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| author | Torbjörn Andersson | 2006-04-05 20:11:00 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-04-05 20:11:00 +0000 |
| commit | 738aecd57ee47182dc72519148519efb80e9db2e (patch) | |
| tree | 2aa265c2464ceba530733bfe8dbb8de130a9c535 /backends/null/null.cpp | |
| parent | c409c600964913cfdfb95128d49cfbecac4cc06b (diff) | |
| download | scummvm-rg350-738aecd57ee47182dc72519148519efb80e9db2e.tar.gz scummvm-rg350-738aecd57ee47182dc72519148519efb80e9db2e.tar.bz2 scummvm-rg350-738aecd57ee47182dc72519148519efb80e9db2e.zip | |
Fixed bug in loadObject() where the data pointer was only advanced for the
objects that were actually loaded from the file, not the ones that were
skipped. This bug was introduced when porting cinE to the ScummVM framework,
and would cause Future Wars to crash after the copy protection screen. Quite
possibly other bugs, as well.
svn-id: r21632
Diffstat (limited to 'backends/null/null.cpp')
0 files changed, 0 insertions, 0 deletions
