colors, uint start, uint num) {