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authorThomas Edvalson2016-04-06 02:12:02 -0400
committerThomas Edvalson2016-04-06 02:12:02 -0400
commite2b9572a83badb7084f5b54e1a7e108af8e327f6 (patch)
treeda3df5dcf26a03635b5a74ac18ab18ecb7c7fe98 /backends/platform/3ds/3ds.mk
parentf6c3363cf54af1c01efc12a98ab27a8af52aad3e (diff)
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3DS: Initial commit
Diffstat (limited to 'backends/platform/3ds/3ds.mk')
-rw-r--r--backends/platform/3ds/3ds.mk53
1 files changed, 53 insertions, 0 deletions
diff --git a/backends/platform/3ds/3ds.mk b/backends/platform/3ds/3ds.mk
new file mode 100644
index 0000000000..bd8e743e14
--- /dev/null
+++ b/backends/platform/3ds/3ds.mk
@@ -0,0 +1,53 @@
+TARGET := scummvm
+
+APP_TITLE := ScummVM
+APP_DESCRIPTION := Point-and-click adventure game engines
+APP_AUTHOR := ScummVM Team
+APP_ICON := backends/platform/3ds/icon.png
+
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
+CXXFLAGS += -std=gnu++11
+ASFLAGS += -mfloat-abi=hard
+LDFLAGS += -specs=3dsx.specs $(ARCH) -L$(DEVKITPRO)/libctru/lib -L$(DEVKITPRO)/portlibs/3ds/lib
+
+.PHONY: clean_3ds
+
+all: $(TARGET).3dsx
+
+clean: clean_3ds
+
+clean_3ds:
+ $(RM) $(TARGET).3dsx
+
+$(TARGET).smdh: $(APP_ICON) $(MAKEFILE_LIST)
+ @smdhtool --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
+ @echo built ... $(notdir $@)
+
+$(TARGET).3dsx: $(EXECUTABLE) $(TARGET).smdh
+ @3dsxtool $< $@ --smdh=$(TARGET).smdh
+ @echo built ... $(notdir $@)
+
+#---------------------------------------------------------------------------------
+# rules for assembling GPU shaders
+#---------------------------------------------------------------------------------
+define shader-as
+ $(eval FILEPATH := $(patsubst %.shbin.o,%.shbin,$@))
+ $(eval FILE := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
+ picasso -o $(FILEPATH) $1
+ bin2s $(FILEPATH) | $(AS) -o $@
+ echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(FILEPATH) | tr . _)`.h
+ echo "extern const u8" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(FILEPATH) | tr . _)`.h
+ echo "extern const u32" `(echo $(FILE) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(FILEPATH) | tr . _)`.h
+endef
+
+%.shbin.o : %.v.pica %.g.pica
+ @echo $(notdir $^)
+ @$(call shader-as,$^)
+
+%.shbin.o : %.v.pica
+ @echo $(notdir $<)
+ @$(call shader-as,$<)
+
+%.shbin.o : %.shlist
+ @echo $(notdir $<)
+ @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))