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authorEugene Sandulenko2016-08-30 13:54:12 +0200
committerGitHub2016-08-30 13:54:12 +0200
commitbfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch)
tree68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /backends/networking/sdl_net/localwebserver.h
parent7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff)
parent368f664c813075f8b8cb2c572dce65f60128eda4 (diff)
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Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
+#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
+
+#include "backends/networking/sdl_net/client.h"
+#include "backends/networking/sdl_net/handlers/basehandler.h"
+#include "backends/networking/sdl_net/handlers/createdirectoryhandler.h"
+#include "backends/networking/sdl_net/handlers/downloadfilehandler.h"
+#include "backends/networking/sdl_net/handlers/filesajaxpagehandler.h"
+#include "backends/networking/sdl_net/handlers/filespagehandler.h"
+#include "backends/networking/sdl_net/handlers/indexpagehandler.h"
+#include "backends/networking/sdl_net/handlers/listajaxhandler.h"
+#include "backends/networking/sdl_net/handlers/resourcehandler.h"
+#include "backends/networking/sdl_net/handlers/uploadfilehandler.h"
+#include "common/hash-str.h"
+#include "common/mutex.h"
+#include "common/singleton.h"
+#include "common/scummsys.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+typedef struct _TCPsocket *TCPsocket;
+
+namespace Networking {
+
+#define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE
+
+class LocalWebserver : public Common::Singleton<LocalWebserver> {
+ static const uint32 FRAMES_PER_SECOND = 20;
+ static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND;
+ static const uint32 MAX_CONNECTIONS = 10;
+
+ friend void localWebserverTimer(void *); //calls handle()
+
+ SDLNet_SocketSet _set;
+ TCPsocket _serverSocket;
+ Client _client[MAX_CONNECTIONS];
+ int _clients;
+ bool _timerStarted, _stopOnIdle, _minimalMode;
+ Common::HashMap<Common::String, BaseHandler*> _pathHandlers;
+ BaseHandler *_defaultHandler;
+ IndexPageHandler _indexPageHandler;
+ FilesPageHandler _filesPageHandler;
+ CreateDirectoryHandler _createDirectoryHandler;
+ DownloadFileHandler _downloadFileHandler;
+ UploadFileHandler _uploadFileHandler;
+ ListAjaxHandler _listAjaxHandler;
+ FilesAjaxPageHandler _filesAjaxPageHandler;
+ ResourceHandler _resourceHandler;
+ uint32 _idlingFrames;
+ Common::Mutex _handleMutex;
+ Common::String _address;
+ uint32 _serverPort;
+
+ void startTimer(int interval = TIMER_INTERVAL);
+ void stopTimer();
+ void handle();
+ void handleClient(uint32 i);
+ void acceptClient();
+ void resolveAddress(void *ipAddress);
+ void addPathHandler(Common::String path, BaseHandler *handler);
+
+public:
+ static const uint32 DEFAULT_SERVER_PORT = 12345;
+
+ LocalWebserver();
+ virtual ~LocalWebserver();
+
+ void start(bool useMinimalMode = false);
+ void stop();
+ void stopOnIdle();
+
+ Common::String getAddress();
+ IndexPageHandler &indexPageHandler();
+ bool isRunning();
+ static uint32 getPort();
+
+ static void setClientGetHandler(Client &client, Common::String response, long code = 200, const char *mimeType = nullptr);
+ static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr);
+ static void setClientRedirectHandler(Client &client, Common::String response, Common::String location, const char *mimeType = nullptr);
+ static void setClientRedirectHandler(Client &client, Common::SeekableReadStream *responseStream, Common::String location, const char *mimeType = nullptr);
+ static Common::String urlDecode(Common::String value);
+ static Common::String urlEncodeQueryParameterValue(Common::String value);
+};
+
+/** Shortcut for accessing the local webserver. */
+#define LocalServer Networking::LocalWebserver::instance()
+
+} // End of namespace Networking
+
+#endif