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author | Thomas Edvalson | 2016-04-19 03:22:32 -0400 |
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committer | Thomas Edvalson | 2016-04-19 03:22:32 -0400 |
commit | e8dcfc3a4efeeaffad0380e88223fabbc12e1423 (patch) | |
tree | fe58902ccbc752cb44c60e51b6704255b48df64a /backends/platform/3ds | |
parent | 1ea737bbd87b27c1acf068f20845611a44adb98d (diff) | |
download | scummvm-rg350-e8dcfc3a4efeeaffad0380e88223fabbc12e1423.tar.gz scummvm-rg350-e8dcfc3a4efeeaffad0380e88223fabbc12e1423.tar.bz2 scummvm-rg350-e8dcfc3a4efeeaffad0380e88223fabbc12e1423.zip |
3DS: Fix code styling, add license header, remove unused portdefs.h
Diffstat (limited to 'backends/platform/3ds')
-rw-r--r-- | backends/platform/3ds/osystem-audio.cpp | 16 | ||||
-rw-r--r-- | backends/platform/3ds/osystem-events.cpp | 41 | ||||
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 22 | ||||
-rw-r--r-- | backends/platform/3ds/osystem.cpp | 73 | ||||
-rw-r--r-- | backends/platform/3ds/portdefs.h | 28 | ||||
-rw-r--r-- | backends/platform/3ds/shader.v.pica | 21 | ||||
-rw-r--r-- | backends/platform/3ds/sprite.cpp | 28 |
7 files changed, 106 insertions, 123 deletions
diff --git a/backends/platform/3ds/osystem-audio.cpp b/backends/platform/3ds/osystem-audio.cpp index 7e4822b8e9..da74ab6d8a 100644 --- a/backends/platform/3ds/osystem-audio.cpp +++ b/backends/platform/3ds/osystem-audio.cpp @@ -25,9 +25,9 @@ static bool hasAudio = false; -static void audioThreadFunc(void* arg) { - Audio::MixerImpl *mixer = (Audio::MixerImpl *) arg; - OSystem_3DS *osys = (OSystem_3DS*)g_system; +static void audioThreadFunc(void *arg) { + Audio::MixerImpl *mixer = (Audio::MixerImpl *)arg; + OSystem_3DS *osys = (OSystem_3DS *)g_system; int i; const int channel = 0; @@ -40,7 +40,7 @@ static void audioThreadFunc(void* arg) { uint32 time = lastTime; ndspWaveBuf buffers[bufferCount]; - for(i = 0; i < bufferCount; ++i) { + for (i = 0; i < bufferCount; ++i) { memset(&buffers[i], 0, sizeof(ndspWaveBuf)); buffers[i].data_vaddr = linearAlloc(bufferSize); buffers[i].looping = false; @@ -52,7 +52,7 @@ static void audioThreadFunc(void* arg) { ndspChnSetRate(channel, sampleRate); ndspChnSetFormat(channel, NDSP_FORMAT_STEREO_PCM16); - while(!osys->exiting) { + while (!osys->exiting) { osys->delayMillis(100); // Note: Increasing the delay requires a bigger buffer time = osys->getMillis(true); @@ -62,7 +62,7 @@ static void audioThreadFunc(void* arg) { if (!osys->sleeping && sampleLen > 0) { bufferIndex++; bufferIndex %= bufferCount; - ndspWaveBuf* buf = &buffers[bufferIndex]; + ndspWaveBuf *buf = &buffers[bufferIndex]; buf->nsamples = mixer->mixCallback(buf->data_adpcm, sampleLen); if (buf->nsamples > 0) { @@ -72,7 +72,7 @@ static void audioThreadFunc(void* arg) { } } - for(i = 0; i < bufferCount; ++i) + for (i = 0; i < bufferCount; ++i) linearFree(buffers[i].data_pcm8); } @@ -85,7 +85,7 @@ void OSystem_3DS::initAudio() { if (hasAudio) { s32 prio = 0; svcGetThreadPriority(&prio, CUR_THREAD_HANDLE); - audioThread = threadCreate(&audioThreadFunc, _mixer, 32*1048, prio-1, -2, false); + audioThread = threadCreate(&audioThreadFunc, _mixer, 32 * 1048, prio - 1, -2, false); } } diff --git a/backends/platform/3ds/osystem-events.cpp b/backends/platform/3ds/osystem-events.cpp