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author | Eugene Sandulenko | 2016-08-30 13:54:12 +0200 |
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committer | GitHub | 2016-08-30 13:54:12 +0200 |
commit | bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch) | |
tree | 68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /backends/networking/sdl_net/localwebserver.h | |
parent | 7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff) | |
parent | 368f664c813075f8b8cb2c572dce65f60128eda4 (diff) | |
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Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
Diffstat (limited to 'backends/networking/sdl_net/localwebserver.h')
-rw-r--r-- | backends/networking/sdl_net/localwebserver.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h new file mode 100644 index 0000000000..c6cf8485c3 --- /dev/null +++ b/backends/networking/sdl_net/localwebserver.h @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H +#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H + +#include "backends/networking/sdl_net/client.h" +#include "backends/networking/sdl_net/handlers/basehandler.h" +#include "backends/networking/sdl_net/handlers/createdirectoryhandler.h" +#include "backends/networking/sdl_net/handlers/downloadfilehandler.h" +#include "backends/networking/sdl_net/handlers/filesajaxpagehandler.h" +#include "backends/networking/sdl_net/handlers/filespagehandler.h" +#include "backends/networking/sdl_net/handlers/indexpagehandler.h" +#include "backends/networking/sdl_net/handlers/listajaxhandler.h" +#include "backends/networking/sdl_net/handlers/resourcehandler.h" +#include "backends/networking/sdl_net/handlers/uploadfilehandler.h" +#include "common/hash-str.h" +#include "common/mutex.h" +#include "common/singleton.h" +#include "common/scummsys.h" + +namespace Common { +class SeekableReadStream; +} + +typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; +typedef struct _TCPsocket *TCPsocket; + +namespace Networking { + +#define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE + +class LocalWebserver : public Common::Singleton<LocalWebserver> { + static const uint32 FRAMES_PER_SECOND = 20; + static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND; + static const uint32 MAX_CONNECTIONS = 10; + + friend void localWebserverTimer(void *); //calls handle() + + SDLNet_SocketSet _set; + TCPsocket _serverSocket; + Client _client[MAX_CONNECTIONS]; + int _clients; + bool _timerStarted, _stopOnIdle, _minimalMode; + Common::HashMap<Common::String, BaseHandler*> _pathHandlers; + BaseHandler *_defaultHandler; + IndexPageHandler _indexPageHandler; + FilesPageHandler _filesPageHandler; + CreateDirectoryHandler _createDirectoryHandler; + DownloadFileHandler _downloadFileHandler; + UploadFileHandler _uploadFileHandler; + ListAjaxHandler _listAjaxHandler; + FilesAjaxPageHandler _filesAjaxPageHandler; + ResourceHandler _resourceHandler; + uint32 _idlingFrames; + Common::Mutex _handleMutex; + Common::String _address; + uint32 _serverPort; + + void startTimer(int interval = TIMER_INTERVAL); + void stopTimer(); + void handle(); + void handleClient(uint32 i); + void acceptClient(); + void resolveAddress(void *ipAddress); + void addPathHandler(Common::String path, BaseHandler *handler); + +public: + static const uint32 DEFAULT_SERVER_PORT = 12345; + + LocalWebserver(); + virtual ~LocalWebserver(); + + void start(bool useMinimalMode = false); + void stop(); + void stopOnIdle(); + + Common::String getAddress(); + IndexPageHandler &indexPageHandler(); + bool isRunning(); + static uint32 getPort(); + + static void setClientGetHandler(Client &client, Common::String response, long code = 200, const char *mimeType = nullptr); + static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr); + static void setClientRedirectHandler(Client &client, Common::String response, Common::String location, const char *mimeType = nullptr); + static void setClientRedirectHandler(Client &client, Common::SeekableReadStream *responseStream, Common::String location, const char *mimeType = nullptr); + static Common::String urlDecode(Common::String value); + static Common::String urlEncodeQueryParameterValue(Common::String value); +}; + +/** Shortcut for accessing the local webserver. */ +#define LocalServer Networking::LocalWebserver::instance() + +} // End of namespace Networking + +#endif |