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authorAlexander Tkachev2016-06-15 16:38:37 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit0af97e59bc63538d18d2241285b68ed287ccd87c (patch)
treedd6a0a2ef7cfc0346365d380e27eeddd4f2218ae /backends/networking/sdl_net/localwebserver.h
parent9f7bea156aa4c763fd637a9a12ff89e124b51a6c (diff)
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CLOUD: Add LocalWebserver
Available as LocalServer singleton. It's being started and stopped by StorageWizardDialog. It doesn't handle clients yet, though.
Diffstat (limited to 'backends/networking/sdl_net/localwebserver.h')
-rw-r--r--backends/networking/sdl_net/localwebserver.h65
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diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
+#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
+
+#include "common/singleton.h"
+#include "common/scummsys.h"
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+typedef struct _TCPsocket *TCPsocket;
+
+namespace Networking {
+
+class LocalWebserver : public Common::Singleton<LocalWebserver> {
+ static const uint32 FRAMES_PER_SECOND = 20;
+ static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND;
+ static const uint32 SERVER_PORT = 12345;
+ static const uint32 MAX_CONNECTIONS = 10;
+
+ friend void localWebserverTimer(void *); //calls handle()
+
+ SDLNet_SocketSet _set;
+ TCPsocket _serverSocket;
+ TCPsocket _clientSocket[MAX_CONNECTIONS];
+ int _clients;
+ bool _timerStarted;
+
+ void startTimer(int interval = TIMER_INTERVAL);
+ void stopTimer();
+ void handle();
+
+public:
+ LocalWebserver();
+ virtual ~LocalWebserver();
+
+ void start();
+ void stop();
+};
+
+/** Shortcut for accessing the local webserver. */
+#define LocalServer Networking::LocalWebserver::instance()
+
+} // End of namespace Networking
+
+#endif