index 46efdd3b7a..5135e3ac1b 100644 --- a/backends/platform/3ds/osystem-events.cpp +++ b/backends/platform/3ds/osystem-events.cpp @@ -20,30 +20,29 @@ * */ -#define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/timer/default/default-timer.h" -#include "backends/platform/3ds/gui.h" +#include "gui.h" #include "osystem.h" static Common::Mutex *eventMutex; static InputMode inputMode = MODE_DRAG; static aptHookCookie cookie; -static void pushEventQueue(Common::Queue<Common::Event>* queue, Common::Event& event) { +static void pushEventQueue(Common::Queue<Common::Event> *queue, Common::Event &event) { Common::StackLock lock(*eventMutex); queue->push(event); } -static void eventThreadFunc(void* arg) { - OSystem_3DS* osys = (OSystem_3DS*) g_system; - auto eventQueue = (Common::Queue<Common::Event>*) arg; +static void eventThreadFunc(void *arg) { + OSystem_3DS *osys = (OSystem_3DS *)g_system; + auto eventQueue = (Common::Queue<Common::Event> *)arg; uint32 touchStartTime = osys->getMillis(); - touchPosition lastTouch = {0,0}; + touchPosition lastTouch = {0, 0}; bool isRightClick = false; Common::Event event; - while(!osys->exiting) { + while (!osys->exiting) { do { osys->delayMillis(10); } while (osys->sleeping && !osys->exiting); @@ -69,23 +68,19 @@ static void eventThreadFunc(void* arg) { event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN; pushEventQueue(eventQueue, event); } - } - else if (touch.px != lastTouch.px || touch.py != lastTouch.py) { + } else if (touch.px != lastTouch.px || touch.py != lastTouch.py) { event.type = Common::EVENT_MOUSEMOVE; pushEventQueue(eventQueue, event); } lastTouch = touch; - } - else if (keysReleased & KEY_TOUCH) { + } else if (keysReleased & KEY_TOUCH) { event.mouse.x = lastTouch.px; event.mouse.y = lastTouch.py; - printf("clicked %u, %u\n", lastTouch.px, lastTouch.py); if (inputMode == MODE_DRAG) { event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP; pushEventQueue(eventQueue, event); - } - else if (osys->getMillis() - touchStartTime < 200) { + } else if (osys->getMillis() - touchStartTime < 200) { // Process click in MODE_HOVER event.type = Common::EVENT_MOUSEMOVE; pushEventQueue(eventQueue, event); @@ -144,15 +139,15 @@ static void eventThreadFunc(void* arg) { event.kbd.flags = 0; pushEventQueue(eventQueue, event); } - + // TODO: EVENT_PREDICTIVE_DIALOG // EVENT_SCREEN_CHANGED } } -static void aptHookFunc(APT_HookType hookType, void* param) { - auto eventQueue = (Common::Queue<Common::Event>*) param; - OSystem_3DS* osys = (OSystem_3DS*) g_system; +static void aptHookFunc(APT_HookType hookType, void *param) { + auto eventQueue = (Common::Queue<Common::Event> *)param; + OSystem_3DS *osys = (OSystem_3DS *)g_system; Common::Event event; switch (hookType) { @@ -174,8 +169,8 @@ static void aptHookFunc(APT_HookType hookType, void* param) { } static void timerThreadFunc(void *arg) { - OSystem_3DS* osys = (OSystem_3DS*) arg; - DefaultTimerManager *tm = (DefaultTimerManager *) osys->getTimerManager(); + OSystem_3DS *osys = (OSystem_3DS *)arg; + DefaultTimerManager *tm = (DefaultTimerManager *)osys->getTimerManager(); while (!osys->exiting) { tm->handler(); g_system->delayMillis(10); @@ -187,8 +182,8 @@ void OSystem_3DS::initEvents() { eventMutex = new Common::Mutex(); s32 prio = 