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| author | Eugene Sandulenko | 2016-05-16 10:05:00 +0200 |
|---|---|---|
| committer | Eugene Sandulenko | 2016-05-16 10:05:00 +0200 |
| commit | 2cd0a99e2bc28fa8ec17f782405c4abfd047f5e1 (patch) | |
| tree | 96328591d401d3edc68a4b62ceb44e7d9781c6bf /backends/platform/3ds/config.cpp | |
| parent | 9178fba4d7dda6b3d8669c318568d46a07e50d28 (diff) | |
| parent | 1531b4ddbf685f22970b7365515318b847e4f4f3 (diff) | |
| download | scummvm-rg350-2cd0a99e2bc28fa8ec17f782405c4abfd047f5e1.tar.gz scummvm-rg350-2cd0a99e2bc28fa8ec17f782405c4abfd047f5e1.tar.bz2 scummvm-rg350-2cd0a99e2bc28fa8ec17f782405c4abfd047f5e1.zip | |
Merge pull request #745 from Cruel/3ds
3DS: New Backend
Diffstat (limited to 'backends/platform/3ds/config.cpp')
| -rw-r--r-- | backends/platform/3ds/config.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/backends/platform/3ds/config.cpp b/backends/platform/3ds/config.cpp new file mode 100644 index 0000000000..117b979d9f --- /dev/null +++ b/backends/platform/3ds/config.cpp @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "config.h" +#include "osystem.h" +#include "options-dialog.h" +#include "common/config-manager.h" +#include <3ds.h> + +namespace _3DS { + +Config config; +static Common::String prefix = "3ds_"; + +static bool confGetBool(Common::String key, bool defaultVal) { + if (ConfMan.hasKey(prefix + key)) + return ConfMan.getBool(prefix + key); + return defaultVal; +} + +static void confSetBool(Common::String key, bool val) { + ConfMan.setBool(prefix + key, val); +} + +static int confGetInt(Common::String key, int defaultVal) { + if (ConfMan.hasKey(prefix + key)) + return ConfMan.getInt(prefix + key); + return defaultVal; +} + +static void confSetInt(Common::String key, int val) { + ConfMan.setInt(prefix + key, val); +} + +void loadConfig() { + config.showCursor = confGetBool("showcursor", true); + config.snapToBorder = confGetBool("snaptoborder", true); + config.stretchToFit = confGetBool("stretchtofit", false); + config.sensitivity = confGetInt("sensitivity", -5); + config.screen = confGetInt("screen", kScreenBoth); + + // Turn off the backlight of any screen not used + if (R_SUCCEEDED(gspLcdInit())) { + if (config.screen == kScreenTop) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_TOP); + GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_BOTTOM); + } else if (config.screen == kScreenBottom) { + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTTOM); + GSPLCD_PowerOffBacklight(GSPLCD_SCREEN_TOP); + } else + GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH); + gspLcdExit(); + } + + OSystem_3DS *osys = (OSystem_3DS *)g_system; + osys->updateConfig(); +} + +void saveConfig() { + confSetBool("showcursor", config.showCursor); + confSetBool("snaptoborder", config.snapToBorder); + confSetBool("stretchtofit", config.stretchToFit); + confSetInt("sensitivity", config.sensitivity); + confSetInt("screen", config.screen); + ConfMan.flushToDisk(); +} + +} // namespace _3DS |
