diff options
| author | Johannes Schickel | 2011-02-24 18:36:57 +0100 |
|---|---|---|
| committer | Johannes Schickel | 2011-02-24 18:36:57 +0100 |
| commit | 020a413247b7963242f0058c8618a9140f432f3f (patch) | |
| tree | 66961fc6a9ce6910a3d9644be02efe5f75d6f850 /backends/mutex/sdl | |
| parent | d81bb9794f59787ced1edde4c867aa307cec68fb (diff) | |
| download | scummvm-rg350-020a413247b7963242f0058c8618a9140f432f3f.tar.gz scummvm-rg350-020a413247b7963242f0058c8618a9140f432f3f.tar.bz2 scummvm-rg350-020a413247b7963242f0058c8618a9140f432f3f.zip | |
OPENGL: Set _gameTexture to 0 after deleting it.
This fixes a segfault when trying to use the OpenGL backend with 16bpp games,
however this does not make Last Express nor Loom PC-Engine Japanese work for
me. They now fail with a "Pixel format not supported" error.
Diffstat (limited to 'backends/mutex/sdl')
0 files changed, 0 insertions, 0 deletions
