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author | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
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committer | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
commit | 9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch) | |
tree | 2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/modular-backend.h | |
parent | 37f7748a4abe9bf915871345797826641899ba49 (diff) | |
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OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
Diffstat (limited to 'backends/modular-backend.h')
-rw-r--r-- | backends/modular-backend.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/modular-backend.h b/backends/modular-backend.h index 63e13059cb..b7920d9d71 100644 --- a/backends/modular-backend.h +++ b/backends/modular-backend.h @@ -74,6 +74,7 @@ public: virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; + virtual void resetGraphicsScale(); #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const; virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; |