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authorAlexander Tkachev2016-06-15 23:54:53 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit13c54f66850226a516da0450b633ebafbc26584e (patch)
tree5c2582cc47296bee1fd3dc7e8f55bddb102bc61f /backends/networking/sdl_net/getclienthandler.h
parent99c51380fdc866ce393c52eb41803a9ec119a9ad (diff)
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CLOUD: Add GetClientHandler
That ClientHandler is made for responding GET requests. It calculates stream's length, it allows to specify response code and headers, it can be used to transfer any ReadStream.
Diffstat (limited to 'backends/networking/sdl_net/getclienthandler.h')
-rw-r--r--backends/networking/sdl_net/getclienthandler.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/getclienthandler.h b/backends/networking/sdl_net/getclienthandler.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
+#define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
+
+#include "backends/networking/sdl_net/client.h"
+#include "common/hashmap.h"
+#include "common/stream.h"
+#include "common/hash-str.h"
+
+namespace Networking {
+
+class GetClientHandler: public ClientHandler {
+ Common::HashMap<Common::String, Common::String> _specialHeaders;
+ long _responseCode;
+ bool _headersPrepared;
+ Common::String _headers;
+ Common::SeekableReadStream *_stream;
+
+ static const char *responseMessage(long responseCode);
+ void prepareHeaders();
+
+public:
+ GetClientHandler(Common::SeekableReadStream *stream);
+ virtual ~GetClientHandler();
+
+ virtual void handle(Client *client);
+ void setHeader(Common::String name, Common::String value);
+ void setResponseCode(long code);
+};
+
+} // End of namespace Networking
+
+#endif