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authorAlexander Tkachev2016-07-06 16:48:56 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit48e3fff6bcea94da5bd46ee2def17eb6bdca716c (patch)
tree959135f29269c36b3b4c413716e9ab6ebcedc659 /backends/networking/sdl_net/handlers/basehandler.h
parent627bda9d82c178641e5b5253379c21ce556eb3c2 (diff)
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CLOUD: Refactor LocalWebserver
Its handlers are now more compact. This commit moves Handler classes in handlers\ directory. ResourceHandler ignores "hidden" files in the archive, and these are used as markup templates in IndexPageHandler and FilesPageHandler.
Diffstat (limited to 'backends/networking/sdl_net/handlers/basehandler.h')
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diff --git a/backends/networking/sdl_net/handlers/basehandler.h b/backends/networking/sdl_net/handlers/basehandler.h
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+++ b/backends/networking/sdl_net/handlers/basehandler.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_BASEHANDLER_H
+#define BACKENDS_NETWORKING_SDL_NET_BASEHANDLER_H
+
+#include "backends/networking/sdl_net/client.h"
+#include "common/archive.h"
+#include "common/callback.h"
+
+namespace Networking {
+
+typedef Common::BaseCallback<Client &> *ClientHandlerCallback;
+
+class BaseHandler {
+protected:
+ Common::Archive *getZipArchive() const;
+ Common::ArchiveMemberList listArchive() const;
+ Common::SeekableReadStream *getArchiveFile(Common::String name) const;
+ static Common::String readEverythingFromStream(Common::SeekableReadStream *const stream);
+
+public:
+ BaseHandler();
+ virtual ~BaseHandler();
+
+ virtual ClientHandlerCallback getHandler() = 0;
+};
+
+} // End of namespace Networking
+
+#endif