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author | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
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committer | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
commit | 504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch) | |
tree | 0c0d96d4061c11850c851f0fc981c75a58c20515 /backends/platform/3ds/sprite.h | |
parent | d8c28d15ae553d047b7e571f98727fa79ee143f3 (diff) | |
parent | e19922d181e775791f9105b8be7ff410770ede51 (diff) | |
download | scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.gz scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.bz2 scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'backends/platform/3ds/sprite.h')
-rw-r--r-- | backends/platform/3ds/sprite.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/backends/platform/3ds/sprite.h b/backends/platform/3ds/sprite.h new file mode 100644 index 0000000000..6d88ae4ce1 --- /dev/null +++ b/backends/platform/3ds/sprite.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_SPRITE_3DS_H +#define GRAPHICS_SPRITE_3DS_H + +#include <citro3d.h> +#include "graphics/surface.h" + +#define TEXTURE_TRANSFER_FLAGS \ + (GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) | \ + GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) | \ + GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO)) + +typedef struct { + float position[3]; + float texcoord[2]; +} vertex; + +class Sprite : public Graphics::Surface { +public: + Sprite(); + ~Sprite(); + void create(uint16 width, uint16 height, const Graphics::PixelFormat &format); + void free(); + void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0); + void render(); + void clear(uint32 color = 0); + void markDirty(){ dirtyPixels = true; } + + void setPosition(int x, int y); + void setScale(float x, float y); + float getScaleX(){ return scaleX; } + float getScaleY(){ return scaleY; } + C3D_Mtx* getMatrix(); + + uint16 actualWidth; + uint16 actualHeight; + +private: + bool dirtyPixels; + bool dirtyMatrix; + C3D_Mtx modelview; + C3D_Tex texture; + vertex* vertices; + int posX; + int posY; + float scaleX; + float scaleY; +}; + +#endif |