0; svcGetThreadPriority(&prio, CUR_THREAD_HANDLE); - _timerThread = threadCreate(&timerThreadFunc, this, 32*1024, prio-1, -2, false); - _eventThread = threadCreate(&eventThreadFunc, &_eventQueue, 32*1024, prio-1, -2, false); + _timerThread = threadCreate(&timerThreadFunc, this, 32 * 1024, prio - 1, -2, false); + _eventThread = threadCreate(&eventThreadFunc, &_eventQueue, 32 * 1024, prio - 1, -2, false); aptHook(&cookie, aptHookFunc, &_eventQueue); } diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index 7ee4efa0a5..0e50d2b911 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -21,11 +21,9 @@ * */ -#define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/3ds/osystem.h" #include "backends/platform/3ds/shader_shbin.h" -#include <common/rect.h> -#include <algorithm> +#include "common/rect.h" // Used to transfer the final rendered display to the framebuffer #define DISPLAY_TRANSFER_FLAGS \ @@ -62,7 +60,7 @@ void OSystem_3DS::initGraphics() { _projectionLocation = shaderInstanceGetUniformLocation(_program.vertexShader, "projection"); _modelviewLocation = shaderInstanceGetUniformLocation(_program.vertexShader, "modelView"); - C3D_AttrInfo* attrInfo = C3D_GetAttrInfo(); + C3D_AttrInfo *attrInfo = C3D_GetAttrInfo(); AttrInfo_Init(attrInfo); AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3); // v0=position AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2); // v1=texcoord @@ -70,7 +68,7 @@ void OSystem_3DS::initGraphics() { Mtx_OrthoTilt(&_projectionTop, 0.0, 400.0, 240.0, 0.0, 0.0, 1.0); Mtx_OrthoTilt(&_projectionBottom, 0.0, 320.0, 240.0, 0.0, 0.0, 1.0); - C3D_TexEnv* env = C3D_GetTexEnv(0); + C3D_TexEnv *env = C3D_GetTexEnv(0); C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, 0, 0); C3D_TexEnvOp(env, C3D_Both, 0, 0, 0); C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE); @@ -138,7 +136,7 @@ bool OSystem_3DS::setGraphicsMode(int mode) { } void OSystem_3DS::resetGraphicsScale() { - printf("resetGraphicsScale\n"); + debug("resetGraphicsScale"); } int OSystem_3DS::getGraphicsMode() const { @@ -146,14 +144,14 @@ int OSystem_3DS::getGraphicsMode() const { } void OSystem_3DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) { - printf("3ds initsize w:%d h:%d\n", width, height); + debug("3ds initsize w:%d h:%d", width, height); _gameWidth = width; _gameHeight = height; _gameTexture.create(width, height, _pfGameTexture); _overlay.create(getOverlayWidth(), getOverlayHeight(), _pfGameTexture); if (format) { - printf("pixelformat: %d %d %d %d %d\n", format->bytesPerPixel, format->rBits(), format->gBits(), format->bBits(), format->aBits());; + debug("pixelformat: %d %d %d %d %d", format->bytesPerPixel, format->rBits(), format->gBits(), format->bBits(), format->aBits());; _pfGame = *format; } @@ -207,7 +205,6 @@ OSystem::TransactionError OSystem_3DS::endGFXTransaction() { } void OSystem_3DS::setPalette(const byte *colors, uint start, uint num) { -// printf("setPalette\n"); assert(start + num <= 256); memcpy(_palette + 3 * start, colors, 3 * num); @@ -217,7 +214,6 @@ void OSystem_3DS::setPalette(const byte *colors, uint start, uint num) { } } void OSystem_3DS::grabPalette(byte *colors, uint start, uint num) { -// printf("grabPalette\n"); assert(start + num <= 256); memcpy(colors, _palette + 3 * start, 3 * num); } @@ -245,11 +241,9 @@ void OSystem_3DS::flushGameScreen() { } Graphics::Surface *OSystem_3DS::lockScreen() { - printf("lockScreen\n"); return &_gameScreen; } void OSystem_3DS::unlockScreen() { - printf("unlockScreen\n"); flushGameScreen(); } @@ -291,7 +285,7 @@ void OSystem_3DS::setShakePos(int shakeOffset) { } void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { -// printf("setfocus: %d %d %d %d\n", rect.left, rect.top, rect.width(), rect.height()); + debug("setfocus: %d %d %d %d", rect.left, rect.top, rect.width(), rect.height()); _focusRect = rect; _focusDirty = true; _focusClearTime = 0; @@ -388,7 +382,7 @@ void OSystem_3DS::clearOverlay() { } void OSystem_3DS::grabOverlay(void *buf, int pitch) { - for(int y = 0; y < getOverlayHeight(); ++y) { + for (int y = 0; y < getOverlayHeight(); ++y) { memcpy(buf, _overlay.getBasePtr(0, y), pitch); } } diff --git a/backends/platform/3ds/osystem.cpp b/backends/platform/3ds/osystem.cpp index d3fc1c7136..af0b7b5700 100644 --- a/backends/platform/3ds/osystem.cpp +++ b/backends/platform/3ds/osystem.cpp @@ -20,7 +20,9 @@ * */ -#define FORBIDDEN_SYMBOL_ALLOW_ALL +#define FORBIDDEN_SYMBOL_EXCEPTION_printf +#define FORBIDDEN_SYMBOL_EXCEPTION_time_h +#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #include "osystem.h" @@ -38,36 +40,37 @@ #include <time.h> OSystem_3DS::OSystem_3DS(): -_focusDirty(true), -_focusRect(Common::Rect(1,1)), -_focusPosX(0), -_focusPosY(0), -_focusTargetPosX(0), -_focusTargetPosY(0), -_focusStepPosX(0), -_focusStepPosY(0), -_focusScaleX(1.f), -_focusScaleY(1.f), -_focusTargetScaleX(1.f), -_focusTargetScaleY(1.f), -_focusStepScaleX(0.f), -_focusStepScaleY(0.f), -_focusClearTime(0), -_showMessageOSD(false), -_isFullscreen(false), -_cursorVisible(false), -_cursorScalable(false), -_cursorPaletteEnabled(false), -_cursorX(0), -_cursorY(0), -_cursorHotspotX(0), -_cursorHotspotY(0), -_gameX(0), -_gameY(0), -_gameWidth(320), -_gameHeight(240), -exiting(false), -sleeping(false) { + _focusDirty(true), + _focusRect(Common::Rect(1, 1)), + _focusPosX(0), + _focusPosY(0), + _focusTargetPosX(0), + _focusTargetPosY(0), + _focusStepPosX(0), + _focusStepPosY(0), + _focusScaleX(1.f), + _focusScaleY(1.f), + _focusTargetScaleX(1.f), + _focusTargetScaleY(1.f), + _focusStepScaleX(0.f), + _focusStepScaleY(0.f), + _focusClearTime(0), + _showMessageOSD(false), + _isFullscreen(false), + _cursorVisible(false), + _cursorScalable(false), + _cursorPaletteEnabled(false), + _cursorX(0), + _cursorY(0), + _cursorHotspotX(0), + _cursorHotspotY(0), + _gameX(0), + _gameY(0), + _gameWidth(320), + _gameHeight(240), + exiting(false), + sleeping(false) +{ chdir("sdmc:/"); _fsFactory = new POSIXFilesystemFactory(); Posix::assureDirectoryExists("/3ds/scummvm/saves/"); @@ -133,18 +136,18 @@ void OSystem_3DS::getTimeAndDate(TimeDate& td) const { } OSystem::MutexRef OSystem_3DS::createMutex() { - RecursiveLock* mutex = new RecursiveLock(); + RecursiveLock *mutex = new RecursiveLock(); RecursiveLock_Init(mutex); return (OSystem::MutexRef) mutex; } void OSystem_3DS::lockMutex(MutexRef mutex) { - RecursiveLock_Lock((RecursiveLock *)mutex); + RecursiveLock_Lock((RecursiveLock*)mutex); } void OSystem_3DS::unlockMutex(MutexRef mutex) { - RecursiveLock_Unlock((RecursiveLock *)mutex); + RecursiveLock_Unlock((RecursiveLock*)mutex); } void