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author | Alexander Tkachev | 2016-06-15 16:38:37 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | 0af97e59bc63538d18d2241285b68ed287ccd87c (patch) | |
tree | dd6a0a2ef7cfc0346365d380e27eeddd4f2218ae /backends/networking/sdl_net/localwebserver.h | |
parent | 9f7bea156aa4c763fd637a9a12ff89e124b51a6c (diff) | |
download | scummvm-rg350-0af97e59bc63538d18d2241285b68ed287ccd87c.tar.gz scummvm-rg350-0af97e59bc63538d18d2241285b68ed287ccd87c.tar.bz2 scummvm-rg350-0af97e59bc63538d18d2241285b68ed287ccd87c.zip |
CLOUD: Add LocalWebserver
Available as LocalServer singleton. It's being started and stopped by
StorageWizardDialog. It doesn't handle clients yet, though.
Diffstat (limited to 'backends/networking/sdl_net/localwebserver.h')
-rw-r--r-- | backends/networking/sdl_net/localwebserver.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h new file mode 100644 index 0000000000..a11be0a938 --- /dev/null +++ b/backends/networking/sdl_net/localwebserver.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H +#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H + +#include "common/singleton.h" +#include "common/scummsys.h" + +typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; +typedef struct _TCPsocket *TCPsocket; + +namespace Networking { + +class LocalWebserver : public Common::Singleton<LocalWebserver> { + static const uint32 FRAMES_PER_SECOND = 20; + static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND; + static const uint32 SERVER_PORT = 12345; + static const uint32 MAX_CONNECTIONS = 10; + + friend void localWebserverTimer(void *); //calls handle() + + SDLNet_SocketSet _set; + TCPsocket _serverSocket; + TCPsocket _clientSocket[MAX_CONNECTIONS]; + int _clients; + bool _timerStarted; + + void startTimer(int interval = TIMER_INTERVAL); + void stopTimer(); + void handle(); + +public: + LocalWebserver(); + virtual ~LocalWebserver(); + + void start(); + void stop(); +}; + +/** Shortcut for accessing the local webserver. */ +#define LocalServer Networking::LocalWebserver::instance() + +} // End of namespace Networking + +#endif |