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author | Eugene Sandulenko | 2016-08-30 13:54:12 +0200 |
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committer | GitHub | 2016-08-30 13:54:12 +0200 |
commit | bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch) | |
tree | 68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /backends/networking/sdl_net/client.cpp | |
parent | 7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff) | |
parent | 368f664c813075f8b8cb2c572dce65f60128eda4 (diff) | |
download | scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.gz scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.bz2 scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.zip |
Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
Diffstat (limited to 'backends/networking/sdl_net/client.cpp')
-rw-r--r-- | backends/networking/sdl_net/client.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/client.cpp b/backends/networking/sdl_net/client.cpp new file mode 100644 index 0000000000..dab38ba5c0 --- /dev/null +++ b/backends/networking/sdl_net/client.cpp @@ -0,0 +1,190 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "backends/networking/sdl_net/client.h" +#include "backends/networking/sdl_net/localwebserver.h" +#include "common/memstream.h" +#include <SDL/SDL_net.h> + +namespace Networking { + +Client::Client(): + _state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr), + _previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) {} + +Client::Client(SDLNet_SocketSet set, TCPsocket socket): + _state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr), + _previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) { + open(set, socket); +} + +Client::~Client() { + close(); + delete[] _buffer; +} + +void Client::open(SDLNet_SocketSet set, TCPsocket socket) { + if (_state != INVALID) + close(); + _state = READING_HEADERS; + _socket = socket; + _set = set; + Reader cleanReader; + _reader = cleanReader; + if (_handler) + delete _handler; + _handler = nullptr; + if (_previousHandler) + delete _previousHandler; + _previousHandler = nullptr; + _stream = new Common::MemoryReadWriteStream(DisposeAfterUse::YES); + if (set) { + int numused = SDLNet_TCP_AddSocket(set, socket); + if (numused == -1) { + error("Client: SDLNet_AddSocket: %s\n", SDLNet_GetError()); + } + } +} + +bool Client::readMoreIfNeeded() { + if (_stream == nullptr) + return false; //nothing to read into + if (_stream->size() - _stream->pos() > 0) + return true; //not needed, some data left in the stream + if (!_socket) + return false; + if (!SDLNet_SocketReady(_socket)) + return false; + + int bytes = SDLNet_TCP_Recv(_socket, _buffer, CLIENT_BUFFER_SIZE); + if (bytes <= 0) { + warning("Client::readMoreIfNeeded: recv fail"); + close(); + return false; + } + + if (_stream->write(_buffer, bytes) != bytes) { + warning("Client::readMoreIfNeeded: failed to write() into MemoryReadWriteStream"); + close(); + return false; + } + + return true; +} + +void Client::readHeaders() { + if (!readMoreIfNeeded()) + return; + _reader.setContent(_stream); + if (_reader.readFirstHeaders()) + _state = (_reader.badRequest() ? BAD_REQUEST : READ_HEADERS); +} + +bool Client::readContent(Common::WriteStream *stream) { + if (!readMoreIfNeeded()) + return false; + _reader.setContent(_stream); + return _reader.readFirstContent(stream); +} + +bool Client::readBlockHeaders(Common::WriteStream *stream) { + if (!readMoreIfNeeded()) + return false; + _reader.setContent(_stream); + return _reader.readBlockHeaders(stream); +} + +bool Client::readBlockContent(Common::WriteStream *stream) { + if (!readMoreIfNeeded()) + return false; + _reader.setContent(_stream); + return _reader.readBlockContent(stream); +} + +void Client::setHandler(ClientHandler *handler) { + if (_handler) { + if (_previousHandler) + delete _previousHandler; + _previousHandler = _handler; //can't just delete it, as setHandler() could've been called by handler itself + } + _state = BEING_HANDLED; + _handler = handler; +} + +void Client::handle() { + if (_state != BEING_HANDLED) + warning("handle() called in a wrong Client's state"); + if (!_handler) + warning("Client doesn't have handler to be handled by"); + if (_handler) + _handler->handle(this); +} + +void Client::close() { + if (_set) { + if (_socket) { + int numused = SDLNet_TCP_DelSocket(_set, _socket); + if (numused == -1) + error("Client: SDLNet_DelSocket: %s\n", SDLNet_GetError()); + } + _set = nullptr; + } + + if (_socket) { + SDLNet_TCP_Close(_socket); + _socket = nullptr; + } + + if (_stream) { + delete _stream; + _stream = nullptr; + } + + _state = INVALID; +} + + +ClientState Client::state() const { return _state; } + +Common::String Client::headers() const { return _reader.headers(); } + +Common::String Client::method() const { return _reader.method(); } + +Common::String Client::path() const { return _reader.path(); } + +Common::String Client::query() const { return _reader.query(); } + +Common::String Client::queryParameter(Common::String name) const { return _reader.queryParameter(name); } + +Common::String Client::anchor() const { return _reader.anchor(); } + +bool Client::noMoreContent() const { return _reader.noMoreContent(); } + +bool Client::socketIsReady() { return SDLNet_SocketReady(_socket); } + +int Client::recv(void *data, int maxlen) { return SDLNet_TCP_Recv(_socket, data, maxlen); } + +int Client::send(void *data, int len) { return SDLNet_TCP_Send(_socket, data, len); } + +} // End of namespace Networking |