OSystem_3DS::deleteMutex(MutexRef mutex) { - delete (RecursiveLock *)mutex; + delete (RecursiveLock*)mutex; } Common::String OSystem_3DS::getSystemLanguage() const { diff --git a/backends/platform/3ds/portdefs.h b/backends/platform/3ds/portdefs.h deleted file mode 100644 index f58cf5a675..0000000000 --- a/backends/platform/3ds/portdefs.h +++ /dev/null @@ -1,28 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef _PORTDEFS_H_ -#define _PORTDEFS_H_ - -#define LURE_CLICKABLE_MENUS - -#endif diff --git a/backends/platform/3ds/shader.v.pica b/backends/platform/3ds/shader.v.pica index a359768218..2d18985622 100644 --- a/backends/platform/3ds/shader.v.pica +++ b/backends/platform/3ds/shader.v.pica @@ -1,4 +1,23 @@ -; PICA200 vertex shader +;* ScummVM - Graphic Adventure Engine +;* +;* ScummVM is the legal property of its developers, whose names +;* are too numerous to list here. Please refer to the COPYRIGHT +;* file distributed with this source distribution. +;* +;* This program is free software; you can redistribute it and/or +;* modify it under the terms of the GNU General Public License +;* as published by the Free Software Foundation; either version 2 +;* of the License, or (at your option) any later version. +;* +;* This program is distributed in the hope that it will be useful, +;* but WITHOUT ANY WARRANTY; without even the implied warranty of +;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;* GNU General Public License for more details. +;* +;* You should have received a copy of the GNU General Public License +;* along with this program; if not, write to the Free Software +;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +;* ; Uniforms .fvec projection[4], modelView[4] diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp index 0d5780ef12..a0aee385a9 100644 --- a/backends/platform/3ds/sprite.cpp +++ b/backends/platform/3ds/sprite.cpp @@ -19,9 +19,9 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ -#define FORBIDDEN_SYMBOL_ALLOW_ALL + #include "backends/platform/3ds/sprite.h" -#include <algorithm> +#include "common/util.h" #include <3ds.h> static uint nextHigher2(uint v) { @@ -37,18 +37,18 @@ static uint nextHigher2(uint v) { } Sprite::Sprite() -: dirtyPixels(true) -, dirtyMatrix(true) -, actualWidth(0) -, actualHeight(0) -, posX(0) -, posY(0) -, scaleX(1.f) -, scaleY(1.f) + : dirtyPixels(true) + , dirtyMatrix(true) + , actualWidth(0) + , actualHeight(0) + , posX(0) + , posY(0) + , scaleX(1.f) + , scaleY(1.f) { Mtx_Identity(&modelview); - vertices = (vertex*)linearAlloc(sizeof(vertex) * 4); + vertices = (vertex *)linearAlloc(sizeof(vertex) * 4); } Sprite::~Sprite() { @@ -61,8 +61,8 @@ void Sprite::create(uint16 width, uint16 height, const Graphics::PixelFormat &f) actualWidth = width; actualHeight = height; format = f; - w = std::max(nextHigher2(width), 64u); - h = std::max(nextHigher2(height), 64u);; + w = MAX(nextHigher2(width), 64u); + h = MAX(nextHigher2(height), 64u);; pitch = w * format.bytesPerPixel; dirtyPixels = true; @@ -110,7 +110,7 @@ void Sprite::render() { } C3D_TexBind(0, &texture); - C3D_BufInfo* bufInfo = C3D_GetBufInfo(); + C3D_BufInfo *bufInfo = C3D_GetBufInfo(); BufInfo_Init(bufInfo); BufInfo_Add(bufInfo, vertices, sizeof(vertex), 2, 0x10); C3D_DrawArrays(GPU_TRIANGLE_STRIP, 0, 4); |